Sentences with phrase «move around opponents»

Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard.

Not exact matches

Yes they will, and it will be because of the next: Primary tasks of any DM: take out the opponent's playmaker or secondary striker move the ball around when your own playmaker isn't close or further up the pitch drop deep between the central defenders to provide another passing option
2) If Ronda gets her hands on anyone in the division she can finish the fight 3) She has incredible power, TKO's an Olympic medalist in the clinch with a knee and knocking out Betch with one punch 4) With her judo skill set she doesn't need to become a master boxer but learn how to stay behind a jab to move her opponents around the ring until she can get a hold of them 5) With her skill set being in high body control her boxing doesn't need to be as good as someone who needs to set up a double leg.
I moved Stanford around because Utah found itself without a home or opponent, but the Utes were picked ahead of the Cardinal in the Pac - 12's order this year.
Indeed, Chip's opponent seemed to sense that something was wrong, and now he was jerking Chip around the court, hitting soft dinks and lobs, moving him up and back.
For all Diaby's skill, he takes too many touches before releasing the ball, allowing opponents to settle, thereby nullifying the purpose of moving the ball around.
Their opponent, the daughter of longtime Planning Board chair and Rosendale Street Festival organizer Billy Liggan, has been widely known around town since she was a baby, while Hughes is a relative latecomer by small - town standards, having moved to Ulster County in his 20s.
We need to make sure that we are in control over the things that affects us.Anytime there is flood and people loose their life, most of the blame goes to sitting presidents.I am not saying that the central government does not have responsibility to ensure that enabling environment is created.They have a great work to do but as citizens what is our quota?When you move around Accra, sometimes i becomes angry within myself because i am in doubt as to whether our sanitation laws exit.People because of the tax they claim they pay waits for zoom lion workers to come and clean the choked gutters before our houses and shops either than that, it will remain like that.Is it modernity or civilization that has turned us to forget our traditional values or duties of ensuring that our environments is clean?Everybody in our Ghanaian setting knows the responsibility of men and women in making sure that our environments are clean not waiting for flood to occur and we start blaming sitting presidents.To the media, though your responsibility is to keep governments on it toes, you equally have a mandate in educating the public of what we are expected to do as citizens in other to ensure that our dear nation is a better ecosystem for all of us to live.The attention of the media should be shifted from making politicians popular to making us aware as citizens of our responsibilities.I sometimes get confused to hear journalists calling opponents to comment on issues concerning the sitting governments and the only thing that comes to my mind is what do the journalist want to hear from the political opponents?Nothing.They will end up criticizing without giving an alternative.The media should rather resort in questioning people directly to where the problems are coming from.Let us build our institutions.When it comes to energy issues.Citifm will call Hon.KT Hammond who was a deputy minister living who he worked under (His boss at that time) and I always become confused because what can we expect from him?nothing.
Once the disc is thrown, you can freely move around your half of the court, forcing the opponent to position themselves to catch it.
For those new to the franchise, defeating your opponent back in the day meant delivering a complex (and often somewhat mysterious) series of joystick moves and button presses as each character thrashes around with their signature moves.
Even if my opponent had a life lead on me, I was able to regularly duck behind cover, move around their attacks, and surprise them with the right zig or zag as I went for the kill.
Aside from just being a more effective method of getting around than impulse, the true power of warp is that once a ship or fleet has been moved to the side of a system or space lane opponents don't know where it's going to go.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
There are no difficulty levels, but the difficulty curve revolves around your hand - to - eye co-ordination in relation to accurately swinging at the ball; particularly when the ball is moving at excessively high speeds as the ball's movement increases in pace for every occasion it is struck, while the A.I. controlled opponents in challenge mode become gradually harder to defeat with each round that you manager to progress onto.
Basically, you'll be fighting an opponent and your opponent's move will appear to jump around a bit and the fighter might teleport at times.
Each arena tends to have roughly the same interactions, like being able to use a piece of the scenery to quickly move around or a weapon that can be used to dish out damage, including my favorite example; throwing an old lady at the opponent.
Dillon's Rolling Western: The Last Ranger is an action tower - defense game which combines the strategy elements of Dillon defeating enemies with weapon emplacements that players can deploy around the map, and the action elements of Dillon directly attacking opponents with flashy action movesDillon's Rolling Western: The Last Ranger is an action tower - defense game which combines the strategy elements of Dillon defeating enemies with weapon emplacements that players can deploy around the map, and the action elements of Dillon directly attacking opponents with flashy action moves like rolling attacks and claw slashes.
This also has a lot to do with you being auto locked to your opponent so moving freely around the arena is annoying, especially when the game tells you to go around picking up items.
The ones that still focused on hand to hand combat, but allowed players to move freely around your opponent as opposed to just jumping over them.
When evading a potential opponent attack while having the ball, Dry Bones can turn around and disappear, making it almost invincible, capable of passing hazardous obstacles, such as power - ups dropped on the field or dodging the Goalkeeper's moves.
The carry a superstar, previously - known as UCM, option is a nice addition to the this years game, and for those that don't know this a gameplay mechanic which gives you the ability to pick up your opponent and carry them around the ring, setting them up for your move and with devastating outcomes if done correctly.
Chances are, when facing down an opponent, you'll both move around in circles hoping the next hit finds its target.
Players can move in any direction and roam around to find their opponents.
Instead of waiting for an opportune moment to counterattack, you'll have to constantly move around and dodge your opponents» blows, either breaking their shields or trying to assault them from behind.
Your opponents struggle to move about the map, often flying off of cliffs and driving around aimlessly.
The game teaches you all the basic moves trough in fight tutorials, you'll learn about different combinations and how to move your character around as well as learning how to defend against your opponents.
His A-list variations allows him to charge some of his moves for extra damage, his fisticuffs version allows him to use brass rings on his fingers to take extra chip damage once activated and his stunt double variation allows him to create yellow energy around himself to launch at his opponent in the form of his shadow kick or shadow uppercut.
Super moves are stunning action packed cinematic set pieces including Batman calling in a beacon to collect the grounded opponent that is winched into the clouds before Batman's aerial vehicle hits the opponent, dislodges, then locks on to fire a dual machine gun and a missile followed by crashing back down to the arena, while Poison Ivy surrounds her opposing fighter with carnivorous plants that wrap themselves around her opponents» body before eating then spitting the character out.
While it may play quite a bit differently than most of the other fighting games coming out today, it still revolves around the classic balance of knowing what moves are available to you while also deciding when to use specific attacks, or how to block incoming flurries from your opponent.
In Pogo Pandemonium, the characters constantly hop around, trying to turn the squares on the board to their color and then working to cash in points, all the while moving quickly enough that their opponents don't undo their coloring efforts.
They move erratically, clinging to surfaces and moving around is a hassle, and attacking is unpredictable, making your chances of hitting an opponent with a strike or a pounce a failure more often than not.
Fatalities have again gotten an upgrade with both a Kreate a Fatality, a combo like system where the player makes a more and more brutal fatality the more moves they can pull of with a limited timer; and the introduction of mid match stage fatalities, pulled off by knocking your opponent into various death traps around the arenas.
They'll do this by moving moving their respective castle's shield around to bounce fireballs away Breakout - style, or grabbing and charging fireballs to send them at opponents.
Other moves can land a lot of hits on multiple opponents, meaning you can rack up more damage the more people you've got hanging around you.
With only the one main move (that being the dive kick) you'll be dancing around your opponent looking to strike.
Playing as each of the different Locust characters feels different, too, as some of the bulkier classes move around the battlefield sluggishly and rely on powerful melee attacks to take out opponents.
Move quickly around the map and try to evade swings from other player's swords whilst killing as many opponents as you can — you must move with purpose and time your sword swings carefuMove quickly around the map and try to evade swings from other player's swords whilst killing as many opponents as you can — you must move with purpose and time your sword swings carefumove with purpose and time your sword swings carefully!
Spinning circles around an opponent, trying to shake and bake to stay clear of their shots, then making your move to drive in for a critical provides a great rush.
Also, they are all equipped with an incredible cinematic super move, for example The Flash runs around the entire world to deliver a hit, Superman smacks his opponent into orbit before flying up and delivering an overhead smash sending his opponent back to earth.
I was not a big fan of this as the camera angles were often unviewable while moving around during the combat, to change the angle requires you to move your finger from the dodge button to the right analogue stick which can result in a punch in the face from your opponent.
Unlike a 3D fighter like Soul Calibur, where the characters are always focused on one another, the fighters here move around so freely that oftentimes, when trying to perform a combo, the first move will hit your opponent and then your character will just keep going past them attacking the air, with the camera trying desperately to keep up with your character.
Players move around the screen though slight leans with their body; if you lean left, you circle around your opponent to the left, and vice versa.
As usual you must move around the map and attempt to plant bombs to destroy your opponents.
In addition this guy is quite good at «debating» either on TV or radio: when he gets rebutted he starts screaming, moving all around etc... Which is far from a scientific way of convincing your opponents but a very good one to convince the audience.
Beerus can summon up to six of these spheres around him at any time, then use his special moves to send them toward the opponent and follow a hit with a teleportation attack.
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