Sentences with phrase «move in a linear way»

Not exact matches

In any event, however, we will gradually transition toward standard «post-war» criteria as we move through 2010 - slower if we observe credit strains, but otherwise in a roughly linear way as we move through the yeaIn any event, however, we will gradually transition toward standard «post-war» criteria as we move through 2010 - slower if we observe credit strains, but otherwise in a roughly linear way as we move through the yeain a roughly linear way as we move through the year.
When your Center Forward moves in a way that is too linear or static, it is almost impossible to open up spaces with combination play (I'm not talking just knock downs and flicks here and there), because your front three aren't as fluid in their movement.
However, once on the move, this motor pulls in an extremely linear fashion with a mid-range surge at about 1800rpm, all the way up to the 6200rpm red - line.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Double - tap sidesteps improve the 8 - Way Run evasive arsenal, even if a lack of definition (read: something like VF's categorisation of linear, semi-circular and full - circular attacks) sometimes makes it difficult to judge hitboxes in 3D space; even a perfectly timed evade can be stuffed by some of the annoying auto - tracking moves or falsely advertised area attacks, though most linear hits can still be strafed and punished accordingly.
As there was no way to deal with the game outside of the confines of its story mode, the ramp - up kept progression moving in a very linear fashion.
We focus on specifics, isolate details, scan for patterns and then suddenly if we move beyond the program, we are able to comprehend a larger picture, fall into older ways of linear seeing, a to b to c, rather than being stuck in the loop from zero to one, one to zero.
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