Sentences with phrase «move multiple characters»

Even though it feels cramped compared to the arcade version, it actually helps the pace of the game quite a bit, especially when you need to move multiple characters to the exit.

Not exact matches

The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
As the multiple narrative strands move from character to character — a sympathetic insurance assessor (John Ortiz), a curmudgeonly pack rat (Bruce Dern), a widow (Burstyn) picking through the remnants after a house fire — the would - be medley quickly devolves into a series of actorly monologues on a thesis.
Hallmarks of Altman's aural and visual style are evident everywhere - overlapping dialogue, life - like improvised roles and ensemble acting, multiple means of communication to connect the characters (phone calls, tape recordings, radio and TV, and P.A. announcements), a continuously moving camera, long takes, and imaginative sound and film editing.
If you take multiple characters in a battle, you can control them and utilize their special attacks and moves.
It should be very familiar if you played any mainline Neptunia game as you take turns moving your characters around an arena and unleashing attacks that have the potential to damage multiple foes.
As usual, Spielberg is a master juggler of moving parts in a story with multiple themes and many supporting characters, including the whistleblower who leaked the Pentagon Papers, Daniel Ellsberg (in a pensive performance by Matthew Rhys) and hard - charging Post reporter Ben Bagdikian (Bob Odenkirk).
 Choose from multiple authentic character classes, each with their own signature weapons and killing moves.
Multiple characters will be dealing with Perry?s death, and the prospect of moving past a life - altering event.
Julia Glass takes multiple characters and several plotlines and weaves them into a seamless, moving novel.
With multiple characters to choose from and the ability to move and jump, Arms has more depth than it might initially sound, though how much longevity it has remains to be seen.
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
My regular tactic of hiding behind towers and traps didn't work when I had to safeguard a caravan across a level full of monsters, trying to keep things moving while also juggling multiple characters and opening pathways for them.
To briefly explain, where prior Marvel games utilized multiple character teams by assigning each character a designated Assist move, Infinite introduces a new system through which players can turn any move into an impromptu assist.
Combos and special moves are a bit easier than in Street Fighter, and you control multiple characters that switch back and forth.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
S: The ATB battle system has been changed from I am Setsuna with characters that can move in battle before selecting an enemy to attack and it looks like there is an emphasis on lining up skills to hit multiple enemies like using Cyclone in Chrono Trigger.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Each of the four main characters has multiple jumping moves that cover great horizontal and vertical distances.
All three of the new playable characters have moves allowing them to attack multiple enemies at once, so they're all very well suited for Legendary Dark Knight Mode, which throws an incredible number of enemies at you at once.
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the enemies - Many different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
The game's brief teaser trailer showed characters that look like series mainstays Mitsurugi and Sophitia in combat, along with multiple - hit guard impacts and what could be EX moves.
Disillusioned hunter characters from multiplayer monster - hunting game Evolve are reportedly attempting to move across to Monster Hunter World, according to multiple sources.
I will admit that the addition of being able to move your characters around the battle field in attempts to line up AOE attacks or long range projectiles that travel through multiple monsters is welcome.
Maniac Mansion is still a staggeringly complex game by modern standards, with multiple paths, the mansion's inhabitants able to move around, and seven characters (of which you get to pick three) with their own skills.
The first Alpha brought many new gameplay features to Street Fighter, including multiple Super moves per character, different levels of Super move power, the ability to taunt your opponent, air blocking, Chain Combos and Alpha Counters.
There's also a neat breaching mechanic that plays out for multiple characters in the same move, and you can place off - map assets like a sniper or spotter to open up additional options.
Its an interesting combo as well since it mixes moves from multiple characters so it may just be there to teach people combo structure / timing (launch, bind, ender).
Attacking from behind will score more damage than from the front, some attacks can hit multiple enemies if lined up correctly, and sometimes it's best to move your character far away from the action to give them a breather to heal.
, where multiple characters borrowed outfits and signature moves from the BB cast or even played soccer themselves.
With multiple characters, endings and moves to unlock — as well as the ability to play with up to three friends — Scott Pilgrim vs. the World: The Game will likely remain a top contender among other comics games for a long time.
Similarly, the game would benefit from offering features like character - specific power moves, a progression system in story mode and cosmetic unlockables to incentivize multiple playthroughs.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
The amazing rogue - like rhythm game Crypt of the Necrodancer includes multiple game modes and playable characters, and the fun never stops as you plan every move to the beat using quick reflexes and focusing on the music.
It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kahn.
But with online matchmaking, four playable characters with extremely varied move sets, multiple difficulties, and a satisfying (if shallow) progression system, Gauntlet could also potentially keep you coming back, despite its relative brevity.
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