Sentences with phrase «move my character away»

The most important thing to remember is that if you move a character away from an engagement the enemy gets a free attack complete with hefty bonuses to accuracy and damage.

Not exact matches

This move isn't out of character for Ulukaya, who signed Warren Buffett and Bill Gates» Giving Pledge, committing himself to giving away half his wealth, an estimated $ 1.82 billion.
Although this move has had a lot of criticism lately, the exchange argues that it's crucial to keep the platform clean and away from nefarious characters.
We pray for our brothers and sisters around the world, dying and starving and losing some cosmic lottery that we didn't ask to win and, from far away it looks like we are all losing but there are stories of redemption there, too, and isn't prayer more about us being changed into God's character than actually about moving his hand in our direction?
The only one I can really think of is, Sam Wilson (Falcon) and as the MCU moved away from Captain America: Winter Soldier, I kept seeing his character shunted to the sidelines.
When Line passes away unexpectedly, Kelly, the coach, and the rest of the players (personalities not found) face an uncertain road ahead, torn between the agony of moving forward without their beloved friend and the determination to win games «for Line,» the prepositional phrase that nearly every character in the movie says at least six times.
The aim is to create a faithfully adaptation of the Sillent Hill plot and characters trying to move away from the typical clichés and commercial film conventions in this type of productions.
Taylor Schilling has been playing the main character the whole time, but as the show developed, the focus moved away from her and towards the larger ensemble.
It's also refreshing to see the show move away from Jim and Pam storyline and focus on other characters.
Mockingjay might be different from the other two Hunger Games, but the characters hold it together, to the point where you realise that you don't mind Francis Lawrence moving away from formula, because we just want to follow the characters and see what happens to them.
One aspect the game moved away from was climbing towers (one of the characters even joked about how they won't make you climb radio towers all day).
USA Today Character actor Joseph Ruskin (Prizzi's Honor, The Magnificent Seven) has passed away The Wire as we move into the dumping ground of each film year (that'd be new January releases, not platformed holdovers) Joe Reid looks back at ten January releases that didn't suck Vanity Fair funny Proust questionnaire with T Bone Burnett whose latest movie music work I can't stop listening to.
Straight away I was pulled into the character of Eilis in this moving and sensitive story and not just because Saoirse Ronan who played her is such a wonderful actress.
In a rather gutsy move, Akhtar doesn't take the easy way out in bowing to the character's popularity and soften Don into a more palatable «antihero»; Don remains gleefully, unrepentantly evil (and retains his fondness for Tom and Jerry cartoons), making for a rather refreshing villain's perspective - driven actioner, and a fiercely energized Khan clearly relishes this latest opportunity to break away from his trademark roguish romantic hero persona.
Rossum, perhaps buoyed by her time on TV's «Shameless,» conveys a quietly explosive interior life, while Long moves further away from the everyman nice - guy - ness that identified him earlier in his career into depicting a character who is more brittle and thorny.
Despite the films bleak subject matter and flashback structure that — although handled well, does — at times, break the momentum of the here and now, Away (trailer) remains a thrilling and often extremely moving character drama, that is anchored by two exceptional central performances.
Lanthimos («The Lobster») starts off with an in - surgery shot of a beating, open heart — glistening with fat, it seems like a moving animal — and things go reeling from there: the uniform, intentional flat - affect performances (particularly Martin, who's both numbingly intense and not - quite - present); the high - angle camerawork, in which the characters sometimes seem to be at the bottom of a too - brightly - lit fishbowl; the slow movement away from familiar settings and emotions.
Oddly, instead of concentrating on the love story, the film moves away, concentrating on the character's self - image.
Viewed through that Studio Ghibli lens, the film a mish - mash of shamelessly borrowed characters and themes from Howl's Moving Castle, Kiki's Delivery Service, and Spirited Away.
In A Fish Called Wanda I remember watching moves and being blown away by how creative he is in building his characters.
New characters announced for DRAGON BALL FighterZ Bardock and Broly Bring Explosive Action to DRAGON BALL FighterZ Bardock and Broly are just a day away from bringing their explosive moves to DRAGON BALL FighterZ.
So he gets the person who performed in the beginning to help him defeat the workers of her dad so they wont move Comic Con away to Toronto and the daughter knows him from 7th grade and alot of crazy stuff happens along the way and it could have the same style of scott pilgrim and have some the characters of the movie to be in it.
From a character education perspective, individual plans should be monitored closely so that as students begin to gain control of their emotions and find more appropriate means for communication, reinforcement moves away from extrinsic rewards and towards social rewards, ultimately emphasizing students» intrinsic satisfaction in being a good citizen of the school and classroom.
Subsequent high - performance Audis grew ever faster and more refined, but they moved away from the Quattro's unique combination of grip, character, and raw soul.
Also, without spoiling anything, I can't believe some of the gutsy character moves she pulls off — and gets away with.
Therefore, despite the odd handling of the characters» back - stories and a certain flatness to those characters, I came away feeling moved.
Which characters might have had better, more fulfilling lives if they had moved away from?
Moving away from books, both fiction and non-fiction, centering on the courtroom, but keeping a character we've met in previous books (Kindle County journalist Stewart Dubin) Scott Turow tries his hand at a World War II story, inspired by his father's own military experience.
The hotel has a distinct character; we wanted to move away from simply replicating the ambience of 1930's Shanghai and instead create a more varied environment that represents the diversity and very best of old and new Shanghai,» said Bruce Ryde, general manager of the hotel.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English dialogue, she speaks lines of French as well - there is a long chat between all three characters about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
A major problem is that you can't command characters to keep their weapons trained on a hostage or area when moving around, making it physically impossible to back slowly away from a guard, for instance, while keeping your weapon trained on him.
Attacks can all be strung together, with some attacks naturally leading more fluidly into one another, and every character has the ability to pull off a string of moves capable of tearing away close to half a life bar if left undisturbed.
Before the first set of missions is out, you'll have learned how to move, interact with nonplayer characters, equip items, shoot at enemies, use special skills, assemble an away team, pilot a starship, hail other vessels, allocate shields, prioritize different ship systems, issue orders to your crew and collect the spoils of war, among other things.
Also, the frequency of grab moves and stuns means that you're constantly having control of your character taken away from you — something that's never enjoyable in a multiplayer experience.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
There is no type of move that will get the enemies off of your character, so you just have to try to run away from crowds that try to surround your character.
Your two - headed dog also has extra abilities — as well as the usual biting and moving, (without giving too much away) your character can stretch and even turn into a hosepipe.
With charming characters, quirky humor, unique power - ups and well - designed stages, the Shantae games always manage to bring a smile to the fans of a genre which has moved away from the spotlight for far too long.
They began moving away from a character outside the Animus in Unity and Syndicate and opted to focus more on the past aspect of the game.
While it adds to the vulnerability of the characters, it makes moving about the environment — which is often tight and labyrinth - like corridors — cumbersome and a chore, especially when you want to get away from ghosts that are far too close for comfort.
The only way to fight CPU opponents is to trick them into performing a move then counter them - jump away and kick then teleport with a character as they throw a projectile and juggle or combo afterwards.
Your character can move left and right, through a 2D plane, as well as jump by pressing up, block by pressing away from your opponent, dashing by double - tapping forward, and backsteping by double - tapping back.
Characters may begin dancing in the middle of the field to move your ball around, mist and darkness may suddenly engulf the arena, or you may be whisked away to a completely different area midgame.
Attacking from behind will score more damage than from the front, some attacks can hit multiple enemies if lined up correctly, and sometimes it's best to move your character far away from the action to give them a breather to heal.
By moving away from the bipedal characters that dominate the platforming landscape, the game is practically the discovery of a hidden subgenre, one that seamlessly mixes the challenges of getting across chasms, gathering items, and climbing to high places with the reasoning involved in puzzle games.
It's so easy, the characters themselves give away the puzzle if it feels that you may be moving too slowly.
-- No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general — If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies — With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs — You can blow enemies away with wind or the sound can turn into lightning bolts — You can also summon tornados to snatch enemies away — After you select a character for a stage you select the weapon — You can't change weapons in battle — Weapons differ a lot from each other and it is part of the fun to test which one suits you
Tipping the phone left or right moves the story along, while leaving it flat can create long pauses; tapping the phone directs the characters to look towards or away from one another; stroking or shaking the phone makes the currently pictured character angrier or calmer.
«It's moved away from the very story - driven, character - driven ideas that were present in a series like XIII, which basically drags the player around to places where the story needs them to go.
Due to their reluctance to do big screen adaptations after the massive failure of Super Mario Bros in 1993, Nintendo was not ready to move away from some of the foundational aspects of the character.
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