Sixty years ago a Dutch physicist named Hendrik Casimir suggested a simple experiment to show that virtual particles can
move objects in the real world.
Not exact matches
Built from scratch with the DC3D Engine 1 huge hub
world with over a dozen unique levels
Real - time 3D combat engine Jump, Dash & Fight
in responsive environments Pick up and throw
objects at enemies Customizable characters with
in - depth class / job system Smart audio system that is influenced by environment with 3D positional sound effects Over 20 ambient and pulse pounding tracks by Richard Evans Save file tool to easily
move between platforms
The CPU won't bottleneck performance on most linear games, since it's almost solely responsible for copying data from the HDD to the GPU and RAM, but with open
world games such as FFXV you'll get immense stuttering when you're
moving fast or driving since it copies the
objects and textures
in real time.
As you're
moving through this
world, you can see this hexagonal
object in the distance and you kind of
move towards it, and as you approach you're almost flying through this subconscious space, yet it's so
real.