Sentences with phrase «move slow players»

Not exact matches

SYDNEY (Reuters)- U.S. private equity giant KKR & Co LP moved to bolster its presence in Australia's lucrative mortgage market on Wednesday, joining a rush of players hungry for a slice of a property boom even as the sector shows early signs of slowing.
The supply constraints did not significantly slow overall shipments, and in fact may have boosted growth slightly and accelerated market consolidation as the largest players moved to lock up supply.
O ye of little faith.Just trust me on this one.How many times have owners / presidents come out to say players won't be sold bla bla bla.What he said is just for formality sake.Have you forgotten what Aulas said about Lacazette?Listen Thomas Lemar has his heart completely set on a move to Arsenal.What has even made him firm and influenced his decision the more is the fact that are lot of Monaco players have left and likely more will be leaving.The guy just doesn't want to stay and will likely be an Arsenal player in the coming days.One thing slowing down the deal is Monaco want to be assured they can replace him.The deal is basically a done deal.As I said insider sources are twice as fast as the media.So whether the vice p. likes it or not he'll become an Arsenal player.Mark my words.
Moving quicker or slower downfield doesn't change how often the other team has to do the same, it's just more wear and tear on your players.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
He might run down the wing to link up with a player ahead of him but, if that player is two seconds slower than chamberlain or doesn't read the play them his specific effort in that move looks to be the cause / fault.
I know he's slow, but he didn't even try to chase down players or move with the runners.
«You can tell, as a player, you know everybody's banged up and moving slower.
It could be argued that the slower pace of the Italian game could suit him perfectly, and this move looks ideal for both clubs as we head towards the end of the summer, as well as for the player himself as he seeks to get more regular playing time.
This transfer market is moving exactly the same way every transfer window goes for Arsenal — slow and painful links to players and nothing more.
I must say even if this rumour is true we definitely do nt need him... i am done with the kind of slow passing game that Arsenal play with no direction with all the players crowded in opposition penalty box and have no space to make runs... we need to move on from that slow passing game and start playing a high tempo game with equal emphasis on passing.
Despite already securing the services of quality players such as James Tomkins, Andros Townsend and Steven Mandanda, Crystal Palace's ambition in the transfer market is showing no signs of slowing down and the Eagles are now being linked with moves for the likes of Christian Benteke, Simone Zaza and Robin van Persie among others.
Here we have two players, gifted passers, sure, but slow as molasses and generally occupying the same space on the pitch, working a two man lateral passing game, rather than moving the ball up the pitch, forming triangles with the wingers or overlapping full backs.
Many players are starting to watch for steam plays Thursday morning, and blindly bet them at slower - moving sportsbooks.
Viewed from the side, a ball that is going to fall short of the player doesn't appear merely to move slower — as it does all - but - undetectably in the OAC model — but actually curves unmistakably downward.
BattleZone has its moments; we'd be lying if we said we didn't experience some fantastic moments during four - player games, but too often someone was complaining that he couldn't see anything just before he died, while someone else was noting how the tanks move slower than bicycles.
The opening shot reveals an after school netball match in slow motion; so slow it takes a few moments to realise the players are actually moving.
There's not much the player can do more than to hit the sprint button when on an open breakaway against a slow defense only for them to be tackled, or press X to play a short pass only for your teammate to decide that he's going to move to another space on the pitch during the middle of the pass.
In this time - based versus mode, where getting the highest score depends on speed as much as skill, the player with slower - moving blocks has no chance of winning if the player with fast - moving blocks has even the vaguest idea of what they're doing, as the blocks simply don't move fast enough to get to the highest score even if masterfully directed.
It acts just like a Dice Block, with the exception of the player choosing how many spaces to move, similar to the Slow Dice Block.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Once out of the car, players run around small segments of environments ranging from cities to junk yards populated with slow - moving zombies.
These give the player a range of attack options which sacrifice speed for power and vice versa depending on which stance has been selected; certain enemies are best handled with the swift but less powerful low stance, for example, while slower - moving bosses may be better taken down with a powerful but slow high attack.
Players do not get to take their in - game characters into battle, instead being forced to embody some poofy snowman / bear / baby hybrid creatures that move in slow motion.
Following each successful attack the game slows time to a halt allowing the player to contemplate their next move before executing it.
The biggest problem with the game play is how slow the game moves overall, now there are times when it's good to be slow because there's lots of things that players are trying to handle at the same time.
If you don't want to worry as much about the controls or just the general difficulty (which is probably too high for an easily frustrated player), you can turn the game down to Casual — where enemies move slower and shoot fewer bullets — and enjoy some light shooting action while taking in the rest of the game.
We had to slow it down and work together in order to survive by for example picking each other up, throwing the other player and combining our special moves together that would wipe out all enemies on the screen at one.
Movmote is a single - player game where the player controls a moving object by slowing it down and changing its movement paths.
FIFA's long passes are far riskier and its players move slower, resulting in far more emphasis on rapid short passes.
To activate it simply press down the L2 button and your player will slow down, then use the right stick, or face buttons and the ball carrier will perform different moves on defenders.
Players move really slow and except for Zangeif, it's quite hard playing with the other pPlayers move really slow and except for Zangeif, it's quite hard playing with the other playersplayers.
If the player stops moving, enemies and their bullets will drastically slow down.
The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing.
Playing out as an graphically outdated third - person action game with a first - person view option, players move an extremely slow (almost like he's wounded) soldier and engage in strategic combat against the opposing team.
As it is, most players would be far better served playing Dear Esther, a game which even in its slowest moments is in every way more moving, attractive and well - designed than Estranged at its best.
Like Uncharted 4 and The Last of Us before it, God of War makes heavy use of environmental blocks and delays to slow the player down, giving itself a chance to load in new assets as you move from area to area.
You trade hits and knock opposing players out of moves more frequently in laggy matches, as the game is trying to figure out who hit whom without causing the action to slow down.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Outside of bludgeoning hellspawn DOOM VFR frequently takes a slower pace than any previous entry in the franchise by asking the player to retread familiar ground almost empty of combat in order to find a way to move forward.
In Survival model players create a character and try to survive for as long as possible and contains mostly slow moving zombies.
Tips: ☆ Eject mass into a black hole to move it ☆ After some time passes your blobs will recombine ☆ Seek refuge from large players inside black holes if you are small ☆ Black holes will break up or shrink your blobs if you are large ☆ Split up when being chased for a small speed boost Multiplayer Connection Tips: ☆ For multiplayer you need at least a 3G cellular connection or high quality Wi - Fi ☆ Select the nearest server ☆ Try several different internet connections (if available) ☆ Close applications in the background that might use the internet or slow down your device New features and improvements coming soon.
When the player's team has a shot at a goal, the game slows down and moves into the first - person view to give players a chance to earn their own points.
When the leash goes off, time slows giving players time to pinpoint for headshots and combo moves.
At the risk of slowing down the line slightly, perhaps the lead player position should be handled by a Nintendo or Best Buy representative who can move through the level at a reasonable pace so that the other players have an opportunity to take in the full extent of the demo.
In the standard mode, Shao Kahn shouldn't be a problem, because, instead of using a softy like Liu Kang, a player can use a hard hitting tank like Jax or Sub Zero, which allows the player to move at a slower pace while dishing out heavy punishment.
Shine Thief is all - out chaos and sees players fighting to obtain and hold a Super Mario Sunshine Shine Sprite until your timer reaches zero; Renegade Roundup is a cops - and - robbers team - based skirmish that's unbelieveable amounts of fun; Coin Runners tasks you with hoarding as many coins as you can with the catch that the more coins you obtain, the slower you move, thus making you an easier target; and Bob - omb Blast is Balloon Battle where war is waged with nothing but Bob - ombs.
Of course, if you're playing in 2 v 2 or 3 v 3 games then you can build your deck to complement your allies, with one player making a cheap fast - moving deck while another has all the slow - to - build heavies that come in to secure a position after it's been taken by the scouts.
Rockstar has implemented a feature called «Dead - Eye» targeting system, very similar to bullet time, where the player can slow down time and move around to shoot people more accurately.
You can also run and move in more directions without the players slowing their pace because of this, which also adds to the realism.
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