Sentences with phrase «move the character featured»

Not exact matches

The move allows Nintendo to continue to deliver exclusive games featuring these characters for its own devices, while offering separate adventures designed for smart devices.
If you have three versions of Memory featuring three different characters, pick a favorite and move on.
Many of these games feature their favorite Disney characters and get kids learning while moving and having fun.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
Even though it tells a simple tale, has only two main characters and features several scenes that are mostly silent, it is more moving, more memorable, and just so much BETTER in every way possible than 95 % of the films I see each year.
There have been films more implausible to be sure, but the successful ones managed to move briskly, feature more interesting characters, or crackled with smarter dialogue that Man on a Ledge ever does even for one scene.
That Let's Go to Prison remains fairly entertaining throughout is clearly due in no small part to their efforts, and it's hard to entirely dismiss any film that features a character singing along (quite badly, no less) to Technotronic's «Move This.»
Over the past decade, Shannon has been increasingly typecast as either a twitchy weirdo on societal margins or an earnest simpleton, but Bahrani, in a stroke of casting gumption that makes one wonder why he's the first to make the move, has redirected the actor's distinctly coiled facial features and natural gift for commanding a room toward a character with genuinely threatening social and economic power.
Strongly resembling the system from Tales of the Abyss, it features a 3D battlefield where characters can move about at will.
One of the most evident features of the character models was the exquisite work done to the hair, which when long really moves quite gracefully.
Characters have special weapons of their own that feature signature moves, called special abilities that can be activated by focusing energy.
While some of the vehicles in the Superchargers line feature moving parts and rolling wheels, the characters themselves are just a step removed from those little naked children statues they used to sell at drug stores.
For what amounts to a bottle episode of a television show (featuring very limited locations and a relatively small cast of characters), «Gravy» moves around enough to not get boring.
He has the capacity to convey the character's slow - moving thought - processes so that you actually see his seamed, rugged features flickering with guilt as he rationalises his betrayal of Bob.
Much of the of the film features characters in peril and facing foes that either shoot various futuristic weapons or default to the usual kicking, punching and throwing moves that are core to the defensive tactics of Kirk's crew in the classic TV series.
FighterZ also features a full arcade mode, a full suite of online options and a cute lobby system where you steer around a chibi version of your character of choice, moving to different structures, characters and buildings to enter associated modes.
A Ghost Story: One of the film year's more daring ventures featured Casey Affleck (and some stand - ins) under a sheet traveling through time, his character's spirit trying to find a way to move through stages of death and let go.
Paterson: A seriously moving little character study, Paterson features one of Adam Driver's very best performances.
Disc 1: Rise of the Planet of the Apes Blu - ray ** 11 Deleted Scenes ** The Genius of Andy Serkis ** Scene Breakdown ** A New Generation of Apes ** Breaking Motion Capture Boundaries ** The Great Apes ** Mythology of the Apes ** Composing the Score with Patrick Doyle ** Audio Commentaries by Director and Writers ** Character Concept Art Gallery ** Digital Disc 2: Dawn of the Planet of the Apes Blu - ray ** Journey to Dawn ** Andy Serkis: Rediscovering Caesar ** Humans and Apes: The Cast of Dawn ** The World of Dawn ** The Ape Community ** Move Like an Ape: An Artist's Medium ** Weta and Dawn ** The Fight for a New Dawn ** Deleted Scenes With Optional Audio Commentary by Matt Reeves ** Feature Audio Commentary by Matt Reeves ** Gallery ** Digital Disc 3: War for the Planet of the Apes Blu - ray ** Audio Commentary by Director Matt Reeves ** Deleted Scenes with Optional Audio Commentary by Director Matt Reeves ** Waging War for the Planet of the Apes ** All About Caesar ** WETA: Pushing Boundaries ** Music for Apes ** Apes: The Meaning of It All ** The Apes Saga: An Homage ** Concept Art Gallery ** Theatrical Trailers ** Digital
Filmmaker Francis Lawrence, in attempting to expand Suzanne Collins» novel into two features, employs an aggressively lethargic pace that's compounded by a tedious, uneventful opening hour, with the movie's first half comprised almost entirely of sequences in which characters plot their next move.
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of diffiMoves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of diffimoves with a tap of the «SP» button — Four levels of difficulty
Main character Merida features flowing locks of red hair that move with such fluidity that they look borderline realistic.
Ultimately, The Descent is as moving a character study as it is terrifying subterranean creature feature, with one hell of an ending to boot.
Todd McCarthy, The Hollywood Reporter: «Favreau and cinematographer Bill Pope vigorously keep the camera moving at all but the quietest moments, and the visual effects team led by Robert Legato and Adam Valdez has both created sumptuous settings that look as lifelike as any CGI ever presented in a studio feature and integrated both humans and animal characters into them in seamless ways.»
As directed by James Mangold, the film moves at a steady pace, focuses on its characters» shifts in personal morale, and features fine performances, especially from its leads.
This moving debut, set during the Chechen wars, also features a cast of characters whose lives, at first, appear to have little in common, but are eventually shown to be linked in surprising ways.
According to a statement from Amazon on the new features, this update will allow users of the Kindle app to access the read aloud over 1.8 million titles available in the Kindle Store using Apple's VoiceOver technology, navigate within their libraries or books using consistent title, menu and button names or navigate directly to a specific page within a book, read character - by - character, word - by - word, line - by - line, or continuously, as well as move forward or backward in the text, add or delete notes, bookmarks, and highlights, look up words in the dictionary and Wikipedia, and much more.
Jake Arnott's decade - spanning, continent - hopping novel mixes fascinating real - life figures with fictional characters as it moves briskly from WWII spy intrigue (featuring Ian Fleming) and occultism (Aleister Crowley) to the West Coast pulp science - fiction set (Philip K. Dick, Robert A. Heinlein — even L. Ron Hubbard) and the»80s U.K. new wave music scene.
But it will have some bonus features to spice things up such as upgradeable characters, motion controls, looking like you're in the movie Tron, and co-op finishing moves.
The game features some richly colored and delightful character models who move with grace and fluidity courtesy of SFV's quality animation.
What makes this sequel feel fresh (aside from the fact that it's been four years since Injustice: Gods Among Us) is that the game features several new characters, all with their own moves and special attacks.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The game features some fantastic animation work as well, particularly in the character of Bayonetta herself — both in - game and during the game's many cutscenes, the witch moves with remarkable smoothness and grace, oozing sexiness all the while.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
These are nothing more than busy work that can, at times, feel tedious — especially the ones featuring a timer when you are playing as a slower moving character.
Twelve returning characters feature a mixture of old moves ripped from previous entries and new ones that add some variation to their playstyles, while newcomers like Necalli and Laura bring new personalities and mechanics to the table.
The main new features are story, characters, attack moves, legendary Pokemon, events, and 386 different Pokemon to catch with all new sprites.
Metal Gear Solid took this a step further by making the controller move using the rumble feature as if a character in the game was doing it with his mind.
Now the game comes in a super-smooth 60 FPS and features blocktastic versions of characters and moves from VF4 (although you can choose to only fight the ones that were actually in VF1 if you like).
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The features such as character specific special moves and combining several moves into unblockable combos is a tradition in every fighter today thanks to SFII.
These games feature heavy weapons use and / or involve characters engaged in combat while moving through a linear or open environment.
We didn't just make a sequel where the same features and the same characters and environments move around differently to tell a different story.
Some dungeons get lengthy, and the ability to place autopilot arrows (which can move you between points without direct control, or grind levels for your characters) is a welcome feature.
Rather than static images, the anime - style character art actually features moving mouths and eyes and even look as though they are breathing.
The gameplay featured the characters attempting to steal a sports car off of a moving truck on a desert highway.
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike - environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
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