Next is something I discovered by mistake near the end; you can
move the items Link uses from a first - person view (such as you bow and arrow) using the 3DS» gyroscope if you wish.
Not exact matches
Google Webmaster blog has two excellent educational
items this week, so I've given them their own # 1 placement — the
items include a handy rundown of the steps to take when
moving your site from one URL to another, complete with
links to more detailed instructions for each part of each step; a post explaining the process Google goes through for indexing images, along with tips to ensuring that your images get indexed correctly.
A
Link Between Worlds, for example, allowed players to tackle dungeons in any order they wished through the
item rental system which
moved away from the complaints of strict linearity in Skyward Sword.
In the Second Quest, this
Item Shop has
moved to the north - easternmost screen on the overworld map, where
Link can find a Secret Moblin with 100 Rupees in the First Quest.
For example, one of these powers is a magnet that allows
Link to
move items made from metal or another that stops time.
The
item hunting couldn't help but remind me of the Legend of Zelda:
Link's Awakening; you have to find an
item and trade for something else to
move the story along.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly
moving — Game Informer says «
Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon —
Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as
Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda
item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place —
Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal
items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies —
Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an
item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown
items — Dedicated team handled animal A.I. — Bears, wolves, deer
move through the snow — You can get overwhelmed by enemies quickly —
Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Special
moves are charged when you attack enemies — While
Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives
Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use
item with a huge blast radius —
Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire
Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then
Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special
move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Most of the action takes place in a side - scrolling format, adding other platforming elements (i.e. this is the only Zelda title to date in which the player can press one button to make
Link «jump» without the aid of
items or special
moves).
As you can see from the screencap to the right, two of the
items listed show up blank because they
link to out - of - date pages for blogs that have
moved to new URLs.