Sentences with phrase «moved during gameplay»

Most notably were the levels that moved during gameplay, forcing you to quickly adapt your strategy for the new enemy paths and tower tiles.
Gone is the summoning system, as almost every major character you come across in the game grants you access to their link, which enables you to call upon their set of moves during gameplay AND also refills your health bar which comes in very handy during a heated boss battle.
Changing them actually makes the mouse look quite different, but both snap on snugly and don't move during gameplay.

Not exact matches

Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gameplay-wise.
Eugene is able to observe students during gameplay, ask them questions, track their moves, and have them evaluate their choices as they play.
Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gameplay-wise.
You never really see the shadows up close during normal gameplay but their moaning and groaning will definitely catch your attention and when they start moving towards your current position, you better have a quick escape route at hand because they will get to you one way or another.
There were a few instances during my gameplay sessions where, while I was crouching behind cover, I would accidentally move the wrong way, subsequently resulting in Jack standing up and getting shot in the face.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
In a gameplay demo reportedly moving seamlessly from cut - scenes to gameplay, an unspecified Snake character moved around a base during a rainy night picking off those eternally hapless guards.
This move is awesome and works really well during gameplay.
More comfortable 3D viewing The super-stable 3D function allows the system to recognise your face using the inner camera, automatically adjusting the angle — even if you move a lot during gameplay — to give the best possible 3D experience.
· Character - progression system: Using Karma points earned during gameplay, players can upgrade weapons and Ninpo, learn new moves, increase their HP level and unlock new character costumes.
While breaking away from the static format tower defense games have, Guns «N» Glory allows you to move your «towers» around during gameplay.
During the last months, we have worked on many different things, including: — animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
Of course, most platforms allow you to take screenshots during gameplay and cutscenes, but the advantage of a photo mode is that you can freeze the game, move the camera around any way you like, as well as remove the HUD and other obstructing elements.
During the reveal, we were given details on what the game has to offer and how it was moving the franchise forward with its new and innovative gameplay features.
This caused the most problems during gameplay when the aim changes from a typical first or third person style to one where the cursor moves away from the center of the screen (essentially any time when you go from normal gameplay to where you are aiming paint or thinner).
With the gameplay tweaks you'd think it would make it more fluid and satisfying during the gameplay experience such as the various moves you can perform with each character.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instances.
Revealed during Nintendo's Treehouse Live event at E3 2016, the game features Toad Scramble, the new gameplay style that has everyone moving at once.
The Move controllers were not designed from the ground up for VR and so some have noted that they can be uncomfortable during gameplay and not feel natural.In addition, the hardware specs are not at a level that allows for the same level of graphics that a HD Console game would have.
Rather than using the gameplay to make music, like a true rhythm game, all of these moves are made in time with the music, making it easier to get a feel for certain patterns during the more frustrating parts, though the timing may still be a little tricky.
Throwing objects with the PlayStation Move controllers can also be a little hit and miss, and can feel a little clumsy during gameplay.
During gameplay, players can rotate and move the camera in Photo Mode to capture the best angle of the shot and during both gameplay and cutscenes, players can add filters and borders and even remove characters from the scene, whether it be Nathan himself, his companions, the bad guys, or everyone, if you're looking for a strictly environmentalDuring gameplay, players can rotate and move the camera in Photo Mode to capture the best angle of the shot and during both gameplay and cutscenes, players can add filters and borders and even remove characters from the scene, whether it be Nathan himself, his companions, the bad guys, or everyone, if you're looking for a strictly environmentalduring both gameplay and cutscenes, players can add filters and borders and even remove characters from the scene, whether it be Nathan himself, his companions, the bad guys, or everyone, if you're looking for a strictly environmental shot.
Graphically the game is not intense it has cartoon styled characters modeled rendered in 3D during gameplay and the cutscenes are done in a standardized cut out format where you see a cut out of the character talking while only their mouth moves.
Strangely enough, it appears as though the game is learning your every move, be it through the decisions you're making during gameplay, or during mysterious between - chapter psych evaluations being conducted by a lunatic.
The game fires on all cylinders with explosive artillery and combat moves to help gamers escape from a variety of predicaments including radically - changing environments during gameplay via hack effects Hazard's nemesis uses by altering the game's code on the fly.
In addition, there are few awkward strikes and glitches during gameplay, and fighters look and move much more like their real - world counterparts.
New players to the game will find that Magic 2013 recreates the gameplay experience of playing with cards perfectly although experienced Magic players will need to be careful with the order in which they play cards during their turn as (and forgive the lingo) phases will automatically end if the computer believes you have no relevant moves to make which can cause issues if you want to play an instant such as a draw spell in your second main phase.
It's quite comfortable to use the Move controllers during gameplay, the motion control is as intuitive as you could possibly want it to be, and if you prefer not to use it, the feature is never forced on you.
Keep in mind that this system will continually charge the mouse's internal battery, whether it is at rest or furiously moving across the PowerPlay surface during heated gameplay, as long as the charging pad is connected to a power source.
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