For the company's latest, it's decided to find a way to make
movement feel unique and rewarding, and the focus on this mechanic has paid off.
Not exact matches
I assure you that the
feeling of achieving an advanced calisthenics
movement is
unique and amazing.
Evelina is a former competitive body builder with a
unique training style that incorporates mobility and
movement training with basic strength and conditioning drills for a uniquely intense work out that will have you looking and
feeling great without the unneeded aches & pains that typically accompany heavy weight training.
Pull & Bear and Bershka — These brands are known for their evolution alongside new technologies, social
movements, latest trends and music — they also have an amazing vintage
feel to their collections that dubs their style effortlessly
unique!
Fans eagerly took to the film, thanks in part to its engaging characters, and
unique filming style that put viewers right into the action (and left a number
feeling queasy from the camera
movement), but above all the secrecy of it's carefully - told marketing campaign.
Slow motion is a visual technique where time seems slowed down and the
movement that appears in front of the camera achieves a stylized shape that always
feels unique.
Though it was the allure of school finance that had attracted Rebecca to the Department of Education, she
felt the pull of the
unique and innovative
movement down the hall.
The bikes all handle beautifully, with a real sense of weight to their
movements and with each class
feeling unique.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own
unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier
movements - the story aims to depict heroes that would
feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be
unique to Japan
Snake Pass is a
unique puzzle physics game presented with bright colours and decent audio, at times it can be extremely challenging especially for some of the collectables but this doesn't make it off putting, with it's slithering
movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more levels although with some of the ones later in the game being quite long winded it doesn't
feel short, when you bundle that with the time trials for each level you can be playing for hours and hours.
«Titanfall 2's single - player is crafted to dive deeper into the Titanfall universe, exploring the
unique bonds between Pilot and Titan, and taking full advantage of the
movement and combat, to deliver a
feeling a
feeling of being -LSB-...]
It would have been easy to mess this up and make the game
feel horribly clunky, but they completely nail the
unique movement and Hybrid
feels immediately solid as a result.
The
movement is much smoother, the characters walk faster, and the whole game
feels like Dragon Quest finally crawled out of its archaic shell, while still keeping what makes the series
unique.
There is a
unique and deliberate
movement to the fighting that
feels great, but those roots are planted in some wacky modes that really help flesh out the package.
It has familiar Metroid - like underpinnings, letting you unlock more of the world as your nimble creature gains more abilities, but the fluid
movement gives it a
unique feel.
Mario Power Tennis (GC) and Power Tour (GBA) had character - specific saves and power moves that made each character
feel unique apart from their different
movement stats.
A
unique new generation is unfolding and the momentum created by this
movement is undoubtedly
felt across the city and beyond.
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