Sentences with phrase «moves around obstacles»

It moves around obstacles and can «think ahead» to keep the target in sight.
Kindergarten aged kids run in circles, starts, stops, and moves around obstacles with confidence.
As the week progresses, we introduce new skills like posting the trot and moving around obstacles and sometimes even a trail ride!
Other Animats can chase a target around a room, scribble simple drawings, and move around obstacles.
Zoya can grapple, Pontius can block incoming attacks and brute force his way through obstacles, while Amadeus has one of the more useful and interesting skills — summoning blocks and moving around obstacles that already exist.
It builds on delayed gratification by rewarding players for planning ahead by building and controlling units on grid - based maps while battling enemies, moving around obstacles and capturing neutral buildings or their foe's abodes.

Not exact matches

In a video showcased at the company's annual meeting, Company CTO Bob Zhang made an introduction from the inside of a self - driving vehicle prototype as it drove around the city, navigating around pedestrians, static obstacles, and moving vehicles.
Then we move on to riding around obstacles, learning how to post the trot, and practicing jumping position.
Featuring the proven iAdapt Navigation system which allows the cleaning robot to travel around obstacles in its path securely, it is very adept at moving around whatever is in your home.
Because 2 - D models make simplified assumptions about some aspects of the flow, they can't account for changes in the flow, such as when the flood wave moves around large obstacles, changes rapidly in direction, or fully immerses bridge decks.
In the games, which are available at http://www.swarmcontrol.net, players use simple commands to move groups of robots through mazes and around obstacles.
These robotic imaginations are still relatively simple for now — predictions made only several seconds into the future — but they are enough for the robot to figure out how to move objects around on a table without disturbing obstacles.
We learn how to move easily over and around obstacles, rather than struggling to bash directly through them.
I'd estimate that around half of the story and side missions forced me to navigate obstacles and fight waves of enemies with less than Kat's full move - set.
Exploration is a mix of old dungeon crawler RPGs and Zelda — Sasha walks around in the overworld, occasionally coming upon an obstacle in her path or a puzzle that needs to be solved to move forward.
The system also tracks moving objects around the car and can alert drivers to obstacles.
On the other hand, you have an obstacle on both side of the table so if you like working in motion and moving around the table, that won't be the ideal choice especially with corded clippers.
The field may also feature small obstacles which can, in some cases, be moved and bumped around, but ultimately require the Reader to guide their triumvirate around them in order to make their way to the other side to douse the opposing team's pyre.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
When on the train, Link must plot the best route to the end of the line around ever - moving obstacles.
There are a number of animated obstacles such as a convoy of trucks or cranes moving tree trunks around, which adds to the uncertainty as you come screaming round a corner to find a giant earth mover blocking the way in the Mines levels, for instance.
The nice thing about setting a path in Wayfarer of Time is that you can pick multiple destination points, so if you need to move in a wide arc around an obstacle or strong enemy you can set a path that keeps your character out of harm's way.
All you need to do here is move around the platform a little to ensure you reflect the beam far enough away to get around the obstacles.
In both games, the player is presented with fairly easy quantitative obstacles to move around which in many cases barely constrain the amount of answers you can give.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled around different items in the land!
When evading a potential opponent attack while having the ball, Dry Bones can turn around and disappear, making it almost invincible, capable of passing hazardous obstacles, such as power - ups dropped on the field or dodging the Goalkeeper's moves.
Players get to move along the grid and use abilities and attacks that affect certain squares on the grid, so strategy comes to play as players carefully move their team around the field or obstacles and use certain commands to maximize damage, take out dangerous targets, afflict status effects, use items and summons, or protect teammates.
There is a small number of different game types, such as jumping over an obstacle as it swings around the level faster and faster, or jumping up an infinite set of platforms as they move downwards a la Doodle Jump.
For instance, there's a tower that you need to physically move 360 ° around to see all the obstacles so you can climb it, or play against others to attack a mass of waddling Goombas; all of which appear before your eyes in augmented reality on your Nintendo 3DS system.
When you push around obstacles they move and fall realistically, so you need to do more than bump into them - you'll need to be moving with the right speed and hit them at the proper angle.
Both dragons and the camera move sluggishly around their on - rails flightpaths, making it difficult to avoid obstacles or enemy fire - though even if movement was more responsive, the inconsistent clipping and hit boxes would do enough damage on their own.
To do so, you use the controller more like a Move controller, as you grab items to move around the world to clear obstacles, or enemy units to help Quill out when she's in a picMove controller, as you grab items to move around the world to clear obstacles, or enemy units to help Quill out when she's in a picmove around the world to clear obstacles, or enemy units to help Quill out when she's in a pickle.
It seems like a simple control scheme, but the brilliance is when it's used with the game's physics, allowing you to move around like a real snake, coiling around poles and maneuvering around bamboo structures, giving you a lot of freedom to traverse across obstacles at your own free will, whether that's going slow or fast.
Made by Adelaide - based duo Christopher aCAS and Christopher AFs, Expand tasks you with moving a little square carefully around a white maze that weaves itself around your movements, creating obstacles as you try to complete your way around its circle.
The game is a first person quick reflex game where players must avoid various blocks and obstacles by quickly dodging and moving around them to continue zooming down this tunnel.
To do so, you'll need to move around large ice cubes, create new cubes and manipulate other obstacles.
A 3D platform game, Mario has to navigate his way around planets, each with their obstacles and gravitational pull; he will need to move sideways and upside down to manoeuvre his way through each stage, some of which will even force Mario back into 2D days.
Inti Creates has revealed further gameplay details for Gal Gun 2, including aiming at weak points to fire an «Ecstasy Shot,» moving to other locations, changing your posture to shoot around obstacles, long - distance shots, shooting a girl that has been pushed down, fighting Mini Demons that attach themselves to girls, upgrading your Demon Sweeper to tear off clothes for an «Undressing Ascension,» and making eye contact to enable an «Eye - Heart Ascension.»
You'll move around a predetermined path, destroying obstacles and collecting bananas and when you come across those damn monkeys, the capture phase begins, tasking you with using your net to capture the approaching simians, before they're able to steal your bananas, which act as your health.
This means, not only does the R1 have to track me and move around me in a circle, it also has to keep track of obstacles as it goes, and move up and down as the path I'm riding on undulates.
«I am a licensed therapist committed to providing a non-judgmental and safe space for you to explore and make a plan to move around or resolve the obstacles in your life.
I want space - even if in certain of my homes that simply meant a hallway one can navigate free of an obstacle course, light, windows or coverings open, the moving of furniture around, white / light and touches of dark to ground a space, hand - me - downs and new purchases, constant clutter control.
No more obstacle course to move around the room!
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