Sentences with phrase «moves deal damage»

Speaking of Tekken 7: Fated Retribution Rage Arts, Harada stated that these special moves deal damage depending upon the remaining life of the opposing character — more damage when the HP is low and less damage when the HP is more.

Not exact matches

Yet over the course of a life moving through this world, our DNA does get damaged, and our cells have a host of complicated repair mechanisms to deal with such injuries.
Each of the main attacks moves at its own speed and deals a corresponding amount of damage, heavy attacks being slower but hurting a lot more, for example.
There are defensive moves to deal with each one: «Magic Guard» absorbs spell damage while Counter reflects Strike damage back at the attacker.
Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are different and the different weapon types deal different damage.
Arts are initiated with the press of a button, though extra damage is dealt with correct positioning — you'll be rewarded with critical damage when striking from behind or the side, depending on the move.
Command character specific move - sets and unleash epic Super Moves to deal devastating damage!
In Monster Hunter 4 Ultimate, Deviljho's special move was a wide - ranging breath attack that dealt damage with the Dragon element — similar to Anjanath's fire breath, but in a much larger cone.
Such systems include the Grind Grid which rewards players for being aggressive and allows you to enter Vorpal state to increase the damage you deal and allow you to unleash a Chain Shift that fills your EXS gauge which lets you perform powerful moves.
The efforts launched by the Sarah Jane Brain Project will make a positive difference in moving our society to deal more effectively with the consequences of brain damage
- Dragon Ball Fusions gets a third update on December 7 - a special quest that will be added - players go investigate a distortion in the space - time continuum, and quickly find out it's caused by Goku Black - trying to get control of all dimensions in order to annihilate mankind - quest includes a series of online challenges - offers special rewards to get - get something simply by participating (such as new characters) Challenge # 1 (December 7th to December 13th)- Challenge: battle against Goku Black (deal as much damage as possible)- Participation reward: Super Saiyan Trunks (Super)- Rank reward: Light Sword (a new special move for Super Saiyan Trunks (Super)-RRB-- Clear reward: new title (Mother's Spirit) Challenge # 2 (December 14th to December 20th)- Challenge: battle against Super Saiyan God Super Saiyan Vegeta (defeat him as many times as possible)- Participation reward: Super Saiyan God Super Saiyan Vegeta - Rank reward: Final Kamehameha (a new special move for Super Saiyan God Super Saiyan Vegeta)- Clear reward: new title (Savior) Challenge 3 (December 21st to December 27th)- Challenge: battle against Fusion Zamasu (defeat him as fast as possible)- Participation reward: Fusion Zamasu - Rank reward: Holy Wrath (unlock a new special move for Fusion Zamasu)- Clear reward: new title (The One Who Felled God)
In 1v1s, the natural tendency is to use low risk moves to gradually deal damage to the opponent.
This moves are impressive and can deal huge damage, but failing to connect with them can leave you open.
On top of eating up more HP, the move also deals decreased block damage.
These Pokémon deal massive damage with their high stats and their Dragon - and Dark - type moves.
Sylveon is a Fairy - type Pokémon who can lord the move Moonblast, which is a powerful new move debuting in Pokemon X and Y that lowers the Pokémon's attack stat while dealing a lot of damage.
When using this Z - Move, the Pokémon closes its shell and a huge avatar appears from the ground to attack the opposing Pokémon, dealing damage equal to 75 percent of the target's remaining HP.
Urm... yeah it is A battle arena type game using some moves and power up weapons to deal damage to your opponent... it's the basic, grinded down concept of Smash Bros..
The only other things spicing up combat are finishing moves that utilise shivs you pick up around the environment, power moves down by holding down the strike button and a Fury Mode that deals big damage.
You then have the option of sacrificing your Rage to perform a Rage Art which is the equivalent of a super move and deals a significant amount of damage.
You can use about everything in the background against your opponent if timed correctly and also punch or kick your opponent out of the level dealing an insane amount of damage and also moving to a new part of the level, it's really fun to do!
These moves can either stun any number of enemies in close proximity, or deal massive damage if you find yourself surrounded.
Yes you could just mash the buttons, but you're actively encouraged to hot - swap between each turtle, using their charged up super moves to deal the most damage.
The payoff comes in the form of flashier moves and dealing more damage, but also changes the dynamic of the game by forcing you to mash the same button over and over to achieve more Renbu power.
Each weapon type has a unique move that will let you deal a ton of damage.
The Static Rifle is easily the most creative weapon, forcing players to constantly move around to charge up a round but dealing ludicrous amounts of damage with a single shot.
By moving into different positions when using ranged attack skills, you can be sure to deal damage to every enemy.
Class F has 3 Erde Kasier Retsu / Extreme moves, one deals with slash damage to all, another one deals pierce damage to all and the last one deals thunder damage to all.
He burns bright red, but in the process deals out huge amounts of damage for a short period of time, and his special moves take on new properties.
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
Meanwhile, there are at least three moves available to every fighter that let you quickly close the gap between you and your foe and deal damage.
Both Bearer and Ergo share similar abilities, but with the kind of slight changes you might expect: the early moves Bearer unlocks are faster and better at range, whereas Ergo is perfect for getting in close and dealing high damage.
If players carefully time a gunshot right before an enemy's attack connects, the foe will be stunned, allowing players to move in for a powerful attack that deals loads of damage.
Fair enough, they deal a decent amount of damage but they only shoot — no special moves or anything.
Players who choose to fight as The Flash can deal damage with special moves like sonic boom, super speed, mach punch and cyclone.
This ability manifests itself in the newly revealed move Mind Blown, which deals massive damage to the opponent, but makes the user suffer largely from recoil damage as well.
In comparison, if you insert Power Pressens into one of the Active Combo slots Nilin will deal greater amounts of damage and have a chance of killing off enemies by triggering one of her finishing moves, where Nilin will overload the memory of her enemies.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
Knowing which moves deal the most damage to your opponent is key to winning battles, and you'll need to line up your characters to ensure the best damage output — whilst also not leaving them too vulnerable to retaliation from the enemy.
In addition to Rage Arts, another new feature is called «Rage Drive» which is sort of like the EX moves from Street Fighter, and deals significant damage with one blow and will leave an opponent vulnerable to combos if it connects.
Another character type deals more damage if they don't move before taking a shot, encouraging you to hold them back.
In their place is the Z - Move mechanic, which instead gives players a once - per - battle move that usually deals more damage or gives an extra boost to the player, as long as the Pokemon has the right Z Crystal in its hMove mechanic, which instead gives players a once - per - battle move that usually deals more damage or gives an extra boost to the player, as long as the Pokemon has the right Z Crystal in its hmove that usually deals more damage or gives an extra boost to the player, as long as the Pokemon has the right Z Crystal in its hand.
Finally, his up special move is Super Jump Punch, which only hits one time, but if it hits at the start of the move it deals much greater damage and knockback.
Rage Art — This allows players to execute moves that are unblockable but deal reduced damage once their health bar is in the critical range.
Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., often costing more AP, but dealing more damage.
In Darth Vader's case he has three unique abilities, The Force Choke which puts an enemy in an inescapable choke; Saber throw which allows Vader to thrown his light saber and have it return to him, dealing damage to anyone it hits; Heavy Strike which is a spin attack that will take out anyone in close range of a 360 degree move by Vader.
With these special moves, you can take out multiple enemies much quicker or deal larger amounts of damage to the more powerful foes.
Move types include normal moves which are moves available to every character; special moves which are unique moves for each character; super moves which are again unique moves that deal more damage; fatal moves is one unique attack for each character and killer moves which again are one unique move per character that can only be performed in special circumstanMove types include normal moves which are moves available to every character; special moves which are unique moves for each character; super moves which are again unique moves that deal more damage; fatal moves is one unique attack for each character and killer moves which again are one unique move per character that can only be performed in special circumstanmove per character that can only be performed in special circumstances.
Unlocking new overworld abilities will enable you to use them as attacks in battle, and will also lead to unlocking new team - up moves where Mario and Luigi work together to deal more damage.
Filling this gauge meter by meter, up to a maximum of three, the players will then gain access to devastating abilities, including character - specific super moves and a massively powerful «Lethal Blaze» attack that deals incredible damage but costs all three meters.
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