Sentences with phrase «moving between screens»

This ultra quick moving between screens helps make up for the fact that there's no quick button to press to move between apps, and even adds in an extra layer of efficiency by allowing users to move between more than just two apps at a time.
Each phone has its own way of telling you that you've gone into an application or moving between screens.
Moving between screens, opening and closing apps, even the camera shutter speed is slow.
Takes my eyes off the road too much to be fussing with moving between screens.
Were any local to have followed the mysterious groups moving between screenings, though, they'd have found venues — a handful of small cinemas, theaters, city halls — bulging with filmmakers, press and prospective buyers.
Developers will also find that it is much easier to move between screens in the program.
Tap something to activate it, move your finger around the screen to scroll up and down, or swipe from left to right and right to left to move between screens.

Not exact matches

Behind a smoke screen of piety concerning the difficult job they have to do in «helping» or «providing services,» their purpose is the human equivalent of the breaker's yard: They tear asunder the superstructure of the family and then move to the foundations, demolishing relationships between husband and wife, between parents and children, and even sometimes between the children themselves.
The bran is removed by abrasive action of the rice kernel passing between a moving abrasive surface and stationary screen.
Indiana was leading at halftime by three, but then, VanVleet changed the momentum of the game using high - screen and roles and a mixture of in - and - out moves coupled with flashy passing between defenders to get the Shockers rolling.
The scientists had volunteers move a cursor horizontally across a screen by pinching a device called a force transducer between thumb and index finger.
In between these boss levels, Castles is a relatively easy - going match three that is built around the fairly unusual idea that players control a character on screen who must physically move blocks into place by pushing and pulling them.
At this point in the evolution of watching pictures that move, though, it's clearly the strongest evidence yet that the barrier between big - and small - screen ambition has atomized beyond repair.
There are also team - up attacks between characters, and of course the lavish super moves which fill the screen with visual treats galore.
MANCHESTER BY THE SEA Hebrew title: Manchester li» yad ha» yam Directed by Kenneth Lonergan With Casey Affleck, Lucas Hedges, Kyle Chandler, Michelle Williams Running time: 137 minutes Rating: R (for language throughout and some sexual content) The centerpiece of Kenneth Lonergan's drama Manchester by the Sea is a relatively short scene, a conversation between two characters that contains the most moving moments I've seen on screen in years.
Grainne Humphreys, Festival Director, Jameson Dublin International Film Festival said, «An accomplished performer on both stage and screen, Kim Cattrall moves effortlessly between drama and comedy, with roles ranging from Cleopatra on stage to her acclaimed portrayal of Samantha in Sex and the City to her big screen work with filmmakers such as John Boorman and Roman Polanski.»
It's convincing in the way that the struggles between young Creed and old man Rocky became the foundation of one of the most moving and unlikely screen relationships in recent memory.
A simple tab - style menu across the top of the screen allows access to the relevant main menus (navigation, audio, information), and moving between full - and split - screen displays is intuitive.
In the 300 and 350, a padded armrest guides your hand to a mouse - style button, which Lexus calls Remote Touch, to move between icons on the screen.
He could see the two corporals were rapt, one of them moving his mouth to read the subtitles, and Mills and Redgrave kept swiveling their heads back and forth between the screen and Hess as if at a tennis match.
There are 5 home screens to choose from and you swipe left or right to move between them.
Designed to be used with an optional Bluetooth keyboard attachment to convert the tablet into a makeshift laptop for added productivity, I enjoyed using it all the same without the keyboard, as it moves the on - screen Android navigations within reach of my left thumb while also adding a task bar for conveniently switching between apps as you would on a PC.
The upcoming update includes: a fix for the Mobile Hotspot feature, improvements in Mobile Hotspot security, updated VZ Navigator, Visual Voice Mail updates, V Cast App preloaded on the phone, MotoCast installation steps simplified, improved stability of data connectivity after Airplane mode is disabled, improved data throughput performance in low - signal 4G environments, improved battery life when using Phone Book Access Profile Bluetooth headsets, successfully save multimedia ringtones, favorites contact widget updated, improved device stability when moving between home screen panels, email icon updated, OTA updates show correct remaining download time and Commercial Mobile Alert Service feature has been added.
Moving between customizable home screens and switching between apps is effortless, while the Chrome ™ browser and new Google Now intelligent personal assistant and Voice Search apps makes surfing the web fast and fluid.
The Cascades - based interface isn't flashy but it makes good use of the screen with extra columns appearing smoothly as you move between the inbox, a search pane, the list of messages, a list of messages in a specific email conversation, the list of different accounts (email, Facebook, Twitter and LinkedIn show up in the same inbox, so you see and write Direct Messages like any other message) and individual messages.
What this means is that a fraction of a second passes between the moment you move your finger and the moment things start moving on the screen.
The main screens should allow you to easily move between accounts and view all your holdings, and order screens should be intuitive and clean.
The main difference between the games is that Sparkle 2 features the genre original rotating marble shooter gameplay, while Sparkle Unleashed features a marble shooter that moves along the bottom of the screen, which is a newer evolution of the genre.
Loading times are short and sweet, meaning you can move between shops, caves, and towns without having to waste any precious seconds in the loading screen.
You can also press the Options button to flit between the menu sections or move the cursor if it is on the main screen.
This is a mode where each player runs a straight race and must swipe the screen to move between lanes and jump to collect coins and avoid obstacles.
The remote play control scheme has been fully optimised resulting in performing a vertical attack being re-mapped to the top right of the touch screen, toggle targeting between enemies moving to the bottom right of the touch screen and sprinting when moving mapped to the bottom left of the touch screen; therefore producing a comfortable remote play experience, especially considering that the horizontal attack and blocking enemy attacks are naturally mapped to R and L respectively.
Miller says that PlayStation Move and Wii MotionPlus has allowed Redoubt to accurately map a player's hand and arm position, creating «much more of a connection between what the player is physically doing, and what is represented on screen allowing you to «feel» the game by both «doing» and «seeing».»
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
Some examples are swiping a touch screen to jump instead of pushing a button or moving between a background and foreground to navigate through the stage.
Borb the Pig's social screen controls consist of pressing left or right on the d - pad to move in that direction; pressing up or down on the d - pad to switch between layers; pressing O to jump; and holding X or alternatively left or right on the d - pad to dash to move faster.
Inventory management could be smoothed out by simply letting you quickly move around the screen with the D - pad, instead of having columns that you shift between with the shoulder buttons.
You can move between three lanes on screen to dodge enemy fire.
The delay between real life movement and in - game special move is such that you can't react to what's happening on screen with anything approaching the timing you'd normally associate with a fighting game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
- Martina: a noble female warrior - Rou: a mysterious old man with a rather impressive white mustache - battle on PlayStation 4 / Switch: «Free Move Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and OcoMove Battle» lets characters move freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocomove freely during battle & has «Automatic Camera Battle» option - battle on 3DS lets you chose between 3D Mode and 2D Mode - in 3D mode, you get to see your characters on the screen - in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen - uses the traditional command - based battle system - one screen shows the protagonist covered in a mysterious blue aura, but it is not explained - new monsters include Mandra and Ocovolt
This includes combat moves as well as voice lines on character select and during the in - between screens of the new Team Battle mode.
Choppy as well is the Harrier's movements: moving him across the screen makes him jump between a set of fixed positions, instead of having him move smoothly as in the original game.
Apparently, the cornerstone of the touch screen that touches back will be haptic technology, which will allow players to «move their fingertips across a surface and clearly feel the difference between soft, smooth or rugged textures.»
You can switch between these on the fly, too, so mid combat you can go from using a move to heal your partner, to a fireball against an enemy across the screen, to something else.
Using the right stick moves between different objects of interest that are on screen at the same time.
Cross-Save means that if you have the PlayStation ® Vita and PlayStation ® 4 versions, you can move your save between them using the cloud, so the game can be played on the big screen at home, and on the small screen on - the - go!
When aiming the Joycons at the screen I had a hard time getting the targeting reticle to go where I wanted and there was some lag between when I moved the controller and when the reticle moved on screen.
That's not such a problem (Sonic Adventure 2 featured something similar), but my issue is that these map screens aren't used to move between stages, but to move between asking villagers where to go next.
a b c d e f g h i j k l m n o p q r s t u v w x y z