Instead of broadcasting its own signal, a passive radar system listens in to the cacophony of radio signals in the environment and monitors the way
moving objects change them.
Not exact matches
As
objects in one's visual field
move through space, for example, one's feeling of them
changes.
When your child is under 4 months you can
change their crib position, place a light in their room or talk to your baby as you
move around to encourage them to focus on different
objects.
Move objects such as picture frames and ceramic figurines away from the
changing table and crib so they can't accidentally fall on your child.
Throughout the first month, there are rapid
changes in which they begin to track
moving objects, but it is until after the second month that they can easily focus on an
object near them.
But as she begins to be ready for solids, you will observe a
change in the way she
moves her mouth — there may be less drool, as she is more capable of swallowing, and she will start to lose the «tongue - thrust reflex,» which expels
objects — including food if attempted too early — from the mouth.
[1] The ripples in spacetime known as gravitational waves are created by
moving masses, but only the most intense waves, created by rapid speed
changes of very massive
objects, can be detected by the current generation of detectors.
Measuring - Temperature and Thermometers Classifying Components of Mixtures Predicting - Surveying Opinion SAPA Part C, Directions for the Multiplication Game SAPA Part C and E, Multiplication Game SAPA Part D 1st Draft, c. 1972 The Whirling Dervish The Bouncing Ball The Effect of Liquid on Living Tissue Rate of
Change Observing Growth from Seeds An Intro to Scales Forces on Static and
Moving Objects Observations and Inferences Using Punch Cards to Record a Classification Using Maps to Describe Location A Tree Diary SAPA Part D 2nd Draft Observations and Inferences The Bouncing Ball Rate of
Change A Tree Diary An Intro to Scales and Scaling Observing Growth from Seeds (The Bean - It Came Up) Forces on Static and
Moving Objects Using Punch Cards to Record a Classification Relative Position and Motion Inferring - The Water Cycle Predicting 4 - The Suffocating Candle The Big Cleanup Campaign 2 - D Representation of Spatial Figures Using Maps to Describe Location SAPA Part D Tryout Draft, 1972 Observations and Inferences The Bouncing Ball Measuring Drop by Drop Rate of
Change Predicting 4 - The Suffocating Candle Forces on Static and Movign
Objects Observing Growth from Seeds Using Space / Time Relationships -2-D Representation of Spatial Figures Using Punch Cards to Record a Classification An Introduction to Scales and Scaling The Effect of Liquid on Living Tissue Inferring - The Water Cycle Relative Position and Motion Using Maps to Describe Location The Big Cleanup Campaign A Tree Diary SAPA II Module (s), c. 1973 1, Tentative Format Sample, Perception of Color 9, Sets and Their Members 6, Direction and Movement, Draft 34, About How Far?
The first can be measured by studying
changes in the wavelength of light, called Doppler shifts, as
objects move toward or away from Earth.
Looking through a peephole can
change the direction an
object appears to
move a tilted rod going left to right seems to
move downward at an angle when viewed through a hole (for a video clip, go to www.SciAm.com/mar2009/aperture).
Already this has shown that schizophrenia patients have particular problems noticing what has
changed in a previously learned scene in which an
object has been
moved, but do better at recognising when the
object has been replaced with something else.
Mobility limitation was assessed five times and was based on a person's ability to maintain and
change body positions, carry and handle
objects and walk and
move.
We come close to
objects or
move away from them; we can touch them and then not; we can taste a wine, but then the taste goes away; we hear music, but then it comes to an end; our own body
changes with different emotions, and different feelings ensue.
Soft machines and robots are becoming more and more functional, capable of
moving, jumping, gripping an
object, and even
changing color.
Meanwhile, new technologies allow engineers to dream beyond designing glorified mechanical arms: So - called «swarm bots» work together like army ants to
move relatively heavy
objects; a fire hose — cum - snake robot can slither across the floor before putting out a blaze; and Nissan is developing an avoidance system to prevent car crashes based on bees — which use their compound eyes to see nearly all the way around themselves while buzzing about,
changing direction when they sense something in their path.
In a relentless campaign of 30 - second views, the telescope will open a movie - like window on heavenly bodies that
change or
move on rapid timescales: exploding supernovas, hazardous asteroids, and
objects in the distant Kuiper belt.
To locate them, the team relied on velocity measurements based on redshift and blueshift: how an
object's light
changes colour as it
moves away from or towards an observer.
Stars typically
move with an average speed when they are formed and gradually
change speed as they encounter very large
objects, such as massive stars and molecular clouds and are affected by their gravity.
By middle school she had learned ways to model — or represent using a computer program — how
objects move and
change over time.
This movie shows how the image
changes as the foreground
object (not shown)
moves from left to right.
Citizen scientists are asked to identify dipoles, which are black - and - white
objects that seem to flip flop from frame to frame, and «movers,» which are
objects that appear to
move in a line,
changing position in each frame.
Combined with the LSST's special three - mirror design, which offers an exceptionally wide field of view, this camera will enable researchers to study the fundamental properties of dark energy and dark matter and take snapshots of
objects that quickly
change or
move against the backdrop of the sky, including exploding stars and near - Earth asteroids.
Parallax is the way an
object appears to
move, looking like it
changed its position, when it is seen from two different locations, or perspectives.
[2] The Doppler Effect is a
change in the frequency of a wave emanating from a
moving object.
Something as radical as making inanimate
objects move isn't easy, but many researchers believe that commanding shape
change will be invaluable as technology aids and replaces human functions: «Maybe every essential process of life is based on shape transformation: cellular division, the beating of a heart, embryogenesis,» says Nathalie Katsonis, a materials scientist at the University of Twente.
It's not just that an
object has
moved or time has passed... it's that we've interacted with something divine, and been
changed ourselves.
She has the drugs removed from her stomach at the hospital but she has already absorbed enough that she can somewhere take in all information around her and remember it, as well as instantly
change her appearance and
move objects and people with mind control.
This bundle includes the following Task Cards: 12 Google Slides Task Cards: • Inserting slides •
Changing slide background color • Adding a slide theme / design • Inserting images • Inserting Shapes • Inserting Word Art • Adding slide transition • Adding
object animation • Creating Tables • Shading Tables • Downloading files to Microsoft PowerPoint from Google Slides • Uploading Microsoft PowerPoint documents into Google Slides 20 Google Sheets Task Cards: • Inserting columns • Deleting columns • Deleting rows • Inserting rows • Adding currency • Removing currency • Adding decimal places • Removing decimal places • Adding borders •
Changing border color • Adding fill color • Sorting data • Merging cells • Unmerging cells • Creating charts • Customizing Pie Charts — A closer look •
Moving charts to new sheets •
Changing Chart types • Adding New Sheets • Deleting sheets 12 Google Drawings Task Cards: • Creating Tables • Shading tables • Insert Image • Insert Shape • Shape Fill • Line Thickness • Line Style • Line Color • Sending shapes to back • Bringing Shapes to Front • Rotating Shapes •
Changing Shapes 12 Google Docs Task Cards: • Creating Tables • Inserting Page Numbers • Inserting images • Formatting Text (Bold, Italic, Underline) • Shading tables • Word count • Line Spacing • Text Alignment • Inserting Bullet Points • Inserting Numbered Lists • Downloading files to Microsoft Word • Uploading Microsoft Word documents into Google Docs
Instead, the NGSS expects students to «Carry out investigations to provide evidence that an
object may stay in one place,
move, or
change shape when pushed or pulled.»
They learn from understanding how the behavior of the
object changes after it has been
moved and manipulated.
Orient
Objects to Motion Paths — You can
change an
object's orientation as it
moves in a non ‑ linear path to ensure it faces the direction it is
moving.
You're
moving physical
objects around and that takes physical time, not like LCD displays that
change the state of electrons.»
In order to identify the Distributable
Object as it
moves around,
changes to the identifier and last modified time only occur when making
changes to the content and metadata.
Fifty years ago, the owner / developer of the area planned on calling it Sunset but
changed his mind when retirees
moving to the state
objected to the name.
If you
move furniture or other large
objects in the house or yard, you need to show your dog what you
changed by taking him to the new or newly positioned
object.
Some exercises that will be covered are, heeling on both sides with
change of sides while
moving, hula hoops, tunnels, easy buttons, mats, targeting, positioning around an
object and Find It game.
The player adjusts time backwards and forwards to
change how the pair manipulate the world around them and how
objects move through time.
As the game goes on the levels become larger and new mechanics get introduced, such as shortcuts that let you hop across the map and
objects that can be
moved around, potentially
changing patrol routes or letting you sneak around.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO
objects or interact with an
object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll;
changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to
move your selected character;
changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an
object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker;
changing the direction of the left analogue stick to
move;
changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an
object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode;
changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to
move your selected character;
changing the direction of the right analogue stick to
move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the
object to
change the perspective and
move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you
change the camera angle -
move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an
object; pressing triangle to
change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement;
changing the direction of the left analogue stick to
move your character; pressing L3 to sprint;
changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an
object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy;
changing the direction of the left analogue stick to
move forward or backward and strafe left or right;
changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Movmote is a single - player game where the player controls a
moving object by slowing it down and
changing its movement paths.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers;
changing the direction of the left analogue stick to
move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies;
changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play;
changing the direction of the left analogue stick to
move Bigby as he walks around to explore the environment;
changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers;
changing the direction of the left analogue stick to
move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies;
changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
When
moving normally through the world, the environment behaves like a flat 2D world; However, players have the ability to «shift», allowing them to rotate and zoom their perspective on the environment like a 3D world, causing
objects in the foreground and background to
change size and position.
To combat this not only does the cursor
change when you hover over the
object (as you would expect it to) but the
objects are also magnetic, just
moving your cursor close to them will make it snap onto the
object making them easily findable.