Sentences with phrase «moving objects on the screen»

Both Smooth and Clear modes suffered from some interpolation artifacts, which you can see in smudges that show around moving objects on the screen.

Not exact matches

There is a slight feeling of sensory overload when playing it, there are too many unneccesary objects moving and flashing on the screen.
It's an indie adventure game meaning you will move the cursor around the screen hunting for interactive objects, then collect them into inventory and attempt to apply them randomly to any other interactive object on the screen or in the inventory.
This functionality is highly useful for screens with flowcharts where you want the objects to move based on the position of the main object (s) in the flowchart or character image with speech bubble.
What's more, any image on the screen can be resized and moved as if it were an object.
And it can give you an on - screen heads up when it detects moving objects near your vehicle.
The system also includes Moving Object Detection (MOD), which helps alert the driver to detected moving objects such around the vehicle when backing out via an on - screen notification and warning Moving Object Detection (MOD), which helps alert the driver to detected moving objects such around the vehicle when backing out via an on - screen notification and warning moving objects such around the vehicle when backing out via an on - screen notification and warning chime.
The system also includes Moving Object Detection (MOD), which helps alert the driver to detected moving objects such around the vehicle via an on - screen notification and warning Moving Object Detection (MOD), which helps alert the driver to detected moving objects such around the vehicle via an on - screen notification and warning moving objects such around the vehicle via an on - screen notification and warning chime.
It also gives the driver an on - screen heads - up when it detects moving objects near the vehicle.
The Platinum model also adds a 360 - degree parking camera system with a moving object detection system that sounds a beep and gives video alerts on the center screen when even small objects are moving anywhere around the vehicle.
The system also gives you an on - screen heads up when it detects moving objects near your vehicle.
Parking a Murano is made easier with the available Intelligent Around View ® Monitor (I - AVM) 4, which helps alert the driver to detected moving objects near the vehicle via an on - screen notification and warning chime.
The system also includes Moving Object Detection (MOD), which helps alert the driver to detected moving objects around the vehicle via an on - screen notification and warning Moving Object Detection (MOD), which helps alert the driver to detected moving objects around the vehicle via an on - screen notification and warning moving objects around the vehicle via an on - screen notification and warning chime.
The system also includes Moving Object Detection (MOD), which helps the driver detect moving objects such as vehicles, shopping carts or other large objects when backing out via an on - screen notification and warning Moving Object Detection (MOD), which helps the driver detect moving objects such as vehicles, shopping carts or other large objects when backing out via an on - screen notification and warning moving objects such as vehicles, shopping carts or other large objects when backing out via an on - screen notification and warning chime.
Not just because their names are officially RearView Monitor -LSB-[17]-RSB-, Around View Monitor -LSB-[17]-RSB- and Around View Monitor with Moving Object Detection -LSB-[760]-RSB-, but because each one offers more than just a color picture on an in - dash screen.
When I play a video game, I want my choices and actions to have consequences beyond causing formerly hidden images to display and being able to move objects around on a screen.
For example, Bloodhounds — a breed that is driven by smell — would not be as interested in visuals, but herding breeds like terriers might be stimulated by moving objects they see on the small screen.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Vita is not possible, at least now — we have 1000 zombies on screen and a lot of moving hexagons, dynamic objects, etc..
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
A second player with an additional Move controller can play as the hero's sidekick (Clank for Ratchet, etc.) and control an on - screen aiming reticule to help shoot destructible objects and enemies, among other abilities.
Using the right stick moves between different objects of interest that are on screen at the same time.
i was pleasantly surprised that such a simple design of taking away the «walls» on the top and bottom of the screen can add such a challenge but also make certain aspects of the game less stressful when you're about to rage quit because of a moving object or because of that one spike that doesn't know what's good for it!
In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once.
The scanner also makes use of the gamepad, requiring you to scan the TV by holding the gamepad up to the screen and moving it across accordingly; here you can scan objects of note and tag unsuspecting zombies to keep an eye on them.
If you do not fancy moving around to every object though, all interaction can be brought up on the screen by pressing the Square button.
In many of his exhibitions, the objects and sculptures do perform: walls move, pianos play, screens descend, and illuminated theater marquees blink on and off.
The analogy is to a movie projector, whereby things that exist only as marks on a tiny strip of film appear to be real objects moving across a large screen.
Holding up a phone and looking at alien robots battling for supremacy on my kitchen table while walking in circles, pinching and zooming on a small screen to move objects limited and cumbersome.
Motion blur is when an object in motion on - screen (or when the entire image pans / moves) blurs.
Some displays at this price range will have lots of ghosting or blurring when moving objects are on screen, and while the display on the Nokia 6 features some visible blurring, it's not the worst we've ever seen, even for flagship - tier displays.
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