The player
moves the left analog stick to move, the right one to look around, the X button to jump and the circle button to emit a melodic bleep that activates doors and mechanisms.
By
moving the left analog stick, you can choose the direction in which your ship will move, with the head movement working well in tandem with this to create a very riveting experience.
You can drag your opponent by
moving the left analog stick or choke your enemy by pushing in both left and right sticks.
You can also
move the left analog stick up and down to increase / decrease your throwing distance.
Instead, every puzzle is solved simply by
moving the left analog stick.
Moving the left analog stick forward will trigger the classic breaststroke movement, and holding X whilst doing so will force CJ to switch to freestyle mode.
Moving the left analog stick to the right or left navigated between the three screens.
Once the game begins, your job is to stay alive by navigating through the zombie hordes by
moving the left analog stick when one of the undead rears its decomposing head.
Not exact matches
The R1 and L1 buttons are used to shoot your weapon and the
left and right
analog stick aiming and
moving Alias.
It uses a twin - stick control scheme; you
move with the
left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
Left analog stick controls your aircraft while a combination of L1 and R1 unleashes a devastating special
move once fully charged.
There were plenty of times where I jumped for the
left analog stick just trying to
move around, but instead of walking, I am sprinting all over the place.
Move your ship anywhere on the screen with the
left analog stick.
The
move from phones to consoles also brings much improved controls, although only the
left analog stick is supported for steering.
You
move your ship with the
left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
It even interferes with the game's few cutscenes, which has to be
moved out of the way with the
left analog stick.
The first Vegas introduced one of the best implementations of a cover system in a shooter to date, simply hold the
left trigger to hug cover, while the
left analog stick
moves you out of cover in the direction you press.
Basically we can
move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the
Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
You
move with the
analog stick and, by holding down the
left trigger, you can aim in any direction making your shots more precise.
While watching any Codec conversation,
move the
left & right
analog sticks and the character's faces will
move.
The
left analog stick will
move Alicia.
The controls can be a bit frustrating because the
left analog stick both
moves your character and aims your weapon.
I main Hammer, SnS and LBG on both MHF, MHFU and MHP3rd, my PSP versions of Monster Hunter, but recently, my
analog stick has started «drifting» to the
Left, causing my character to always move to the left, and it also hinders my ability to move to the ri
Left, causing my character to always
move to the
left, and it also hinders my ability to move to the ri
left, and it also hinders my ability to
move to the right.
The control scheme also follows that of retro games — rather than pointing the
analog stick in the direction that you wish to
move, you can only rotate
left or right and thrust forward.
Fully switching back to physical controls, now the
left analog stick
moves the boxer around the ring — albeit unnaturally and without ease.
Not some phantom
analog stick that is somewhere on the
left side of the screen, but you're not quite sure where because your character is not
moving and you just called your Aunt Cindy four times trying to jump over the first pit in the game you're playing.
Use the
left analog to
move, button to jump and button to pick up an item.
New»n' Tasty uses an
analog movement system, so that the
left stick on the PlayStation 4 controller allows Abe to
move slowly, walk and run, sneak when the L1 button is held, and roll when Abe is crouched.
Move the
left or right
analog stick to steer or orient yourself in the sky, and extend both arms towards your back to dive forward through the air.
With the Character Controller imported onto the character, I can
move the character
left and right with the W, A, S, D keys, the arrow keys, and the
left analog stick on my 360 controller.
Zone hitting, on the other hand, uses face buttons in a similar fashion but the task of the
left analog is to
move a reticle, called the plate coverage indicator, to find a sweet spot.
While Toku is controlled normally by
moving left and right with the
analog stick, the wind spirit Enril is controlled with the Wiimote.
It was actually a better gun configuration then the Sharpshooter, and has dual
analogs allowing you to look right while aiming
left (which you cant do with
Move).
Full control is offered over the game, with every pass, through ball, tackle and shot
left to the player, and accessible through either the
analog stick and buttons, or by a new touch - screen control system where players use the stylus to
move their players.
Players
move around by means of the
left analog stick, which now directly controls the character.
There is a perfect balance between the interaction and battle systems for the majority of the game as the controls are simple,
left analog stick to
move and press either R1 or L1 to open the menu bars to do actions or attack.
Instead of clicking to
move players navigate using the
left analog stick and dodge rolling is done through the right, giving D3 the feel of a smooth action arcade title.
The game did recommend I play it with an Xbox controller, which I did, and was thus asked to
move objects in the puzzle with both the
left and right
analog sticks.
This is one of the reasons I have to pretend I'm
left - handed («Southpaw») for most dual
analog shooters: I absolutely fail at switching those two functions, I can not understand why they
moved aiming, which requires finer movements, to the right thumb when historically the NES and SNES both required finesse on the
left thumb while the right thumb just jammed down buttons really hard and fast.
The D - pad and
left analog stick are used for navigating the world and since you can only
move forward, they work quite well.
Or, you can
leave it how it's set, which has the camera
moving in set degrees every time you press the
analog stick.
The other controls mainly revolve
moving, obviously with the
left analog stick, and using an ingame
move controller to
move stuff about to solve puzzles.
When you get to the main menu, instead of
moving a selection box, you control a pointer with the
left analog stick.
The
left analog stick
moves you.
For those feeling a bit more hearty and tempered against nausea from
moving freely in VR, The Assembly does offer direct control with the
left analog stick.
Controlling Agura is straightforward enough; use the
left analog stick or directional pad to
move around, X to jump, and Square to slash.
The Earth God's Lyric is played by holding the
analog stick to the right to conduct in 6/4 time and then
moving the C - stick down, down, center, right,
left, center.
To
move the camera you must hold the
left trigger while using the
analog stick.
It even interferes with the game's few cutscenes, which has to be
moved out of the way with the
left analog stick.
The X button will let you take cover, and you can
move between pieces of cover by aiming the
left analog stick towards the cover you want to
move to, then pressing the X button again.