Writing flash has taught me how to
move a story along by implications, through escalating hints, and that what's left out of a story is often more important than what's included.
Not exact matches
Jan 04,2016... As a rule of thumb, the more play -
by - play announcing required to
move a sports
story along, the wors...
Happily, director Phyllida Law, working from Catherine Johnson's excellent screenplay,
moves the
story along at a spirited pace
by including as many musical numbers as possible.
Brett Ratner pushes the pace of his
story at quite a fine rate as we
move along a series of spectacularly scenic action set pieces including grassy battlefields, murky swamplands, dank temples and vast, sweeping plains backed
by towering majestic peaks.
The campaign is spaced across five missions where you fight our old friends the Hive, meet characters previously teased in obscure lore files, and which
moves the overall Destiny
story along... if only
by an inch.
Different scene types
move with different energy; you might avoid too many slow contemplative scenes at the beginning of a novel when you want the action to
move along, but you will be well - served
by using suspense scenes, which build anticipation at almost any juncture of the
story.
And finally, the
story moves along at a lumpy pace, burdened
by the game's structure.
- the team has been adding weapons one
by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed
by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled
by getting 8 players with similar rank points, and then they're split
by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper
along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born
by splitting, which means Jelfonzo was born
by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run
by a Japanese person - each time the player
moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters
moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the
story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten
by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Developed
by one - man band Jason Roberts, Gorogoa plays out across four panels, and has you
moving pictures around to progress the worldless
story along.
A Wonderland
Story by Forest Moon Games and Alchemy Games has you helping the rabbit
along his way
by moving the ground so he can keep walking forward, hopefully avoiding its many inhabitants in the pr...
The player character
moves along from one point to another, sometimes joined
by a man's voice that narrates a discombobulated overall
story.
The campaign is spaced across five missions where you fight our old friends the Hive, meet characters previously teased in obscure lore files, and which
moves the overall Destiny
story along... if only
by an inch.
Thankfully, curator Sandra S. Phillips avoided binaries like black over-crowded train / affluent white train in favor of photos of more diverse subjects to
move the
story along; anyway, when looking at the black train
by Cole, I reflexively imagined its white counterpart with what I saw in Goldblatt's photos of a wealthy white home.
* allow partners to
move from being swept
along by endless
stories or narratives and judgements and the feelings that they trigger to a much more flexible and adaptable response to the demands of the situation;
The close connection is represented in the many
stories of the physical and social world passed on
by ancestors —
stories that often start out at sea and
move closer to land —
stories creating seascapes of islands, reefs, sandbars — and travel on to create the landscapes.8 They are evidenced in song and storylines, ceremonies, dance, art works, coastal shell middens, and many sacred sites, places and artefacts
along the coastline of Australia.