There is virtually no lag to speak of at least in my own personal experience with the watch as
moving through menus felt nice and fluid.
Unlike every other media streamer, which ships with a remote control for
moving through menus, Chromecast uses your phone or tablet as the remote.
Other than
moving through menus, you will have a Dive button and a Kick button.
The basic model, the Sony Reader Pocket Edition was fully operational and I spent some time
moving through the menus and loading up texts.
It's an example of how automotive infotainment should be: simple, with clear graphics and minimal
moving through menus.
As such, you have to use the joystick motions to
move through menu lists for navigation and music.
I easily and speedily
moved through menus, through large collections of digital images, and through the redesigned Android Market.
With accessibility turned on tapping and holding on the page will bring up a menu and swiping up and down will
move you through the menu selections.
As you can see from the trailer and screenshots, the game has a cutesy, lovable art style and the game is full of tiny little touches e.g. the sound effects when
moving through a menu go up in pitch (No, YOU spent 5 minutes making a little Ditto Ditty with this).
Next, despite being a user who has blatantly played numerous titles for the system (as the system can see since I've racked up a healthy Gamerscore), I'm forced to sit through a brief tutorial on how to
move through the menu.
ASUS interface is an excellent one, as it's not just familiar, but also provides quick access to important and regularly used features without having to
move through menus or flip through screens to find what you want.
It moves through menus with a tap, but it doesn't work as responsively as the touchscreen on your phone or a smartwatch, so we'd like to see a fully touch - sensitive screen on the Charge 3.
As the watch has no physical buttons, you have to
move through menus by swiping the device's touch screen.
Step 4:
Move through these menus by selecting «Troubleshoot,» then «Advanced options,» then «Startup Settings,» and then «Restart.»
The textured ring around the display can be turned to
move through menus and we think it's the most intuitive and convenient control method implemented on any smartwatch to date.
The way
you move through the menus and options is the new rotating bezel.
Not exact matches
«Skinput works very well for a series of gestures, even when the body is in motion,» the researchers say, with subjects able to deftly scroll
through menus whether they
moved up and down or flicked across their arm.
I recognize that the game wants players to pick a
move and stick with it, but many of them are only useful in very specific situations, and it's kind of a hassle to pause the game and flip
through a
menu every time I want to knee - drop a stunned Abobo.
The movie discs» main
menus move us
through the alien ship, playing clips between laser beams.
You twist it or push it up, down and sideways to navigate
through menus, then press the joystick down to select (and hope you don't
move it in any other direction in the process).
You can turn it to
move up and down
through menu items, or push it sideways to drill down or back up in the
menu structure.
It still uses the iDrive - like rotary knob and adjacent shortcut keys for
menu navigation, and even if the submenu structure is slightly tedious to
move through, it can not be accused of not being logically designed.
By rotating the dial, or pushing it to the left or right, you can scroll
through all
menus, and
move selections around the screen.
It does take some time to learn the various idiosyncrasies such as the touchscreen functions being locked out when the vehicle is on the
move and having to jump
through various
menus to switch between various audio sources.
The hardware powering the infotainment system seems up to the job though, and it
moves through its various
menu functions without much fuss.
That five - way selector is used to navigate
through menus and to
move the cursor for selecting annotation locations or words to highlight or define.
Developers should be excited, because the Android Auto SDK will make it possible for third - party apps to participate in the Android Auto experience — my mind immediately
moves toward make - specific features for your vehicle being very easy to control with your voice (instead of the 10 minute search
through my car's
menus to try and remember just how I faded the speakers toward the back or programmed in satellite radio stations).
A small directional stick on the lower right of the device does a decent job of letting you
move through the Kindle 2's
menus.
However, Samsung continues to offer the option of
moving applications to the microSD card
through the phone's settings
menu, and here's how you can do it.
The up and down buttons
move a heavy black arrow
through menus; the left (backward) and right (forward) buttons initiate page turns.
Left and right arrows
move through main tier links and expand / close
menus in sub tiers.
Tab will
move on to the next part of the site rather than go
through menu items.
I began my gastronomic adventure with a glass of English sparkling wine in the bar, then
moved through to the main dining room for the mouthwatering Discovery tasting
menu.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to
move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate
through the inventory items; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu including immediate access to the main
menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle
through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to
move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
Rad Rodgers» presentation is solid with a great user interface across various
menus such as the main
menu, options
menus, help
menu, hats
menu, bonus
menu and various gameplay
menus with support for navigation via the left analogue stick, directional pad and face buttons, while using the right analogue stick as an alternative to scrolling
through the help
menu and tapping the touch pad to
move back to the previous
menu.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look
through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to
move Keisuke during on - foot exploration or navigating between
menus whilst battling an enemy Digimon; and pressing start to display the title
menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle
through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to
move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle
through the spell wheel; pressing L2 or R2 to cycle
through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to
move your selected character; changing the direction of the right analogue stick to
move the camera; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate
through the easy drive online multiplayer
menu;
moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly;
moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
Loading the track I understand, it has to load the assets into memory and get everything sorted — but
moving through the various
menus you notice the game - saving all the time and taking it's time navigating.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle
through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to
move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control
menu;
moving the direction of the left analogue stick to the left or right to steer your car in that direction;
moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll
through the MFD
menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
As part of the review playthrough it was time to press the games duration when
moving through each of the games difficulties, which meant that would be hit at multiple difficulties, which we had to select ONCE the game started
through the options
menu.
While basic training and social media posts are nothing more than clicking
through menus, training allows you to take part in challenges in order to learn new
moves and perks.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle
through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to
move your selected character or ship; changing the direction of the right analogue stick to
move the camera; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
While the success of using Kinect when it comes to
moving through the Xbox's
menus is debatable (it works eight out of ten times), it's games like Kinect Sports Rivals that justify the existence of the packed - in camera.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control
menu;
moving the direction of the left analogue stick to the left or right to steer your car in that direction;
moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll
through the MFD
menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature
menu; and pressing the options button to display the pause
menu.
There were plenty of games I found epic as a kid because they lasted 100 hours, but looking back that was probably because you
moved slowly, or battles in RPGs were too long or unresponsive or you spent half your time clicking
through badly designed
menus - iron it all out and you have a much smoother and more immersive game, I feel.
It's impressive that the game has something like this included, but there are so many
moving parts, so many
menus and timers and pieces of info, that even if you thoroughly read and re-read the in - game tutorials on the mode, you're going to be wandering blindly
through it for a while.