Sentences with phrase «moving vehicle in the game»

Not exact matches

Vehicle riding may be considered unbalanced in most games, but considering the scale of most of the maps, and the fact that BF2 was developed on realism, and in the real world you may see up 10 or even 20 soldiers piled onto a moving tank or APC like penguins on a melting iceburg, the concept should have been kept.
While it is difficult to shoot anything in the game let alone someone in a moving vehicle, it can be done and your only defense will be trying to run the shooter over or driving away.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
- any LEGO character can be used in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out by the game
- customize the physical portal with Legos if you want - portal allows up to seven figures and objects at once - portal is divided into three sections - sections don't matter at first - when the Wicked Witch stuns characters with a spell, you have to physically move them on the portal to free them - characters placed on the right color on the portal can be transported to a corresponding colored wormhole in the game - portal will grow / fade green color as you're hunting down secret items - the stronger the green glow, the closer you are to the secret - portal allows use of characters and vehicles.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
The vehicles are not only going to be playable in the game, but many of them also feature moving parts, making them fun to play with outside of the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
• Skylanders SuperChargers from Activision: Both Donkey Kong and Bowser guest star in the next Skylanders game complete with their own vehicles and move sets that celebrate the lore and legacy of their 30 + years in the video game universe.
The campaign is set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium difficulty and lastly Master Of Races cup (15 races) with each difficulty level comes a different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
Grand Theft Auto 5's ever - growing online component GTA Online has outlined its plans moving into 2017, which includes new stunt races, game modes, vehicles, and missions — the latter of which will involve players at some stage fighting «for supremacy in the illegal arms trade and wage war with the latest in high - powered military hardware.»
Again, imagine Star Fox 64 and it's game play where you flew in a straight line dodging and shooting while the vehicle moves forward by itself.
In - game, players can expect new options to adjust aim acceleration in - game, and player weapon damage has moved up when combating vehicles, among other minor adjustmentIn - game, players can expect new options to adjust aim acceleration in - game, and player weapon damage has moved up when combating vehicles, among other minor adjustmentin - game, and player weapon damage has moved up when combating vehicles, among other minor adjustments.
The First person mode offers a new perspective to play the game and makes it even more interesting when you are moving around in the various vehicles offered by the game.
The crop field is replaced by yet another forest / mountain stage like in the first game, but it leads to a fight on a giant track vehicle that has to be climbed while it is moving back and forth on the screen.
Much like the original game, it feels more like the tracks are moving instead of the character, which can take some getting used to, especially when one realizes the turns are much sharper and the vehicles more slippery than in Super Mario Kart.
Riding stars and attaching to fast - moving vehicles with a grappling hook are awesome things to do in games — but in real life, doing so probably means death...
In most of the games we tested the D - pad required far too much pressure to register any input, and your thumb will get tired after just a half hour of wrestling with it, trying to get your vehicle, character or other avatar to move.
For example, in Mario Party 9, the game's players move around the board in a single vehicle.
Fans have been particularly vocal about this aspect, complaining that to be in full control of the game, both screens have to be watched simultaneously — the TV to move your vehicle and avoid damage, and the Gamepad to aim and shoot.
Here he is building an odd little vehicle out of rods and sticky wheels, but it appears that it could work for any VR games that let players move around in a designated space.
Approaching enemy footsteps, reloading weapons and vehicles moving in the distance are all vital pieces of audio - based intelligence, informing split - second, life - or - death decisions that elevate great gamers above everybody else.
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