However,
much CGI and game technology instead appears directed towards anthropomorphism and a pre-canned form of wish fulfilment, the spectacular effects holding the spectator in thrall of the screen.
Naturally, the film is full of mystical, magical characters — and we all know how
much CGI it takes to bring such characters to life.
«It was really cool because it's really rare to have something in front of you like that and with so many other films there's so
much CGI while a guy is holding a tennis ball and waving it around and you have to look at it and imagine that it's something big and crazy.
Personally, I think that there is a little bit too
much CGI in this, for my liking, but as far as disaster movies go (one of my least favourite genres by the way), this works well enough.
The visuals were pretty sub-par as well, with way too
much CGI used to the point where you feel like your watching an animated movie at times.
It's easiest to think of this series as a tricked out Bond movie with as
much CGI as possible with the likes of robotic dogs, bionic arms, and stylized action effects akin to The Matrix.
Wyatt is clever enough to know that the pitfall we were most worried about for the prequel was too
much CGI monkey - fighting.
Captain A's Nazi - socking exploits are dispensed with in brief, breezy montages, and the fisticuffs are varnished with so
much CGI that we never feel as if we're seeing real stunts performed by real people, let alone real fights between real superhumans.
Too
much CGI; possible minor plot holes; unnecessary and rather unlikely love story subplot that barely had no time to develop... That aside, the acting was great and the film was very entertaining.
Too
much CGI; too little story development (not to mention the conclusion which felt a lot like «National Treasure: Book of Secrets.»)
There's not
much CGI to be found here and the makeup effects are quite good, especially that of Sean Harris — who plays Santino in the film — as his character's body is littered with cuts and blood.
All the effects / stunts look great and don't look seem to use too
much CGI, bluescreen is evident and obvious but its not that bad.
It was so refreshing not to see the film under so
much CGI like a lot of recent Horror films, and there was a nice amount of stunt work involved!
The climax, anchored by Krypton - sourced monster Doomsday, uses far too
much CGI.
Since the «Star Wars» prequels, in which George Lucas was heavily criticized for using too
much CGI to create the worlds and characters, many big - budget movies have tried to find that happy medium of practical and visual effects to give the action on screen a more grounded feel.
Not exact matches
Montreal - based IT services giant
CGI Group has
much riding on CETA's completion after its recent $ 2.8 - billion acquisition of British rival Logica.
Jensen admits that he prefers to do as
much as he can in - camera, without digital effects, but in this case he has no regrets about going the
CGI route.
It's easy to understand why Musk himself laughed about Roadster looking very
much like
CGI.
The whole thing is so
much that it frequently threatens to wobble off its axis, with every transition to bringing another
CGI - drenched spectacle.
CGI buffs had
much to savor too.
The scene in San Andreas Quake is
much shorter (barely a minute and a half), but its chintzy
CGI makes it so, so
much better.
As for performances, there's not
much time between massive
CGI battles (all of which have a nice depth, never coming off too cartoonish), but Radcliffe proves that he's come quite a long way since «Sorcerer's Stone» while Gambon and Fiennes knock their few scenes out of the park.
You may not be able to remember the specifics of Rogue Nation's plot for more than a few weeks and yet you will remember how
much fun you had letting it take you on its ride of high - octane spy action for which there is clearly still a place in today's
CGI and green screen - heavy Hollywood.
Fans may not like the
CGI zombies, but unlike the video game creatures in I am Legend (2007), these are more filmed actor -
CGI tweaked hybrids; their believability is really dependent on how
much viewers will accept the virus as a fast - moving bug which immediately transforms a host into a rabid sprinter with super-strength (not unlike 28 Days Later).
In this case, Carrey's up against a flock of real penguins and some
CGI equivalents as well; and strangely, the effects are nearly seamless and certainly come off
much better than that horrid Green Lantern costuming.
The animals, which I imagine are a mixture of real and
CGI, go through so
much that It might be necessary for the producers to provide proof that indeed no animal was, in fact, harmed.
It takes way longer than was necessary to finally pick up its feet and get going but once it does the last couple of hours zips along fine, with the last two thirds of the movie basically being made up of a sequence of big set - pieces which vary in effectiveness, some relying too
much on
CGI or being repetitive while others are unique and eye - catching in their own right.
Much of the problem lies in the film's uninspiring
CGI.
It's a
CGI - heavy fantasia that will pop your eyeballs, but giddy as it is, it never quite sells its characters or gets
much purchase on your emotions.
What the movie needs is a director, and what it gets instead is Pitof, a French visual - effects maestro so
much fonder of technological wizardry than of human flesh that he manages to turn even his slinky, sinuous star attraction into a digitized synthespian frolicking about endless
CGI cityscapes.
But it's doubtful that any of this matters
much to Kapur, whose primary attention is sweeping overhead shots, massive
CGI tableaux, and the distinctive warp and weave of Lizzy's wigs for all occasions.
This is one disappointing horror film, one that doesn't have any scares and relies far too
much on
CGI to create its terror.
In fact I enjoyed it a lot more than most of the original trilogy, although
much of this is down to natural progression with special effects and
much less hokey - ass
CGI laden action sequences.
And why even bother with fakey
CGI talking animals, when the real thing (or some approximation thereof) has so
much potential to tug at the emotions of us humans?
The sets and locations used are truly amazing seeing as this is the case, sure
much of the backdrops and landscapes are filled in with
CGI but at times its damn hard to tell what's real and what isn't.
Much like its loveable
CGI star, Paddington 2 has proved to be that rarest of creatures, a sequel that surpasses the original, and now it's replicating the critical success at the box office.
Bob Hoskins turns up as Old Fezziwig, pulling a
CGI - assisted double - somersault, and causing the more nostalgia - prone viewer to ponder the fact that special effects seemed so
much more special 20 or so years ago, when Hoskins worked his socks off for Zemeckis on Who Framed Roger Rabbit?
Too
much going on in terms of
CGI and lots of gesticulating, a cross between Inception and Harry Potter.
It's a
CGI - heavy fantasia that will zing your eyeballs while cramming your brain with zeroes and ones, but giddy as it is, it never quite sells its characters or gains
much purchase on your emotions.
The
CGI is finally worthy of the character, he fights with the best of them and Nicholas Hoult is
much more confident in the role.
The
much lauded opening shot is fine, though I found it rather disappointing that it relied so heavily on
CGI.
The role would be a
CGI motion capture performance,
much like Lupita Nyong» o's Maz Kanata in Star Wars: The Force -LSB-...]
There are still improvements to be made on the
CGI front but it still looks good putting a fresh spin on a classic monster that doesn't get
much attention.
Much like the Hobbits in the Lord of the Rings films, most of the main elves are played by actors who are rather tall, but shortened thanks to a great deal of CGI work (pretty much utilizing Little Man's copy - paste head technique, only less effective
Much like the Hobbits in the Lord of the Rings films, most of the main elves are played by actors who are rather tall, but shortened thanks to a great deal of
CGI work (pretty
much utilizing Little Man's copy - paste head technique, only less effective
much utilizing Little Man's copy - paste head technique, only less effectively).
The 1080p transfer is pretty
much flawless and really takes advantage of the
CGI effects and amazing visuals.
It all lives up to a grand two - and - a-half hours of spectacle and engaging fun to which
much is owed the awesome
CGI and the inventive geniuses who guide it.
The only problem that I had is that the
CGI geysers of blood look so
much like stones.
Overall there wasn't as
much big action due to lack of budget which clear to see by the poor
CGI work.
Elsewhere, Thanos — emoted by Josh Brolin, augmented by
CGI — strains to be the villain the saga merits, with one great moment (tears sliding into the grooves on his face) but too
much standing about speechifying.
The creature designs were cool, but they are mostly
CGI, and while the
CGI is fine for the most part, it relies a bit too
much on it, and in a few scenes it looks rather bad.