Not exact matches
I have never felt so
much anxiety over random encounters since Shin Megami Tensei III:
Nocturne.
After a long development cycle,
Nocturne marked a major departure from the franchise, introducing a third - person view (though a first - person mode could be unlocked outside of battles) and a new «Press Turn» system that is
much closer to what the Persona battle system ended up becoming.
I think Digital Devil Saga would be too
much control, but I enjoyed those games too, just no where near as
much as
nocturnes.
I have never felt so
much anxiety over random encounters since Shin Megami Tensei III:
Nocturne.
In 1877, John Ruskin derided
Nocturne in Black and Gold: The Falling Rocket after the artist, James McNeill Whistler, showed it at Grosvenor Gallery: [30] «I have seen, and heard,
much of Cockney impudence before now; but never expected to hear a coxcomb ask two hundred guineas for flinging a pot of paint in the public's face.»
«Night Vision:
Nocturnes in American Art, 1860 - 1960,» a major exhibition at Bowdoin College Museum of Art in Maine, has nothing
much to say on the mechanics of vision.