Not exact matches
Many brands either err too
much on the «advertorial» side, where
consumers tune out veritable propaganda, or the
content is too soft and fails to set up the story to sell - in the product.
In other words, you decided that
consumers have the right to not pay for
much of my
content here at Fortune.
Viacom is trying to get
consumers to lobby Dish to continue carrying its
content, but Dish CEO Charlie Ergen seems adamant that he wants a
much better deal than the one Viacom is currently offering.
The deal is also opposed by an array of
consumer groups and smaller television networks on the grounds that it would give AT&T too
much power over the
content it would distribute to its wireless customers.
Consumers will look for more truth and purpose to companies and the
content that's representing them, and will be
much wiser to what they are being fed across social platforms, on TV, and from the media outlets they access the most.
Just think about how
much easier Jack Erwin's job is after combining multiple
content types along a coherent and organized
consumer decision journey.
If an entity is «doing
content» it seems
much less likely that anything they publish will have the genuine connection to
consumers that is required to grip and spread.
The deal is opposed by an array of
consumer groups and smaller television networks on the grounds that it would give AT&T too
much power over the
content it would distribute to its wireless customers.
And
much more
consumer generated
content is on the way.
Roger Lynch, CEO of Sling, noted that when the IP - based service launched two years ago, it had a
much narrower selection of
content and was primarily targeted toward younger
consumers who never had pay TV.
But while the percentage of certified
content has to be specified on the label, many
consumers, roasters, and coffee professionals I've talked to think that the «30 % rule» tarnishes a great certification, confuses or misleads
consumers, and indicates too
much concession to corporate interests.
American
consumers, for their part, have been
content to direct
much of their Internet use to e-mail and social networks, which operate perfectly well at normal broadband speeds, and they have not been willing to pay a premium for speedier service.
«China is the largest coal
consumer in the world, but it burns
much lower quality coal, such as brown coal, which has a lower heat value and carbon
content compared to the coal burned in the US and Europe,» said Prof Guan.
For many
consumers, buying a gallon of milk is
much more complex than finding the preferred fat
content and expiration date.
When the percentage of the sales owed to
content creators on a 1600 msp game is disbursed, Microsoft calculates based on $ 19.99 per copy (the US cost of the points), regardless of how
much a
consumer paid for the 1600MSP that enabled the purchase.
After thinking about it, I think we have to tell those who control
much of the
content we watch — the fantasy
content creators — that we are increasingly uneasy
consumers.
DS: We get some of the traditional audience, but firmly believe we're reaching a
much wider range of
consumers with our
content.
The group's goal was to ensure that as
much of their vibrant
content as possible was available for the growing numbers of
consumers who were using their tablets for personal reading.
While
much of the
consumer population might still think of Kindles or Nooks when they think of digital reading, the advent of so many practical, day - to - day niches for e-reading has meant a greater demand for electronic and a greater need for companies who serve to convert data and
content.
Given that a lot of
content creators are very pro-DRM, and a lot of
content consumers are anti-DRM, Amazon might not have an option other than to keep the Kindle Store DRM Agnostic (Recently, have been referring to Wikipedia nearly as
much as Chris Anderson).
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and
much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the
consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of
content from music to games available to those
consumers).
Yes, my view of the Fire isn't so
much that it's a tablet subsided by
content sales as
much as it's an Amazon home - sales kiosk subsidized by the
consumer.
Instead of supporting» big» vs.» big» I'd
much rather support up and coming publishers /
content providers that are thinking about initiatives or fresh ideas that are on the forefront of discovering new talent and news to deliver talent to
consumers.
It was in their interest to adopt measures that would (theoretically at least) prevent copying of
content just as
much as it was in the publishers» interest, since that would help keep
consumers locked into their respective platforms.
Because those five houses control so
much content, Hudson says, the company simply had to get some of those publishers» titles in order to make their offering truly viable for reader -
consumers looking to bundle e-editions with their print copies of favorite books.
Unshackle good books from the devices which we use to read / watch / listen to them and we'll
consumer much,
much more of your liberated
content.
«We are struggling to see why a
consumer would pay twice as
much for a slightly larger tablet but with little
content,» writes Windsor.
Are
consumers demanding too
much content?
While it's correct that
consumers are
much more likely to find your website on a search engine with commonly used terms, the actual
content of your URL is a very important part of search engine optimization.
So
much great
content released for the platform, and it's clear
consumers agree!
Just like the majority right now is going on large sales and bundling to their heart's
content, if a majority did business like this the initial revenue would probably stagnate and be
much lower than expected, but after the
consumers got into their heads that the games they wanted would NOT follow the expected process, revenue would increase and maybe allow for less waste of resources on support (as you say) or channel them to good marketing campaigns that don't hurt either the
consumers or the developers.
Shame for players, really — Just Dance is pretty
much the only rhythm - action series still doing well, and it would be better for
consumers to just release one game and a heck of a lot of DLC
content, since all the games pretty
much play the same.
It allows
consumers to save time, while also being extremely clear as to how
much money they are actually spending on
content.
We probably put too
much content in there, there were comments from
consumers that said it felt bloated.
That's made up from a mix of quality, longevity, and personal love for the game — if you enjoy something enough, you'll be sure to want more of it — but sometimes there's just too
much there for the regular
consumer, and it's becoming increasingly hard to separate the high - quality
content from the bloated and tacked - on extras that are sure to follow every game's launch.
At the risk of oversimplifying this, net neutrality is generally favoured by
consumers and
content providers, but not so
much by ISPs.
I am a big - time
consumer of
content via RSS — so
much so that sometimes when I click through to read a post on its website, I realize I had no idea what the website looked like until just then, despite... more»
I am a big - time
consumer of
content via RSS — so
much so that sometimes when I click through to read a post on its website, I realize I had no idea what the website looked like until just then, despite having read its
content for years.
The amount of
content available to
consumers —
much of it free of charge, but scattered across thousands of websites — is growing exponentially every day.
Even if you have awesome solutions and expertise to offer, firms of all sizes struggle to pull in modern
consumers who want to see relevant
content where they spend so
much of their time: Facebook, Twitter, LinkedIn, Yelp, etc..
Having more
content sources like YouTube and Amazon Prime, even in HDR - 10, is
much more useful to a broader swath of
consumers.
Vessel plans to then ask
consumers to pay for these videos through a monthly subscription, but also run ads against the
content — which is pretty
much the same model that Kilar established at Hulu for longer - form TV
content.
I understand that developing games isn't cheap and that the «freemium» model has proven itself to be a
much more reliable stream of cash in a climate where
consumers may be wary of shelling out money for a mobile game in advance — a reason why in - app purchases for unlocking the additional game
content or to remove ads has always felt like a fair compromise.
Now,
consumers have a choice from among three devices that deliver the same high - quality
content in
much smaller packages.