Sentences with phrase «much a gameplay element»

They serve as the backdrop to a game that makes spatiality as much a gameplay element as it does the mechanics themselves.

Not exact matches

Much like the home consoles» classics like Zelda and Fable, Eragon does an excellent job of combining solid RPG elements with user - friendly gameplay.
Need for Speed: Rivals is very much in the tradition of Hot Pursuit, but that great, familiar gameplay has been infused with enough new elements to make it as thrilling here as it's ever been.
TOMM: Puzzles are much more of a gameplay element in Shattered Memories than perhaps any previous Silent Hill title.
These gameplay elements don't affect the narrative all that much but it's a welcome step towards being able to tailor the game to your choices even more, even if it is simply by wearing a natty vest.
While, at its heart, this wasn't too much of a leap away from the typical gameplay of similar titles, this extra element just made it seem so much more involved, which is why Groove Planet was our Game of the Week in December of last year.
Although not linked to the Wii's Xenoblade Chronicles in a narrative sense, Chronicles X carries over much of the gameplay elements of its predecessor — but now couples on - foot exploration with flight via weaponized, giant robots.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very much intact, but the new gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
Both gameplay elements feel slightly more difficult than they are simply because there can be such long gaps between them, so you never get much practice, but that also means they never outstay their welcome.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new gameplay elements outside of the mini games, and I came to like the cast much more than I was expecting to given their seemingly weaker overall designs.
Much of the gameplay elements are identical to the console version, but the areas and gameplay elements added were a real breath of fresh air.
Iâ $ ™ m purposely avoiding giving too much away plot wise, because I know how annoyed Iâ $ ™ d be if I read a review that spoiled plot and gameplay elements too much.
That's not say those games don't offer such things, but they don't bring into focus those particular gameplay elements as much as Rally games do.
Besides the core gameplay mechanics that I've already discussed, many additional elements are incorporated that bring the gameplay to a much higher level.
Unless there's gameplay elements involved, I can't see myself looking at the bottom view very much after the novelty wears off.
hopes to retain these beloved elements, while improving upon the gameplay and giving the graphics a much needed overhaul.
It's just good to see a motion controlled game that isn't aimed at just casuals and (even though we haven't seen all that much) go quite deep into the gameplay elements and finer details e.g. the ball on the end of the controller changing colour to represent what spell you are using, and I think we of all people should support that.
During my preview, I went ahead and got my face in to as much as I could, from the major gameplay elements to the minor stat management and side - events.
I struggled with getting the basic gameplay elements together and ended up having to scrap some of the major mechanics that would have made it a much more complete game.
Throughout my short time with Blood and Wine, CD Projekt Red continuously mentioned fan feedback and how much they appreciated the fans when talking about their reasons for making certain changes and adding gameplay elements.
It doesn't seem like much at first, but new gameplay elements are introduced in every subsequent chapter that adds more depth to the puzzler.
I loved the gameplay evolution that we saw from Mass Effect 1 to 2, yes I was a little disappointed in the culling out of certain rpg elements, but overall I felt it was a much better game, strictly from a gameplay standpoint.
Different mission sponsors and the chosen mission commander specialisation will make certain gameplay elements much easier or harder for you.
Gameplay elements are much smoother, buttons are more responsive, and lining those headshots up is a breeze.
«At the current development stage we're in - which is just under 70 per cent complete - we still have a lot of work on game balance and some of the gameplay elements are just much more visible on what we want to deliver... We thought that would be able to be conveyed best through a PS4 at this stage, but we are definitely working on the Xbox One [and] all other platforms in parallel to the PS4 edition.»
The Walking Dead Michonne plays like pretty much all of the most recent Telltale adventure games, with some of the gameplay elements receiving some tweaks, like Quick Time Events.
There really isn't much to give credit to for the overall gameplay elements.
Not much is known about the title at the moment, except that it will be the largest open world action adventure game that Ubisoft has ever made, and that it will feature non-linear gameplay elements and mission selection.
There's plenty of content here and even though much hasn't changed, playing as Johnny Gat in Hell translates to a humorous adventure with exaggerated gameplay elements that only Saints Row can deliver.
Final Fantasy is a series known for its music tracks as much as its story and gameplay elements.
The main gameplay of Gunman Clive 2 is much more varied than the first one, there are more level with different elements than just the basic run, jump, and shoot.
While the graphics and sound have gotten a significant bump, the core gameplay elements have pretty much remained the same.
For better or worse, the gameplay itself sheds much of the RPG and scavenging elements that make Fallout 3 so interesting in favor of more straightforward run and gun action.
So specifically this time, even though within the Vita version there are Dana gameplay elements, thanks to the PS4 there's much more that was added.
I think games have evolved too much, and developers are struggling with the gameplay element.
And since major gameplay elements — like your fighting zone, weaponry, drop zones and so much more — are random, your gameplay experience changes every time.
Much better than DLC that just tacks on additional missions without actually changing core gameplay elements
In an effort to make the game much more cinematic, a lot of what made Ninja Gaiden unique has been streamlined, and a bunch of new gameplay elements have been added that kill the overall experience.
My only issue with the gameplay when it comes to taking on the AI is that no matter the difficulty it still feels very easy to outsmart them and there's not much of a strategy element to it.
The graphics are pretty much identical between the two, and while the 360 version has a noticeably better frame rate, the PlayStation 3 rendition has some token, unremarkable Sixaxis support for dodging, throwing and other minor gameplay elements.
The elements the game has that would captures your interests is many, such as procedurally generated worlds so each playthrough is different, non-linear story events, a day and night cycle that effect gameplay, card battle system and so much more.
when not to cash in your kills adds a much needed strategic element to the monotemous gameplay loop.
Inspired just as much by The Legend of Zelda as its Final Fantasy brethren, SoM seamlessly integrates action gameplay with elements of traditional turn - based RPGs much to the envy of most modern games today.
The above customisation elements and gameplay tweaks aside, it is still very much Fallout 3 with marginally better graphics.
Overall, The Evil Within 2 improves upon its prequel in many gameplay elements to create a true survival horror experience worthy of Shinji Mikami's reputation, especially considering there is more emphasis on survival horror instead of focusing too much on action; therefore The Evil Within 2 is highly recommended for fans of survival horror, third - person action adventure and Shinji Mikami's repertoire of horror games.
In addition to being the only game featuring Michael Jordan, NBA 2K11 also includes improvements to core gameplay elements — including an all - new IsoMotion ™ dribbling controls, all - new breathtaking visuals, and much more.
Make no mistake, Monster Racers lifts - lock, stock, and barrel - pretty much all of its fundamental gameplay elements from the likes of Pokémon and Dragon Quest Monsters.
Gameplay elements in Ghost Recon Wildlands, while passable, are not much better.
The game featured some incredibly advanced elements for a 1999 title: gigantic open worlds, lots of voice acting, advanced voxel graphics, sandbox gameplay (two years before Grand Theft Auto III), and much more.
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