They serve as the backdrop to a game that makes spatiality as
much a gameplay element as it does the mechanics themselves.
Not exact matches
Much like the home consoles» classics like Zelda and Fable, Eragon does an excellent job of combining solid RPG
elements with user - friendly
gameplay.
Need for Speed: Rivals is very
much in the tradition of Hot Pursuit, but that great, familiar
gameplay has been infused with enough new
elements to make it as thrilling here as it's ever been.
TOMM: Puzzles are
much more of a
gameplay element in Shattered Memories than perhaps any previous Silent Hill title.
These
gameplay elements don't affect the narrative all that
much but it's a welcome step towards being able to tailor the game to your choices even more, even if it is simply by wearing a natty vest.
While, at its heart, this wasn't too
much of a leap away from the typical
gameplay of similar titles, this extra
element just made it seem so
much more involved, which is why Groove Planet was our Game of the Week in December of last year.
Although not linked to the Wii's Xenoblade Chronicles in a narrative sense, Chronicles X carries over
much of the
gameplay elements of its predecessor — but now couples on - foot exploration with flight via weaponized, giant robots.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very
much intact, but the new
gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel
much more dynamic and natural here; the combat and other
gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
Both
gameplay elements feel slightly more difficult than they are simply because there can be such long gaps between them, so you never get
much practice, but that also means they never outstay their welcome.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new
gameplay elements outside of the mini games, and I came to like the cast
much more than I was expecting to given their seemingly weaker overall designs.
Much of the
gameplay elements are identical to the console version, but the areas and
gameplay elements added were a real breath of fresh air.
Iâ $ ™ m purposely avoiding giving too
much away plot wise, because I know how annoyed Iâ $ ™ d be if I read a review that spoiled plot and
gameplay elements too
much.
That's not say those games don't offer such things, but they don't bring into focus those particular
gameplay elements as
much as Rally games do.
Besides the core
gameplay mechanics that I've already discussed, many additional
elements are incorporated that bring the
gameplay to a
much higher level.
Unless there's
gameplay elements involved, I can't see myself looking at the bottom view very
much after the novelty wears off.
hopes to retain these beloved
elements, while improving upon the
gameplay and giving the graphics a
much needed overhaul.
It's just good to see a motion controlled game that isn't aimed at just casuals and (even though we haven't seen all that
much) go quite deep into the
gameplay elements and finer details e.g. the ball on the end of the controller changing colour to represent what spell you are using, and I think we of all people should support that.
During my preview, I went ahead and got my face in to as
much as I could, from the major
gameplay elements to the minor stat management and side - events.
I struggled with getting the basic
gameplay elements together and ended up having to scrap some of the major mechanics that would have made it a
much more complete game.
Throughout my short time with Blood and Wine, CD Projekt Red continuously mentioned fan feedback and how
much they appreciated the fans when talking about their reasons for making certain changes and adding
gameplay elements.
It doesn't seem like
much at first, but new
gameplay elements are introduced in every subsequent chapter that adds more depth to the puzzler.
I loved the
gameplay evolution that we saw from Mass Effect 1 to 2, yes I was a little disappointed in the culling out of certain rpg
elements, but overall I felt it was a
much better game, strictly from a
gameplay standpoint.
Different mission sponsors and the chosen mission commander specialisation will make certain
gameplay elements much easier or harder for you.
Gameplay elements are
much smoother, buttons are more responsive, and lining those headshots up is a breeze.
«At the current development stage we're in - which is just under 70 per cent complete - we still have a lot of work on game balance and some of the
gameplay elements are just
much more visible on what we want to deliver... We thought that would be able to be conveyed best through a PS4 at this stage, but we are definitely working on the Xbox One [and] all other platforms in parallel to the PS4 edition.»
The Walking Dead Michonne plays like pretty
much all of the most recent Telltale adventure games, with some of the
gameplay elements receiving some tweaks, like Quick Time Events.
There really isn't
much to give credit to for the overall
gameplay elements.
Not
much is known about the title at the moment, except that it will be the largest open world action adventure game that Ubisoft has ever made, and that it will feature non-linear
gameplay elements and mission selection.
There's plenty of content here and even though
much hasn't changed, playing as Johnny Gat in Hell translates to a humorous adventure with exaggerated
gameplay elements that only Saints Row can deliver.
Final Fantasy is a series known for its music tracks as
much as its story and
gameplay elements.
The main
gameplay of Gunman Clive 2 is
much more varied than the first one, there are more level with different
elements than just the basic run, jump, and shoot.
While the graphics and sound have gotten a significant bump, the core
gameplay elements have pretty
much remained the same.
For better or worse, the
gameplay itself sheds
much of the RPG and scavenging
elements that make Fallout 3 so interesting in favor of more straightforward run and gun action.
So specifically this time, even though within the Vita version there are Dana
gameplay elements, thanks to the PS4 there's
much more that was added.
I think games have evolved too
much, and developers are struggling with the
gameplay element.
And since major
gameplay elements — like your fighting zone, weaponry, drop zones and so
much more — are random, your
gameplay experience changes every time.
Much better than DLC that just tacks on additional missions without actually changing core
gameplay elements
In an effort to make the game
much more cinematic, a lot of what made Ninja Gaiden unique has been streamlined, and a bunch of new
gameplay elements have been added that kill the overall experience.
My only issue with the
gameplay when it comes to taking on the AI is that no matter the difficulty it still feels very easy to outsmart them and there's not
much of a strategy
element to it.
The graphics are pretty
much identical between the two, and while the 360 version has a noticeably better frame rate, the PlayStation 3 rendition has some token, unremarkable Sixaxis support for dodging, throwing and other minor
gameplay elements.
The
elements the game has that would captures your interests is many, such as procedurally generated worlds so each playthrough is different, non-linear story events, a day and night cycle that effect
gameplay, card battle system and so
much more.
when not to cash in your kills adds a
much needed strategic
element to the monotemous
gameplay loop.
Inspired just as
much by The Legend of Zelda as its Final Fantasy brethren, SoM seamlessly integrates action
gameplay with
elements of traditional turn - based RPGs
much to the envy of most modern games today.
The above customisation
elements and
gameplay tweaks aside, it is still very
much Fallout 3 with marginally better graphics.
Overall, The Evil Within 2 improves upon its prequel in many
gameplay elements to create a true survival horror experience worthy of Shinji Mikami's reputation, especially considering there is more emphasis on survival horror instead of focusing too
much on action; therefore The Evil Within 2 is highly recommended for fans of survival horror, third - person action adventure and Shinji Mikami's repertoire of horror games.
In addition to being the only game featuring Michael Jordan, NBA 2K11 also includes improvements to core
gameplay elements — including an all - new IsoMotion ™ dribbling controls, all - new breathtaking visuals, and
much more.
Make no mistake, Monster Racers lifts - lock, stock, and barrel - pretty
much all of its fundamental
gameplay elements from the likes of Pokémon and Dragon Quest Monsters.
Gameplay elements in Ghost Recon Wildlands, while passable, are not
much better.
The game featured some incredibly advanced
elements for a 1999 title: gigantic open worlds, lots of voice acting, advanced voxel graphics, sandbox
gameplay (two years before Grand Theft Auto III), and
much more.