Sentences with phrase «much additional damage»

The other question is, how much additional damage will accrue after the CO2 concentration has turned to significant decline.
Given that delay brings the potential for much additional damage, what is standing in the way of action?

Not exact matches

The second collusion grievance brought on a much larger penalty of $ 38 million to be paid to the players by the owners, and Collusion III's punishment included $ 64.5 million in damages to go along with additional penalties for the impact on multi-year deals and bonuses.
«We found very high response rates to this treatment combination, which has the added benefit of having a much reduced risk of long - term organ damage compared to the highly toxic chemotherapy agents typically used for patients with relapsed Hodgkin lymphoma,» says Dr. Kelly, who is Program Director of the Pediatric Hematology / Oncology Service Line at the Women & Children's Hospital of Buffalo and holds an additional faculty appointment with the University at Buffalo.
Further, the wound would have been much more damaging had the bullet ricocheted off the inside of her skull or if it had remained lodged in her brain matter where it could «migrate around» and cause additional harm, Black says.
* Covered services include towing (even in the event of an accident, as allowed under law, where there is no police report filed due to additional property damage or personal injury), jump starts, flat - tire service, emergency fuel and fluid delivery and much more.
If the claw is completely torn off and if the dog isn't in too much pain, an owner can lightly bandage the foot and protect the claw bed from additional damage during the healing process.
This rhythm is broken up by a myriad of natural abilities and spells that allow minions to take actions on the turn they're summoned, appear anywhere on the board, buff each other or your hero, summon additional creatures, gain immunity to certain types of damage, help you draw cards, provoke enemies into attacking them, and much, much more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
New weapons, vehicles and activities Additional wildlife Denser traffic New foliage system Enhanced damage and weather effects, and much more
In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including: new weapons, vehicles and activities, additional wildlife, denser traffic, new foliage system, enhanced damage and weather effects, and much more.
While the advanced classes and additional traits in the nemesis system are great additions, they struggle to have quite as much impact as they perhaps should simply because you have so many different ways to do damage to your opponents.
There are many tough optional hunts, but it doesn't change the fact that the game is much easier to play through because of the additional damage and health buffs that each class can provide your characters.
Your gun only has a limited number of bullets, they don't really do that much damage, and additional rounds were hard to come by.
Then, of course, that additional 2 - 5 % of intensity caused by GW would have done much more damage than the first 2 - 5 % of intensity — it may have been the straw that broke the camel's back or blew off someone's roof, or demolished their home.
Schedule Loss of Use awards are additional cash payments which are determined based on which body part was damaged and how much it was damaged.
As a motorcyclist, however, it is recommended that you carry additional insurance, as your damages are likely to be much greater than the average vehicle operator's in the event of a Las Vegas motorcycle accident.
Where a claimant makes a Part 36 offer and the defendant does not accept it: If the claimant succeeds at trial and is awarded damages that are as much as or higher than the amount he offered, he may be awarded (a) interest of up to 10 % above base rate on damages, (b) costs on the indemnity basis, (c) interest on costs from the last date on which the defendant was able to accept the offer and (d) an additional amount of up to # 75,000 (CPR 36.17 (1)(b) and 36.17 (4)-RRB-.
Colorado drivers are still required to buy liability coverage to pay for medical bills and property damage when they cause an accident, but they now get to decide how much additional health and liability insurance they need to purchase based on their own personal insurance and financial situations.
Once done, they can tell you how much of your policy will cover the damage and if there are going to be any additional expenses left over.
Individuals have the option to purchase additional coverage for damage to own vehicle or increase their liability coverage to as much as $ 2 million.
You have to decide how much insurance coverage to purchase, whether to get additional coverage so that you will be compensated for your personal belongings if they are damaged in an accident.
Flood damage is much more extensive, which is why it is an additional option instead of standard protection.
a b c d e f g h i j k l m n o p q r s t u v w x y z