Sentences with phrase «much art really»

It makes me wonder how much art really does belong in art galleries.

Not exact matches

It really does nt matter what my beliefs system was, let's just say it was based on chaos theory and science as applied to occult arts, I have since moved on to more pragmatic beliefs but I clearly recall how oppressive they were and surprised at how much propaganda they spread that was based on their ignorance.
Take me for example: I'm in the Arts, but I mostly focus in on a couple of aspects of the arts, because that's really all I have time for in this life, but I do find it frustrating because there is so much more that I wish I had time to accomplArts, but I mostly focus in on a couple of aspects of the arts, because that's really all I have time for in this life, but I do find it frustrating because there is so much more that I wish I had time to accomplarts, because that's really all I have time for in this life, but I do find it frustrating because there is so much more that I wish I had time to accomplish.
The internet poses an impossible paradox for digital artists: — the tech that delivers so much also filters out the context that allows art to really do its job
If the system goes wrong and there's an accident at Sizewell B, it won't be much consolation to be told that the problem was nothing to do with science, it was really one of art.
And although she doesn't think Instagram is disappearing anytime soon, she said, «I do feel that people are going to move away from being on their phones so much and really dive back into activities, art, and education.»
I liked this blog sooo much it's really awesome I liked your creativity your way.I have also gone through your other posts too and they are also very much appreciate able and I have got some sweet comments for them also now I'm just waiting for your next update to come as I like all your other posts... well I have also made a video of my art hope you go through it on my channel your feedback is important subscrib if you like.
Regardless of whether you're for or against them, we're all pretty much in agreement that celebrities have mastered the art of styling the one - piece like a grown - up — make that, a really chic grown - up.
I don't really remember where the term «high frequency» when it comes to life (probably something Jen Sincero said in one of her books), but it's the amazing feeling of when you're firing on all cylinders — which is honestly incredibly hard to do these days with so much going on (work, finding balance, time, etc.) Finding that high frequency is a art form, but ironing out what the things are that help you get there makes it a little more attainable.
I really haven't done much art lately, but after that sweet lady did a painting of me it kind of inspired me.
Art is really hard for me because I feel like I scrutinize the piece too much, but at the same time, if I'm staring at it all day every day, I better love it.
hey whats up my name is Dante i like to do it all really cook paint play guitar and hike and do as much as i can outdoors and when i say i love cooking i do love it its a art for me and thats what i want to look for in a women that loves food and in joys the better part of life so if u think i...
Theres really not much know about me except one day I would like to become a famous Comic book / cartoonist or if that does nt happen then Mixed Martial Arts.
I believe that we have much in common and that we could be a great match... My name is susan There are so many things that I really enjoy Here are just a few intellectual conversation, traveling, dining our, sports, music, dancing, movies, theater, museums, art galleries, as well as cooking.
It was crazy at times, there wasn't much talking and sometimes I felt it wasn't really trying too hard to not be what it was supposed to - an art - house film.
Some people says videogames are as much art as movies, those people are idiots, videogames are better than movies, Videogames can express art in another dimension, and monster hunter tri expands that dimension to the point of let you even wonder what a hunter is, what a monster is, it makes you forget you are playing, it instead makes you feel you are really chasing monsters and risking your life, you can cry with this game like with no other, heavy rain?
I really didn't like the art style or story very much.
There isn't really much to add here regarding the game's visuals but they truly shine thanks to the charming art style and design of the levels.
An abstract of drug - addled dilettantes straight out of the late -»70s New York art scene (and writer - director Tom DiCillo's id), Johnny Suede really has no cinematic peer or precedent, and his layers of squeaky - clean rockabilly artifice — the name and matching black suede shoes, the skyscraper pompadour, the two - tone wardrobe — only confuses the pastiche, making it that much more impenetrable.
I think the fact that I'm conflicted on this and rambling so much about it actually makes me love it more, and, in the end, that's all you can really ask of great art.
The sound really complements the graphics and art direction and really makes it that much better to replay the same stages all the time.
Although I immersed myself in as much of the arts - related research as possible while planning this program (and explored the many large - and small - scale art initiatives), I knew I'd eventually have to tackle — and really understand — my deeply rooted assumptions about teaching and learning if I wanted to form a truly well - rounded program.
«People generally think that the arts are nice and culturally significant and all that, but most people don't have much of a vision of why the arts are really important in people's personal, civic, and professional lives,» says Professor David Perkins, a founding member of Project Zero.
Is it really possible in a world of such divided authority to hold out much hope for the newly adopted Common Core standards in English language arts and mathematics?
I really am interested in how a former undersecretary of education has come to the point that he is so determined to attack teacher tenure, teacher unions and «restrictive work rules» for teachers — especially during a time when public schools have been systematically defunded, forced to jump through hoops (Race to the Top) in order to get what remains of federal funding for education, like some kind of bizarre Hunger Games ritual for kids and teachers, and as curriculums have been narrowed to the point where only middle class and wealthier communities have schools that offer subjects like music, art, and physical education — much less recess time, school nurses or psychologists, or guidance counselors.
They are interesting pieces of art though can really only cruise - not much handing or braking.
Lamborghini isn't really in the luxury car business, but it's hard to deny the appeal of the Huracán; it's as much a work of art as it is a mode of transportation.
ZeZi: The Story So Far, which is free, looks like pretty much every bio-comic in the world, with passable full - color art and a story that picks out a few significant moments in the group's history without really tying them together.
I found the plot a little too busy and the art style was just too much like a lot of other manga based on Eroge or Hentai manga in genral also the romance of the thrre kingdoms gimmick never really got used all that well.
LH: I'm pretty much in agreement with you about the art Alex, It didn't impress me overall, and the yokai scenes in general didn't really have an otherworldly feel to them.
For me, anytime I'm loading new books onto my device I pretty much can't do anything at all with it which is really crummy & I would say at least half if not more of my cover art doesn't load regardless if I'm connected to wifi or not.
Emotion is always multiplied in the art of a person who doesn't really show much emotion.
I will always pick those up, but it's hard for me to really give that much time to something if I don't feel like it's evolving the art form in some way.
I did most of my ravenous gaming in the 90's and so all the Lucas Arts adventure games were a huge part of my life and I was also really into real - time strategy games like the Command and Conquer series and flight simulators which is a genre that isn't explored much these days is.
The sound really complements the graphics and art direction and really makes it that much better to replay the same stages all the time.
I'm not anti-Electronic Arts by any means, but besides the Burnout series there really isn't much released by the company that interests me.
The game doesn't really tax the hardware as much, and the 3D effects are pretty ineffective, but the pixel art is very well made.
Divinity: Original Sin 2 doesn't really have much in the way of DLC, with just the Divine Ascension pack which includes a digital map of Reaper's Coast, digital art & lore books, digital art pack and digital soundtrack.
Designed in a cartoon style, the graphics aren't really something to worry too much about — though it's worth noting that it delivers a vibrance of colorful art with minimal muddiness.
When we first saw the concept art and game footage, we really didn't have much to go on.
Aside from some key art featuring Cloud and Sephiroth, there wasn't really much to look forward to.
If you want to pre-order the game you'll get yourself on in - game content, though if you want a little more you can pick up a rather nifty collectors edition that includes a steelbook, a model airship (no, really), an art book and much more.
We love games just as much as you do and we truly believe that games, as an art form, should be taken seriously and properly valued — that's why we really need to have them preserved safely in physical form for future generations.
But while we haven't really heard too much about the project since then, the team at Sonic 2 HD have been slipping a few updates via their Facebook page, with some concept art and jazz.
While I appreciate that the game has a fairly unique art style seemingly based off of paper cut outs which complement the «rough» aesthetic of the game, It really doesn't do much to help in setting the tone for a horror game.
Overall the game is alright, it's nothing special but it could of been much worse, everything seems to play it safe, the battle system wears quite thin and there isn't really much of a hook outside of the amazing art style.
While Ollie King «s art style and graphics are very much in the same style as Smilebit's JSRF, and what really pushes the Smilebit feel over the edge is the incredible soundtrack from SEGA music veteran Hideki Naganuma.
In terms of art, though, I'm much less willing to tolerate really good graphics in exchange for shallow gameplay and shallow world - building, which seems to be the problem with this particular game.
Not much gameplay footage here, but the art style really reminds me of 30 Days of Night «s Ben Templesmith.
Something I often ask the artists I work with as a mentor is, «How much time do you really have for your art
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