Sentences with phrase «much better frame rate»

The game also sports a much better frame rate, so the entire game looks like a huge improvement over its predecessor.
This new hardware is twice as powerful as the original PS4, and as a result, it will also run games at a much better frame rate and resolution than the original PS4.
Burning skies has better graphics that are pretty good actually, a much better frame rate than unit 13.

Not exact matches

If Digital Foundry's hypotheticals are accurate, it means Microsoft's souped up Xbox One stands a much better chance of hitting native 4K resolutions at playable frame rates.
Also hampered, for those that saw it in 48 fps, by the shiny, overlit, hyperreality of Jackson's much - touted high frame rate, «Unexpected Journey» is the best of the «Hobbit» films, but still only a pale shadow of its high - watermark forbear.
The game does do a much better job with the frame rate, which was the biggest issue in last year's game.
Though you won't find any additional slowdown or similar issues in online or wireless games, you'll still have to sift through the unforgivable frame rate, which sucks pretty much all the fun out of the multiplayer as well.
I must say that this isn't all that of a bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the frame rate held up as well.
The plain old standard 24 frames per second suits the film much better, allowing it to shed the oddly bright, occasionally jerky BBC miniseries look that plagued it in the High Frame Rate 3D presentations.
The frame rate feels smoother than the original version but if you're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
The 17.3 - inch screen with In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to smooth out frame rates for better gameplay.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I'd much rather play on PC due to my rig due to it being able to pull of better visuals and frame rates.
So as you can notice, this is a rather strange title on the Xbox One X. Ideally, the Xbox One X should have been able to render much better image quality and a higher performance but other than better texture filtering, shadow detail and slightly improved frame rates, the differences between the two are quite miniscule.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
@sk8 - not really I would prove that the PlayStation 4 Pro is very much prove in there was a market that wants an option to play their games at a better frame rate or resolution if need be.
good maybe capcom will make a devil may cry 5 now and get the sales that they wanted they would have got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its better than the crappy ninja theory reboot all will be forgiven
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly improves gameplay on original 3DS titles - Frame Rates in 3D on older titles heavily improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
900p with an improved draw distance and a much more stable frame rate is enough for me although I'd like to see confirmation of better textures considering Switch apparently has more memory.
I'd say that given a massive patch update to fix little bugs and some frame rate issues Monster Energy Supercross has the making of quite a good game, it could have been so much better out of the box and for a game that is full price at the moment it seems a bit of a big ask for people, even die - hard fans, to part with their hard - earned cash.
An example of this is Halo 3 and Fallout 3 where the game look a lot better on the Xbox One X as textures have been improved and frame rates are much better as well.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Moreover, Mario Kart 64 runs reasonably well in terms of technical performance, pretty much maintaining a smooth and consistent frame rate with just one or two players.
Everything moves at a very smooth frame rate as well, which makes the gorgeous visuals that much better.
PC doesn't only «do» high frame rates better (by the way, we actually get 120 fps with our graphics cards, I know I get ~ 120 FPS when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything better
The graphics are pretty much identical between the two, and while the 360 version has a noticeably better frame rate, the PlayStation 3 rendition has some token, unremarkable Sixaxis support for dodging, throwing and other minor gameplay elements.
Graphics-wise, Crazy Taxi looks exactly the same as it did 10 years ago, with a slight coat of HD polish thrown in for good measure, but this is more - so to accommodate HD sets rather than make the game look that much better since the frame - rate was always excellent and things are, for the most part, unchanged.
With the GPU side of the equation less likely to cause a potential bottleneck and with the game simulation completely unlocked, you get some idea of just how much latent CPU power there is on a well - specced PC, with Battlefield 3, Tomb Raider and BioShock Infinite able to run at frame - rates up to and over 200 fps.
I must say that this isn't all that of a bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the frame rate held up as well.
T: Sure but the frame - rate dropping — Surely a messy situation, but it's been the same in all of Rockstar's open world games, so this too I won't complain much, considering the better things I can pull out of the title.
The game seriously feels better due to its buttery smoothness in all its double frame rate speeds all while and it looks nicer with much larger textures.
Aiming is easier with a mouse, the frame - rate stays high on good hardware, and finding matches is much easier with Steam's matchmaking engine.
On the other hand, if you intend to play casual games at moderate quality as a study break, for example, the MacBook Pro is a better choice than much of its Windows competition, which posts even lower frame rates on the Heaven and Valley tests.
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