Sentences with phrase «much bigger battle»

«It'll always feel like you're in a much bigger battle with lots of allies around you, fighting and changing their strategy based on the objectives you've achieved,» he says.
However a much bigger battle looms... with the American Diabetes Association, the American Medical Association, and standard of medical care, that still believes in that archaic and deadly notion that fat is the Darth Vader of health and the primary cause of disease.
A much bigger battle looms.

Not exact matches

[youtube = http://www.youtube.com/watch?v=AMahxoftUFc] The Reformed Broker, AKA Buddy Lembeck, here with today's Market Recap... Much like Rhymefest * gives up the battle to Big Daddy Kane in the above video (my favorite of ’09 so far), the bears had to give it up to the bulls today as banks and techs stole the show.
As much as the tactical side of things give us a great deal to look forward to ahead of the big kickoff, the player battles on the pitch will actually have a bigger say on which team comes out victorious at the end of 90 minutes.
We are still lacking in balance... Cazorla is wasted in CM as he is not strong enough to battle with much bigger and stronger opposition..
Team Deutsch got up big, by as much as 16 at one point... But they allowed Team Kaplan to battle all the way back..
Liverpool fans were looking forward to the prospect of their own midfield juggernaut facing off against the much - hyped Pogba in the Premier League next season, but they were to get an unexpected preview of the battle on one of the biggest stages of them all.
Porto are in many ways a big fish in a small pond; the Portuguese League generates an annual TV revenue of 50 million to split between its clubs, while a club like Arsenal alone earns more than that annually, just to put it in perspective how much of an uphill battle it is for Porto to mix it up deep in the Champions League.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director of the Adam Smith Institute, added: «It seems to me that tobacco is at the coalface of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless attack by the enemies of freedom.»
The appointment of Betty Rosa as the new Regents chancellor in New York signals a big victory for the statewide teachers union, NYSUT, in the battle over the direction of education in New York — a battle waged with millions of dollars in campaign spending and brute political tactics from both sides over much of the past decade.
One of the biggest selling points of the console resistance titles is the experience that you are part of a giant war encompassing much of the earth, but in this game you feel like your the only soldier in a tiny battle in NY.
The last hour is the big battle in Chicago that pretty much destroys the city and almost the damn world.
Best actress in a TV movie or limited series Jessica Biel, «The Sinner» (USA) Nicole Kidman, «Big Little Lies» (HBO) Jessica Lange, «Feud: Bette and Joan» (FX) Susan Sarandon, «Feud: Bette and Joan» (FX) Reese Witherspoon, «Big Little Lies» (HBO) IMMEDIATE REACTION: Though the Globes really loved «The Sinner» and handed Biel a much - deserved nomination (her first), this was always going to be a battle among the Big Four: Kidman, Witherspoon, Lange and Sarandon.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The final battle with bigger versions of AT - AT's is just another moment on the road to an overly - long runtime, while Rey's meeting with Snoke is interesting much later in the sequence for its great lightsaber battle than the interaction of the characters themselves.
On the good side, we didn't see much in the way of slowdown, building up our Chain to execute bigger and better attacks was — at the very least — functional, and there are plenty of ways to outfit your chosen character and prepare for battle.
But that story becomes a seed for something much bigger, a battle of ethics and wills between Rogers and Tony Stark (Robert Downey Jr.) that divides Earth's Mightiest Heroes down the middle.
So with this in mind, the question regarding FIFA 18 is how much of a big leap it is compared to its predecessor and sadly while modes like Battle Squads this year are great additions, the gameplay related improvements are rather minor this year.
It's fantastically intense stuff, as are most of the battle sequences in the film, including an edge - of - your - seat showdown between three American tanks and the bigger, much stronger German Tiger tank.
Wakanda, again, would be the best bet — big battle scenes from the trailer would indicate as much — but there was nary a clue, nor a tease at that being the case in Black Panther.
Even Wayne's dreams are big budget, which exist to feed the audience until the big battle scene, since there isn't much else for Batman to do before the fight.
As Thorin and his fellow dwarves prepare for battle against the men of Lake - town and Thranduil's (Lee Pace) elven army, Gandalf (Ian McKellen) escapes from Dol Guldur just in time to warn them of a much bigger threat: Azog the Defiler is marching upon Erebor with a battalion of orcs to seize the stronghold, and they'll need to put aside their differences and fight alongside each other in order to stop them.
The 11th issue of Weekly Shonen Jump had teased a «final mission climax» and «conclusion of the fated battle» in this issue, which had been read as a final chapter, but the surprise turned out to be much bigger.
Effectively, what DeFiore has described — again, these are not his words but mine — is a sort of PR battle that may not be going too well for agents at this point, much as it's not going so well, necessarily, for big publishers.
The most amazing thing is that my super-sensitive dog is totally unaffected by the smell of the oils, so it's really easy to apply without a big battle, and I feel so much better knowing I am using natural oils rather than dangerous pesticides on my Boo Boo.
Actually thinking back on this game it was more like playing a tech demo with a couple of things to do thrown in but ends up feeling like the same things are just being repeated on the planets and the big battles in space never happened just saw the same large ship sitting pretty much doing nothing every time I jumped to another system.
With those weapons of, er, light destruction, you'll simply go from area to area battling small groups of the same enemy grunts over and over, with the occasional big guy thrown in for good measure, although he doesn't really add much of a dynamic to the combat.
The release of Grand Theft Auto is huge for gamers because it represents the pinnacle of next - gen gaming, its huge for Take - Two because it is expected to earn them a much needed $ 400 million in the first week, and is huge for Microsoft and Sony because it's the next big battle in the console war.
It's planning to be the biggest battle royale game yet, capable of whoppingly huge 400 - player matches, though we haven't yet seen much of Mavericks.
Despite having all the groundwork for a battle of titans, the final chapter is one big anti climax, and pretty much ruins a great basis for a story and turns it into a wishy washy mess.
For them, Battle Mode is the biggest change, so the decision hinges on how much you want those multiplayer experiences.
Much of the game sets you out on missions — befitting to its portable nature — consisting of bigger missions and side missions including battles that are necessary to advance the plot.
There is a limit to how much you can use this ability in any given battle, and as a result the challenge stays alive while making the player more willing to attempt big plays.
The new Battle Pass launches alongside todays big update which includes 60 FPS for all consoles, a new orchestral score (which is terrific), a bunch of new building mechanics and much more including a Hoverboard for Save the World.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But one of the biggest gripes has been the lack of space battles in DICE's upcoming game, a much beloved aspect of Battlefront II.
Unless you have a big affinity for Japanese robots fighting in big battles, then you're not going to find much good here.
Boss battles are present here but aren't so much the big spectacle that Dark Souls or Bloodborne has them shown to be.
One of the biggest improvements I noticed from the first game to this one is that the regular shooting now feels more refined making regular battles nearly as much fun as the slow - mo ballets of death.
Fortress Assaults are very much reminiscent of battles that I've seen in The Lord of the Rings feature films and the map definitely is bigger than the last game.
In a big boss battle, I fired many clips of ammo into them without so much as a flinch to know my shots has connected.
The lack of any kind of multiplayer is a big letdown and having to battle only AI opponents in arenas that are much too is just not that much fun.
Playing with this thought it would be more like the famous battle on Hoth from Star Wars meets The Mist, given that the big four legged monster in Titanfall looks very much like an AT - AT.
On the surface, with the chaotic combat the fighting looks very much along the lines of Nintendo's Super Smash Bros. series, though PlayStation All - Stars Battle Royale doesn't require you to send your opponents flying off the screen to win; instead each character has three super moves that you must use to defeat your opponents, with higher level ones being flashier and more effective, for instance Raiden will transform all of his opponents into cardboard boxes, Dante will shift into his devastating devil incarnation and Big Daddy will flood the stage, slowing down his opponents.
So with this in mind, the question regarding FIFA 18 is how much of a big leap it is compared to its predecessor and sadly while modes like Battle Squads this year are great additions, the gameplay related improvements are rather minor this year.
I'm a big fan of much of Cattle Call's work since the quirky PS2 sleeper Tsugunai: Atonement, so seeing the familiar color palette and simple but intriguing battle system also had me smiling throughout.
The Mass Effect 3 Omega DLC is pretty much one big battle as you descend further and further down into the space station «Omega» with familiar faces like Aria T'Loak who needs Shepard's help to reclaim the station.
Even bigger battles, with bipedal mech - like tanks, don't bring that much of a challenge, but one «boss» - like character, a prince from a liberated country who becomes a Grand General, gives me fits.
He stated that «gaming has a much bigger opportunity than [a] two console battle,» and that creating great games is a critical part of that.
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