Sentences with phrase «much bigger enemy»

It is part of a much bigger enemy called a jabberwockee.
It is part of a much bigger enemy called a democrobot.

Not exact matches

Al Qaeda.and Islamic terrorist groups biggest enemy is not the US (as much as we would like to think of ourselves as that important) or even the Western World.
It ushered in a new covenant, a righteousness becuase he took on my unrighteousness that cost him his death in my place (so sin is a big deal), God loved me so much that despite the fact I was his enemy (and he saw me in that way) he pursued me to make me right with him!
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
Tennessee and Jacksonville may end up being much bigger threats on the field this season, but no matter what, the Colts will always be our most - hated enemy.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director of the Adam Smith Institute, added: «It seems to me that tobacco is at the coalface of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless attack by the enemies of freedom.»
Shooting is much harder because humanoids have a hitbox to the head the size of a pin needle however once you reach end game getting headshot on the «harder» enemies is nearly impossible not to do since they have massive big daddy heads and die in one shot.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The biggest complaint that I have for Operations is that many times players don't realize just how much access the enemy has to their spawn area.
«Enemy» (which shot first, but was released after) is dominated by Gyllenhaal, but he's only one part of «Prisoners,» a supporting turn in a cast full to overflowing with big - name much - acclaimed talent, including Hugh Jackman, Maria Bello, Terrence Howard, Viola Davis, Paul Dano, and Melissa Leo.
The occasion was a 1960 showing of William Wellman's 1931 The Public Enemy, which Macdonald defined as «James Cagney's picture,» adding, «Wellman uses Cagney with subtlety, keeping him in the background much of the time while secondary characters occupy the foreground... So it is all the more powerful when Cagney moves into the foreground at the big moments; our taste for this extraordinary actor has not been blunted by seeing too much of him.»
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
Students don't need much convincing that two of the biggest enemies of the truth are people whose job it is to sell us incomplete versions of the available facts, and the simple absence of accurate information.
But the children who have only known freedom would not carry that burden, and if their freedom wasn't challenged or undermined by white people — a big if — they could follow their dreams and never know how much it saps one's spirit and hope, for a human being to be seen, thought of, and treated like an animal, or a disposable piece of property, or simply as an enemy, judged as a threat or a failure on sight alone (like today; a white man's fear and loathing can get you shot like Trayvon Martin).
With those weapons of, er, light destruction, you'll simply go from area to area battling small groups of the same enemy grunts over and over, with the occasional big guy thrown in for good measure, although he doesn't really add much of a dynamic to the combat.
This can lead to some stupid glitches where your «team» ambles in front of guards who completely ignore them because you're in stealth mode on the other side of the map, but they are surprisingly decent at gunning down the enemy, though real players are still much more effective.The biggest issue is that your A.I. comrades won't gather up gold or paintings or other objectives of that ilk, leaving you to wander back and forth between the gold boxes and the escape car, for example.
For the Lambent the guide presents stats on how much health that enemy type has, what its threat level is, how big the Imulsion burst is and what weaponry and attacks it has.
The move from F - Zero to Super Mario Kart — with all the power - ups, hazards, and differing enemy AI the latter entails — was a big one, despite the shared use of the SNES console's Mode 7 graphics technology, Konno admitting that the shift down to much smaller environments especially «seemed a huge challenge».
It's not just people who you can recruit though as animals also play a big part in the fight for freedom with the much talked about Boomer the dog being a trusty sidekick that can not only take out an enemy but can loot them for weapons too.
Much like your typical RPG, elements play a big role in Metronomicon: Slay the Dance Floor — you'll always want to make sure you're dishing out attacks enemies are weak too in order to inflict maximum damage.
So much wrong with this industry when they complain about used games, and give exclusive content to their biggest enemy in that department.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
overall: 6 Naughty Bear could have been so much more, it's unique and fun to play but ultimately its myriad of flaws and lack of variety are its biggest enemy.
The AI is very good, with enemies tracking players for a good amount of time, and trying to overpower players as often as possible, taking advantage of their much bigger numbers.
A shared - world shooter much like Destiny, the game prides itself on using acquired weapons to defeat bigger enemies in the hopes of obtaining better weapons and improvements for your exo - suit.
Some might fall off because of the amount of grinding you might need to do, and some might even be put off by the amount of enemies you encounter just going from point a. to point b. but if you are a fan of games like these you know that these things are just a small part of a much bigger picture and that picture is so well worth it when it all comes down to it.
I have to say, as much as I liked and like menu - driven combat, the trailer does look absolutely beautiful — both the big, gargantuan demon - cow looking enemies and the soldiers have a whole lot of character to them, and the action is phenomenal.
No one really expected Splatoon, a third - person shooter about splattering your enemies with paint and capturing as much territory as possible, to be a big success, but here we are two years later, waiting for the highly anticipated sequel.
Walking through enemies like it's no big deal isn't why Alan Wake was so much fun.
Action shooter / slasher title Sairento VR just received a big update from developers Mixed Realms including new locations, a new enemy, AI tweaks and a much - requested feature — brutal, bloody enemy dismemberment.
The general rule of thumb is the bigger the enemy, the more of a bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.
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