Many consumers tend to underutilize their point and mile rewards, which is one reason for why banks can offer
much bigger incentives.
Apparently, it also escapes his notice that women have
a much bigger incentive to prevent pregnancies they don't want SINCE THEY ARE THE ONLY ONES WHO GET PREGNANT.
Not exact matches
Now that the plan has gone
bigger — with 3,000 Indiana jobs by 2023 — the overall financial
incentives from the state are expected to be worth as
much as nearly $ 34,000 per worker hired.
The only solution, then, would be to create strong
incentives for the
big banks to get smaller and never again grow that
much.
Trade is a great driver of productivity, and so the risk of growing protectionism concerns me.15 More open trade with the United States and Mexico in the 1990s gave Canadian firms access to
much bigger markets and therefore greater
incentives to invest — in both physical and human capital.16 Disrupting supply chains and reducing
incentives to compete will not create more jobs and income in the long run.
In my opinion, not
much at the present time, given the
incentives that drive
Big Food and some food service directors into each other's arms, as well as the food industry's influence over the SNA and Congress.
The
biggest issue I had was that the game never really gave
much incentive (outside of I suppose achievement points) to continue through.
There remains, however, a
big rump of schools which remain conventional local authority schools - particularly in the primary phase of education, where the cash
incentives to convert were
much weaker.
No wonder they're promoting the 2.7 so
much, a cheap engine like that makes those
big $ 10k
incentives a lot more sustainable.
While that may be an
incentive for manufacturers to stop putting
much effort into regular tablets, especially high - end ones,
big companies like Samsung and Apple continue to dedicate resources to the segment.
There really wasn't too
much to add... EXCEPT that I don't quite agree with his investment conclusion because I think he is leaving out one
big qualitative factor:
INCENTIVES.
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the
biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without
much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little
incentive for doing it again.
Plus, indie developers are creating amazing experiences for gamers at reasonable price points of $ 5 - $ 20 dollars, giving us even less
incentive to pay so
much (even
big publishers are getting in on the low end of the pricing scale, like Ubisoft \'s recent Child of Light).
Big gains could probably be made by putting
incentives in place to make new commercial and residential buildings
much more energy efficient than they are now, and by also encouraging the retrofit of older buildings.
As a result, makers and dealers have lost
much of the desperation that drove
big incentives a couple of years ago.