Not exact matches
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that
much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the
cell -
shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
They also do not have many specialized retinal
cells which distinguish colours; they see black, white, various
shades of gray, and perhaps some colour, but not nearly as
much as primates, including humans, can.
Pretty
much expect The Wind Waker HD lighting but without the
cell shading
I think the art style is what hurt Code Name Steam the most, probably would have sold 4x as
much if they went with a
cell shaded anime art style like Valkeria Chronicles instead of chasing the american comic book audience that doesn't exist and doesn't look good at such a low resolution.
Seriously though, how
much more can you make the excellent
cell -
shaded graphics of Borderlands look «HD» or «new - gen»!
The
cell shaded visuals looked amazing, and the new locations give the world of Pandora a
much more vibrant feel than the plain desert locations from the original.
On the studio website they talk about how they actually used classic techniques when creating
much of the animation, hand drawn and
cell shaded.
See,
cell -
shading has evolved too, and I very
much doubt you've seen what Guilty Gear Xrd, Marvel vs. Capcom 3, or Champions Online was using.
Shade can reduce a solar panel's power output is reduced by
much more than you might expect:
shading just one out of 36
cells in a small solar module can reduce power output by over 75 %!