Not exact matches
The settings give users a chance to tell the social network they want it to stop using as
much of their data as before — but the way the interface is
designed makes it
clear that Facebook wants people to give it as many permissions as possible.
It's
designed to give a
clear picture of how
much cash a company can generate after outlays or maintaining or expanding the business.
again, the Fall (Gen. 3) makes it
clear that we have done this to ourselves, and «tending the garden» is going to be
much more difficult than it was originally
designed to be.
Clear foil lets you produce labels with a high degree of resistance to water, chemicals, cleaning solutions, UV and other harsh environmental factors in addition to a
much more professional
design.
After having done a lot more research and learning so
much from attending some breastfeeding courses
designed for lactation consultants and related therapists it is
clear to me that my son was not attaching properly.
The MoD's submarine initial gate parliamentary report published last week stated: «It is
clear from work to date that the cost of the missile compartment will be minimised by keeping as
much of the
design as possible common with the US.
«The
design they used for this paper was
much clearer,» he says.
S. 697, meanwhile,
cleared a key Senate committee on a 15 - 5 bipartisan vote this past May, following a series of amendments
designed to win over Democrats who worried that the bill favored industry interests and took too
much power from state regulators.
Gently treat old injuries, traumas and scar tissue to
clear the core emotional issues and fears with myofascial release, craniosacral therapy, acupuncture, hand analysis, human
design and
much more.
Their good humor, simple
design, and
clear marketing has grown their audience to preposterous lengths —
much like many of the beards on the site.
I feel people care a little too
much about «doing anything» in games these days, I feel it has made developers lose a
clear objective in game
design.
Amazingly, both are the original sites that Wiseau hastily created in promotion of the room — that
much is
clear by the incredibly basic and bombastic
design of the sites, as well as the odd flaming picture titled «Shame On You» linking to a horrendously edited video of behind - the - scenes footage of the Room.
With its
design and themes, that
much was probably inevitable, which makes one wonder how Shyamalan got a greenlight and reported $ 6 million budget to begin with and how this then
cleared the way for him to direct his Sixth Sense script with a $ 40 M budget.
Give them as
much detail as possible, and walk them through every step of your typical eLearning
design and development process, so that they can get a
clear idea of how you would handle their eLearning projects.
The strategy is becoming all too
clear — ignore poverty, blame the effects of poverty on teachers, maintain the public perception of failing teachers and schools with an A-F formula that is
designed to rank order students so that the bottom 33 percent will always exist (no matter how
much achievement gains are made), use it to designate teachers and schools with low grades, then create a red herring for an impatient public by offering a placebo known as charter schools and school choice to appease them.
George Noell, a Louisiana State University researcher who
designed Louisiana's new evaluation system, said he is pleased that some of the lowest - performing programs are making improvements, although «across the whole spectrum, it's not as
clear the data have helped people as
much as I hoped.»
This time, however, the Times»
design and the use of data also generated a strong surge of disagreement, including objections from the researchers who generated the underlying data, other educators, and data visualization experts who thought the presentation could have been made
much clearer and more accurate.
I made it
clear that both of these concerns illustrate not only the need for a thoughtfully
designed evaluation system, but also the need to expend at least as
much energy in ensuring that the system is implemented well.
The first line on the Monroney window sticker for the 2017 Buick Envision FWD Essence is «
design and engineering led by Buick in the United States of America,» a
clear indicator that Buick's marketing folks understand that the crossover's «Made in China» status is liable to raise objections with some potential customers before they so
much as take it for a test drive.
The elegantly pure
design with galvanised surrounds and Burmester ® logos on selected loudspeakers make it
clear that the exclusive appeal of the Burmester ® High - End Surround Sound System is as
much about the visual as it is the audio.
The elegantly pure
design with galvanised surrounds and Burmester ® logos on selected loudspeakers make it
clear that the appeal of this surround sound system is as
much about the visual as it is the audio.
Just in case you want even more carbon fiber, the newly
designed front spoiler is finished in
clear carbon fiber too,
much more aggressive looking compared to the regular Aventador it is ready to attack just about anything this car might encounter on the open road... or on the track.
An elegantly complex
design, the two - mode system also allows for more proliferate packaging via compact and powerful electric motors
designed to fit within a conventional automatic transmission space — a
clear efficiency advantage compared with today's typical single - mode systems that rely on
much larger electric motors.
For Lincoln's part, it says that this concept shows a «strong indication» of a production sedan that will debut next year, so it isn't
clear how
much of this
design will carry over.
Honda aren't saying that the NSX Concept is the final deal for a production NSX — that's thought to be as
much as three years away — put it's a
clear display of intent both in terms of
design and conception.
Whether it was too
much southern Australian drawl or just system intolerance to a wider range of spoken inflection, we needed to be AB - SO - LOOT - LEE
CLEAR with our spoken commands — far more than most voice - recognition systems we've used — making it overly distracting and undermining the safety advantage hands - free systems were
designed to offer in the first place.
That new
design also plays into a
much clearer center console is a lot cleaner.
However there is
much to this novel that is not
clear, I believe by
design.
It offers better battery life, a killer display,
clearer phone calls, and a
much less bulky
design — easily worth the $ 50 difference.
As the «first impression» aspect of the marketplace process, the sharper,
clearer visuals will enable book
designs to have that
much more of an impact on potential readers in convincing them to pull the trigger and make the purchase.
For many, quad - core power will be useful for playing high bit - rate 1080p video (the experiential benefits of which will become
much clearer when higher res tablet screens arrive) and games
designed with the Kal - el chip in mind.
By
design, they're simpler device made for the singular purpose of reading — and they have advantages too, such as batteries that last weeks rather than hours, and
much -
clearer legibility in direct sunlight.
Users can draw, sketch,
design or produce slick documents on a
much larger 10.1 «crystal
clear screen.
It's a problem, because Capcom has made it very
clear that SFV is
designed to be a
much more accessible game,
designed to grow the community and grab a chunk of that lucrative eSports market.
On foot in giant mech robots referred to as Skells (the latter unlocked
much later on) you will cover a ton of alien ground as you
clear dangerous native lifeforms (referred to as indigens and tyrants), set up data probes to expand BLADE's information systems and complete quests of varying
designs — menial requests from NLA citizens, military orders from BLADE, and unmarked encounters in the wild during your travels.
Perhaps most impressive is that you can zoom the screen out to see the entire level, which not only helps you get a
much clearer idea of how to approach the level but it's (surprisingly) still playable from this due to areas that are clearly delineated from each other due to smart graphic
design, and objects within those areas just as clearly separated from each other.
It's
clear that the company have pretty
much ripped off the
design rather than creating their own unique take.
I don't mean to be condescending when I say that the post title is approporiate - it is the «basics» of FPS encounter
design and I don't think experienced designers will learn
much, but it's short and
clear and concise - so a useful reference even for the old pros, because so many people have now written books hundreds of pages long that can barely get to the points Steve makes in 4 paragraphs.
The level
designs are
much more varied and interesting, and you get screen -
clearing bombs, too.
Much of my work as a monetization
design consultant is about UI / UX
design that makes purchasing
clear, present and rewarding for the player.
It's
clear to see how
much effort its developer has put into every aspect of this game's
design: the weapons, vehicles, characters and levels, all look and sound incredible as you'd expect.
Much of the framework to the
design still stays true in Far Cry 5, but it's
clear that the teams at Ubisoft have learned to break free from those established conventions.
Slotting the Nintendo Switch into and out of the dock is easy and,
much to our approval, seems to be
designed so that screen scratches are not an issue, with the dock port securely holding the Switch well
clear of the dock's interior walls.
Finally, the gameplay and combat
design is worse and though it can be hard to notice upon multiple playthroughs it becomes
much clearer how
much worse Uncharted 3 plays than Uncharted 2.
Originally placed into tight
designs and forms, the weight of the labels cause the forms to shift and settle into the
clear boxes,
much as the human body relaxes as it ages.
If this dreamlike tableau isn't really animated — it isn't
clear who's being killed and by whom — this is art that's
designed to resonate in the mind as
much as the eye: a sumptuous magic realism for the digital age, with a random, search - engine - like connection - making rendered in oil painting that delights with the sheer richness of its surfaces.
After marinating in the exhibition for a few moments, it's
clear that this wielding of «required» knowledge to the viewer and almost immediately relinquishing it from them is very
much by
design.
That
much was certainly
clear from a lecture at Savannah College of Art and
Design's 2013 deFINE Art conference.
But looking back at how
much Brad Pitt and Make It Right have accomplished, at how many terrific architects have applied how
much great technology, it becomes
clear that the man has had a consistent vision about
design and architecture.
The only serious difference between F3 and a Gaussian is that F3 cuts off at its
design frequency
much more sharply than a Gaussian when
clear of the ends.