Sentences with phrase «much content close»

When people are presented with too much content close together, it makes it difficult for them to focus.

Not exact matches

As the network seems poised for change — recently, LinkedIn announced that it will soon allow anyone to publish content on its platform (much as LinkedIn Influencers do now)-- I talked with David Gowel, CEO at RockTech, and author of The Power in a Link: Open Doors, Close Deals, and Change the Way You Do Business Using LinkedIn.
Nobody, not Apple, Google, HBO or Amazon, comes close to offering access to as much content for the same price.
But in an age when closing the sale matters just as much as opening it, we have to consider how sales engagement tools at the content and communication level is paramount.
The second occurs in Ephesians, much of which is so close to Colossians in content and in vocabulary as to indicate that the author of Ephesians, whether Paul or someone else, was producing a revised version of the earlier epistle.
I prefer to have my baby boy close to me, that way he stays content, I can easily respond to his needs, and I can smell and kiss him as much as I want!
It's made life so much easier as I have younger children, my babies are always close and content making for a happy parent, baby and siblings.
Plus, most babies are super content while being worn because they get the close contact they crave (and need) so much.
I realized that a smaller percentage of my pilots» dreamlets, about 10 to 15 percent, were much closer in content to a classic NDE.»
I've been extremely busy trying to close out the year for The Line by K, so I haven't had much time to create blog content or share photos.
This course delivers my BEST and most PREMIUM content (4 hours of video and 15 worksheeets) on topics such as building attraction, presentation, escalating conversation, closing the deal, and MUCH more.
In his excellent talk on user cohorts, Hub People CEO Michael O'Sullivan revealed that women registered much higher rates of engagement on the platform's «content» than men — seeing close to 60 % engagement on the platform's blogs, and 35 % on other forms of media.
On the other hand it has a fresh story, great characters that you care for, an exceptional battle system and so much content that will keep you close to it for days.
In terms of content, the number of islands in the game may not be nearly as high as it could be in something like Wind Waker, for example, but it's perfectly acceptable for the price and actually is closer to something like Phantom Hourglass, also a handheld title but one that sold for much more.
While there is much to be said for Microsoft's closed - system approach to Xbox LIVE, including enhanced security, the costs of operating on the platform are a factor for content creators.
While my coverage collection effort has come to a close, there are still quite a few pieces yet to come, so keep an eye out for much more exclusive content from San Diego Comic Con 2011.
They pay much closer attention to the sequence and coherence of the content a child receives in the early grades.
They will help hold students accountable for paying close attention to the videos so that much more content is learned and absorbed.
Despite arguments that PBL focuses only on completing a project or takes too much time to implement, research indicates that the method shows a positive effect on student content knowledge and closing achievement gaps.
And the closed learning systems of which Zuckerberg et al are so enthusiastic about give adults far too much opportunity to limit the content of what kids are exposed to — one reason why fans of religious education, including Secretary of Education, Betsy DeVos, are all over this trend.
But since it's closer to a mature title for content, that would put it closer to the right audience, but it also a much smaller one.
Others argued that content for children was too close in nature to video games, calling into question how much genuine learning and reading improvement could be made in that format.
It may be hard to believe, but school libraries are in almost as much danger of closing due to lack of funds as public libraries, even in the era of digital subscription content providers and Bring Your Own Device compatibility.
txtr brings us closer to users we could not reach before, and this move will definitely introduce the ebook and our digital content to a much larger audience,» adds Digital Director Karen Westman Hertz from Gyldendal.
Most of the time people need assistance with meeting deadlines that are looming much closer than they anticipated and simply need someone to help them with revisions or slight custom content creation.
That puts it close to the pixel density of the iPhone 4S, but obviously spread on a larger canvas, so offers much greater potential for displaying content, especially rich multimedia.
One of the benefits of my previous job is that it brought me much closer to the content startup community.
Digital content offers patrons a much closer experience to content.
Both are essentially designed as closed system devices and, as such, you can bet that they're designed to run their respective content with much aplomb.
One of the main benefits associated with wet cat food is that the average moisture content is 78 % — this is much closer to the texture and moisture content of wild prey than the average dry kibble.
While you'd need to spend close to $ 1,000 just to earn enough GameStop Rewards points to get a small downloadable content item, a travel rewards card can get you to E3 or the championship round of your favorite E-Sports league much faster.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It helps that, as of writing, there's not really much else on the PlayStation 4 that even comes close to this level of content.
There are major distances between save spots and I found myself repeating way too much content after closing the game and coming back later.
We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60.
In terms of sheer content, it is much closer to Majora's Mask than it is to Twilight Princess or Ocarina of Time, meaning it contains a mere four dungeons, putting its focus — therefore — on the wonderful extra content.
After much thought and reflection, we decided to close down the program and make all of the incentive content available to anyone who preorders Deus Ex: Mankind Divided or purchases a Day 1 edition of the game.
There's not much there at the present time, but the closer we come to the release of both the Wii U and Zombie U, more content is sure to come.
If you were to calculate a change in atmospheric heat content, that would be closer to your suggestion, and while I don't think it would look much different, it is not the same metric.
Water vapor on the other hand is a much more potent climate driver since there is a much larger content with a large variation, from under one percent (10,000 ppm) to close to 10 percent (100,000 ppm).
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It has closed down servers despite the presence of much legitimate content on them.
This makes finding content much easier, and allows users to do all kinds of clever things with their Fire TV remote, such as dim smart lighting, close shades, and order pizza using the Domino's Pizza Alexa skill.
This will include things such as opening and closing apps, open various content, play music, smart home controls and much more.
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