Sentences with phrase «much control over the game»

The second way the devs are choosing to allow the player as much control over the game as possible is by giving them plenty of options to control and view the game.

Not exact matches

So I guess it's up to them then, but I will support Arsenal and go to the games as much as I want, I don't agree with Kroenke or his disgusting channel - but I sure as hell won't feel guilty for something I have nothing to do with and no control over.
Refs should n`t loose that much of control over a game that players need to step up and go hurt an opponent to pay it back....
When you have players like Toure and Aguero the opponent will not even think about attacking you as much because they would rather defend which essentially hands City control over the majority of games they play.
Indeed, it was only their control over the game in the first half that allowed Mauricio Pochettino's side to escape with the three points, with young attacking duo Harry Kane and Andros Townsend proving to be too much for an inexperienced home defence to deal with during the first period.
if you watch arsenal place I see so much space and no runs no runs at all only when in the box if you watch Leicester they are always makeing runs all over the place that's how you score goals against a team like Southampton they controlled the game it was not unlucky just like chelsea can do control the game and won arsenal players don't believe they can win the title the players in that team play without heart you know why because Im sure wenger tells them becareful we don't need anymore Injurys what kind of mentality is that also I will pick out Ramsey he is playing like a player who is leaveing the club he and flamini just don't work Ramsey is not playing good at all wenger can blame make excuses but truth is he is the manager he make the tactics and he gets it wrong all the time giroud has no pace none bench him against some teams and play pure pace make runs ox Walcott but they don't Walcott has lost it his pace has gone its clear or he fears I jury how if a player is fit put your all in forget injury if you get Injured then so be it but if your fit and your Walcott run put yourself about wenger should leave because he.
A different game emerged from one Atletico had so much control over as Leicester rediscovered their belief and Mahrez bent a free - kick just over.
The spring game was an opportunity for him to show fans how much control he has over the offense.
He looks in complete control of the game when he's playing, is always looking to play a forward pass rather than just ticking the game over and he's looking much stronger when on the ball.
Whereas today you have a soldier using a joystick to manipulate a robot much like a video game, what's next are a few pieces of autonomy that enable the robot to take over some of its own navigation, like cruise control.
A unified system across Xbox Live and all of your games allows for you to have much more control over who you play with while giving you new and exciting ways to get even more involved in your community.
In summary, I believe the game could've been more than just a little trip runner with the fanciness of a sci - fi setting; there's so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players control over their game.
The game is more exciting, and I have much more control over the ebb and flow of combat.
In a randomized - control experiment, community - college students were assigned to one of three conditions: to play the video game Civilization for as much as 15 hours over five weeks, to play Call of Duty for as much as 15 hours over five weeks, or to play no game.
But already the internets» crybabies have descended to create some sort of minor controversy over Rocksteady / Warner Brothers» decision to take the much publicised Catwoman sections of the game and only allow free access to them for those who buy the game new; the preowned masses having to pay for the privilege of controlling the be-goggled Ms. Kyle.
There is a question as to how much control MS has over the Sunset game despite Insomniac owning the IP.
Splatoon's tutorial runs you through the basics of the game, teaching you how to traverse the game's environments while inking and taking over as much turf as possible, but it does so while forcing motion - controlled aiming on you.
Disabling this gives you more control but makes the game much harder and a challenge for experienced gamers as it now requires you to adjust your land trajectory so you don't come down front first and go over your handlebars!
It controlled well enough, the bosses were fun, the bullet - time game system offered a degree of masterability that made the game much more enjoyable once I learned to use it skillfully, and the forgiving checkpoint system prevented me from having to replay the boring parts of the game over and over again.
It's still a perfectly agreeable, polished, tightly - controlled 6DOF shooter, if a little plagued by minor annoyances, and depending on how much you dig its acrobatics - or how much tolerance you have for playing the same game over and over with some of the rooms shuffled around - its raw combat mechanics could swing it all by themselves.
The action can take place in the air, on the seas, or underwater, and much like a real - time strategy game you will have control over many units at one time.
The game is more exciting, and I have much more control over the ebb and flow of combat.
It is this idea of how much control player has over the flow of the game and, to an extent, its narrative.
Screenshots and videos of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO» in nature where tweaked stats triumph over good gameplay and the player merely targets an enemy to attack, the controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
It's a turn - based strategy game at its core, but it gives the player third - person control over each individual unit, giving them a much more satisfying sense of influence than watching your units do their thing from far above could ever provide.
And even though the other characters are entirely controlled by the game, it still feels very much like a living, breathing population helmed by gamers the world over.
This is a very unforgiving game, and so you want as much control over it as possible.
When it first launched, The Legend of Zelda: Wind Waker wasn't taken seriously for its art direction, but it grew on critics so much over time that some say it's one of the greatest video games ever made because of characters» expressions, finely detailed environments, responsive controls, fluid combat action and puzzles.
just because you grew up with the original sonic games doesn't mean you get more say over what goes in the game than anyone else, heck to be honesst none of us has control over that no matter how much of a fan we are, that's sega's decision.Just think about it like this.
I believe the game could've been more than just a little trip runner with the fanciness of a sci - fi setting; there's so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players control over their game.
The gameplay of Arms is a bit unusual compared to other types of fighting games, giving players control over characters from a third - person point of view with a strong emphasis on agility and reflexes alone and without much if anything in the way of moves or combos.
Nintendo worried that their deal would give Sony too much creative control over their games and intellectual property (as later occurred with the Phillips CD - i), and were unwilling to share their success with an outside company.
There is a much more intimate bond with the characters of a well written video game than a movie, more like a book and players spend much longer with the characters that they control and develop over the course of a game.
Instead Chalice Dungeons are created based on which «holy chalice» the player finds along their journey through the game as well as what Miyazaki described as «the player's actions,» bringing to question exactly how much control the player will have over how Chalice Dungeons are created and how random they actually are.
Heck, fans of third party games and third party developers can rest easy too, they've got an alternative method of control that works generally much like an Xbox 360 / PS3 controller and lets them port games over more easily.
This particular game is an action platformer you will assume control over a runner who has obviously had way too much sugar in a short period of time and has decided to blow off all that excess energy by bolting through a multitude of stages while collecting gems.
I think Roger would argue that there are other factors we have more control over, which would be decisive and statistically detectable, such as whether to play the game in the first place (not so much settlement in vulnerable areas), or whether to incur damages of $ 10 or $ 1000 (build better dikes).
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