Not exact matches
The food tends to be
much more
creative than in a national chain like Applebee's or Red Lobster and they offer a unique
experience.
Along with these kinds of changes, and the growing popularity of autonomous driving, the consistent design of services and
experiences from within the car and beyond will become
much more important to car manufacturers — to a point where it will drive brand identity, said Nils Uellendahl, the Shanghai - based design director of BMW Group's (bmwyy) global
creative consultancy Designworks.
Another example was alluded to before: the fact that our world seems to have taken shape over a period of many billions of years, rather than having been created in essentially its present form a few thousand years ago, provides evidence against the view that the creation of our world required omnipotent coercive power; this fact is
much more consistent with the view that the divine
creative power is solely the power of persuasion, the kind of power we can
experience working in our own lives.
But it doesn't have to stay that way in our minds, and it is actually the transformation of our sight that is becoming spiritual,
much the way our Personality is a «personal reality», our Spirituality is the «spirit reality» of our interconnected perceptions, with the Sovereign consciousness of intelligent,
creative energy... a.k.a. God... The space contains the spirit, the spirit creates light - forms into time, and the light - forms become the the temples in which the
creative one occupies, to explore and recreate from the
experiences of exploration.
Infused with the Hartwigs» signature wit, tough love, and common sense, It Starts With Food is based on the latest scientific research and real - life
experience, and includes testimonials, a detailed shopping guide, a meal - planning template, a Meal Map with
creative, delicious recipes, and
much more.
I admire Rena so
much and thought it would be a good
experience for me to get out of the house and work around
creative people more regularly.
Lord and Miller have spoken about their Solo
experience in the past, always being thoroughly magnanimous about the process and the fall - out, so however
much of their original idea remains in Ron Howard's version, this
creative acknowledgment is a fitting end to the story.
The
much longer second piece is an interview of director Lester conducted in 1970 and published in 1977, speaking at length and in detail about his
creative processes and
experiences on the film in addition to touching on his other movies.
A visually
creative way to feed an audience vast amounts of information but it doesn't equate too
much of a cinematic
experience.
We ask so
much of the American student — and students worldwide — so it's our obligation to offer them a
creative outlet while they
experience their teen years.
Being outdoors provides a far wider range of multi-sensory
experiences than can be reproduced in the classroom, this gives
much fuel for poetry and descriptive prose and creates a deeper and more meaningful context to
creative works.
Find
creative writing activities about the immigrant
experience, historical time lines of the civil rights movement, slideshows of famous women suffragists, art activities for celebrating community helpers, lesson plans for learning more about wars and the soldiers who fight them, and
much more.
Some of the driving by some of the other drivers in other classes was very
creative — clearly some people haven't got very
much experience in the cars they're driving at this track.
In The Dynamics of Creation, Anthony Storr, the British psychiatrist, contends that an individual who «fears love almost as
much as he fears hatred» may turn to
creative activity not only out of an impulse to
experience aesthetic pleasure, or the delight of exercising an active mind, but also to defend himself against anxiety stimulated by conflicting demands for detachment and human contact.
After working many years with BioWare,
much of those being spent helping to design tools that writers use, I've gained a fair bit of
experience with understanding how
creative types, create.
Older, wiser, beardier... Kratos is back and while
much has changed about the god of war, many things have stayed the same as we discover this issue with our hands - on
experience and exclusive interview with
creative director Cory Barlog.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too
much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more
creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play
much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too
much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will
experience the more interesting aspects
Speaking of, the Toy Box in 2.0 lets you create interiors and join Toy Box levels together to create even bigger worlds, making for a
much deeper
creative experience than before.
Much of the boss fights and puzzles are presented in
creative ways, so the
experience isn't always bland.
«The video basically outlines what went on - as far as we know - on the
creative side of things for the (infamous) Brazilian comic, down to how
much experience the guys doing the comic had with the franchise, to how
much were they paid to do it, and a comic that never materialized using the same talent that - odds are - would've fared a little better.»
The women in her paintings are very
much a part of the
creative process; she is inspired by her friends, drawing on shared female
experience.
I also love connecting with design blogs (like
Creative Boom) because they offer me so
much inspiration and insights and I get the opportunity to share my own
experience with others.
Beginning with «This
Much We Know», a retrospective tour through Dundee's
creative and cultural history, the festival went from strength to strength and included the DIY synth, projector and smoke machine filled «Theatre of Noise» and «Wet Sounds» from Joel Cahn who transformed a public swimming pool into an underwater listening
experience.
Although I don't know how the hostess picks themes or manages to manage things, in my brief
experience with the blog, you are
much more likely to find a sensible and
creative discussion of how to actually address the issue (global warming, sustainability, and related matters of living well within our environment) on the family, local, or cultural levels than you are to find a large acrimonious debate among (often anonymous) people.
We now have tech for legal, legal for tech as well, but still not
much new and
creative legal - tech focused on Justice - user
experience.
If you're new to the area and don't have
much experience, you'll have to be a little more
creative.
A
much experienced and
creative minded person who will do full justice to the position of a Fashion Hairstylist with his / her original styling techniques.
«This is the perfect
creative resume for someone who does not have
much experience and is worried about filling the page,» says Mulvey.