Not exact matches
Are you aware that there is science behind how
much to sleep and when to wake up, but you don't want to dive
deep into this
stuff?
«As
much as I love them, nobody should be eating that
much deep - fried
stuff.»
Taken in isolation it may not mean
much — heat of the battle
stuff — but when we stitch together a series of events leading up to that I sense a
deeper problem.
It's a little larger and sits
deeper so you can fit
much more
stuff than before.
Based on the number of sponge boats, the number of divers, how long they go down, and how
deep they go — all that
stuff — we calculated once that if we interviewed every sponge diver about what they saw on the bottom, we'd learn as
much as if one of us nautical archaeologists swam for a year.
After organizing pretty
much all the closets in our apartment,
deep - cleaning the fridge and freezer, and folding diapers and all the baby
stuff, I thought I might distract myself from the baby
stuff and bake something good just for the sake that I love baking.
My stomach can't typically tolerate
stuff that's too greasy, so too
much time on the
deep - fryer feels heavy + gross.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more
deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that
much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice
stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Bethesda (skyrim), rockstar (GTA), Konami (metal gear), cd projekt red (witcher), square Enix (final fantasy and kingdom hearts, they stopped after deus ex), ea (solely, and solely because of Titanfall their other games suck), losing warner bros (no arkham knight, but maybe scribblenauts stays), losing ubisoft (except for small
stuff like child of light), bit of activision (no destiny), 2k (their sports), capcom (no exclusive like dead rising or
deep down), valve (half life and left for dead), no irrational games (bioshock), pretty
much no blizzard (Diablo), the list definitely goes on.
She has too often been mixed in with the annoying Indie filmmakers who make boring realist movies about friends and money and «
stuff,» when in fact she is achieving something
much deeper, more sincere.
Though the
stuff they're saying about a «
deeper, darker, newer storyline»... eh... if they're changing it up that
much, is it still the same game?
It's not a truly profound story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too
much, but by shooter standards this is some
deep stuff, making Binary Domain's story its greatest asset and worthy of your time.
That said, this is an excellent look at some basic... theories about...
stuff (I can't go any
deeper than that or I'll end up spoiling Infinite for you myself) behind the ending and
much of the campaign of BioShock Infinite.
That's pretty
much all there is to it, so if you're after the
deep and meaningful
stuff here, you're in the wrong place.
Although it's
deep and complex, Nintendo knows how to design an interface that works, so making
stuff is as
much fun as playing.
But the partnership goes
much deeper than simply
stuffing one of Intel's chips inside a Tag Heuer designed body.
(wonder what kind of mold lives inside the wall there) The sad excuse for a medicine cabinet / 3 panel mirror is only about 2 inches
deep and all three «shelves» in it sag so
much that
stuff falls out of the cabinet.
It's such a
deep farm sink that just holds so
much stuff.