Not exact matches
The first description points to a level
of mental functioning in which bodily experience is merely registered without
much enhancement
of the mental pole in the occasions other than perhaps a general
feeling tone; the second points to an habitual form
of bodily unity; and only the third suggests a flight from environmental obligations in the interest
of greater
depth of experience.
«49 Meland is convinced that intellectual and emotional sensitivity to culture, to its
depth significance, to its transcendent qualities and
felt reality can bring one to the realities
of faith, to the meaning
of realities which can not be contained within merely rational structures, to realities which have not so
much to be defined as to be acknowledged.
Might not effect MC and CFC as
much due to their
much vaunted squad
depth but personally I don't think they can rest some
of their key players without
feeling the effects; thinking Costa, Fabregas, Cahill, Hazard, Toure, Silva, Kompany, Aguero — no one is gonna tell me there are equally good replacements for them.
I can remember as a child my father taking my to see Stoke City who always out sang the away teams and the passion flowed through to their players, what's happend to Arsenal, what was the quote from Roy Keane Our club is in a downfall last nights Ossian average Gibbs - plays like a winger bel - looked out
of his
depth Mert NOT GOOD ENOUGH Kos can't play both Cb on his own Le coq found wanting in possession Welbeck 4th choice Utd plays ever week for us, says it all Sanchez poor last night tries to do too
much Santii -
felt sorry for him, tried, kept getting pulled back and no movement in front
of him Ozil 1/2 things either he doesn't suit the premier or doesn't suit wenger approach GIroud not good enough no where near stevie wonder could see that And finally wenger 10 years ago ahead
of his time, now NO PASSION, NO TACTICS, NO FEAR FACTOR, = no job
This is a long list and I haven't gone into
much detail here as it requires
much more in
depth study, but it seems that leaky gut syndrome may be a root cause
of many problems and certainly requires deeper investigation if you
feel you may be suffering from it.
If you're not careful then it just becomes about swiping instead
of connecting, and it
feels like there is this endless stream
of merchandise to choose from instead
of viewing everyone as these individuals with so
much depth.
Gamora (Zoe Saldana: I Kill Giants, Live by Night) gets a meaty chunk
of story, too, though it might
feel that way only because she has not been a character explored in
much depth before, so there's lots to learn about her.
This series, created by Suzanne Martin and inspired by her own life, has a throwback
feel, with lots
of quick gags and not
much depth.
The film definitely tries to cover as
much ground as it can (It begins when Charlie is 5 in a London music hall and plows through the rest
of his life, ending shortly before his death in Vevey, Switzerland, on Christmas Day 1977, at the age
of 88) but in doing so abandons
depth and development — so
much so that the film inevitably
feels like a bunch
of glossy broad strokes.
The overall
feel of the single player was
much better than the original, in that there seems to be a lot more
depth.
It
feels much more modern than its predecessors, and though it lacks the
depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
The gameplay has some
much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story lacks the
depth and resonance
of some
of Paper Mario's earlier games, causing it to
feel as two dimensional as its main character.
There isn't
much in the way
of depth or originality in Pluto Nash, as it
feels mostly like a less - inspired rip - off
of Total Recall.
But unfortunately, the scripting is
much less successful, bouncing from incident to incident without
much momentum or purpose, and never really digging into its characters or its setting (it
feels like the novel's been faithfully put on screen beat - for - beat, but at the expense
of any
depth).
Sure, an S - Class is likely a better car to live with everyday over the long run due to its
depth of engineering and plethora
of technology, but if I wrote the check for the Benz, I'd have an underlying
feeling that the Jaguar would have been the
much more exciting and emotional experience.
Its engine, in comparison to Aston's old V12, also
felt one - dimensional, the noise lacked the
depth and its sudden delivery
of torque was way too
much for the rear axle to cope with alone.
It drives
much like a regular Fortwo and we found performance around town to be more than ample; only out on M - ways and faster roads did we
feel it
felt out
of its
depth.
- Link doesn't have
much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have
much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player
feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless
of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element
of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more
depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold
much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
A lot
of this is very
much the same as before, but given an extra layer
of depth with the addition
of class abilities that make each character class
feel a bit different.
The new knockout physics
feels great and the
depth of the roster is fantastic, but these two aspects don't bring
much longevity to the title.
The motion capture and overall facial movements in MKX add
much more
depth to the overall
feel of the action and drama in the story mode.
One
of the main comments that I always made about the Nintendo 64 original is how
much Hyrule
feels like it is a set world, with actual
depth, and height.
The game just
feels like a generic card game, I mean in some respects I enjoyed the rage mini-card game a hell
of a lot better, sure it was simpler and lacked as
much depth as the current Yu - Gi - Oh!
Clubs are available to purchase with in - game cash and adds a level
of depth to the experience, and the ability to invite other players to your house is quite cool and
feels very
much like a PlayStation Home experience.
In the intervening quarter century,
of course, game worlds have gained a breadth and
depth almost beyond comprehension by comparison, and calling an SNES game «immersive» now might seem like a stretch, but Secret
of Mana's world
feels very
much like a real place to me even today.
It is a great game, one that has so
much depth to it that I found it so easy to get lost with side missions that I
felt I wasn't ever going to make it to the end
of the core story.
I Am Setsuna is a fine short little experience that brings back nostalgic
feelings for the 16 - bit era
of role playing games, but doesn't do
much to explore the twenty years
of depth since then.
Series veterans might be surprised to find that the jump back 100 years hasn't changed the weapon setup too
much — there are automatic rifles, useful pistols, a couple
of brilliantly powerful shotguns — and it takes a little to get used to them, but not so
much that you'll
feel out
of depth.
The predecessor Siegecraft Defender was a
much more traditional game in the tower defence genre, but Blowfish Studios» Siegecraft Commander
feels like a very natural, although unique, evolution, and for a concept that seems very simple at face value, packs a surprising amount
of depth and strategy to its gameplay.
Many people
feel that Gaia «s less original, more linear gameplay made it a letdown, but the more in -
depth gameplay engine and far less repetitive structure make it a
much more solid title, and one
of the best Zelda clones on SNES.
As a result, sitting in a room with a large group
of people all
much more prepared for the gaming experience we were about to share made me
feel out
of my
depth and I worried I was about to be more
of an annoying hindrance than any kind
of help.
Although he disliked the term «abstraction», finding it smacked too
much of geometry and rational thought, Hoyland was a life - long proponent
of non-figurative imagery, in which he saw «the potential for the most advanced
depth of feeling and meaning».
You can go as deep as you wish to; as a Wheat Ridge car owner, you can get to know each company in as
much depth as you
feel necessary to get comfortable with the idea
of using them for your car insurance needs.
When you have a list
of just a handful
of top companies to zero in on, it will be
much easier for you to get more into
depth in your study and really come out
feeling like you know which provider represents the best fit for you.
While you'll have to head to our full Samsung Galaxy Gear Review to see our in -
depth judgement
of this smartwatch, this
much is true: not having to pull the Galaxy Note 3 from your pocket every time you get an email is a big improvement over past generations — especially if you're the sort
of person that can't deny the draw
of the beast but
feel awkward having it make an appearance on the subway.
The hemp oil makes the paint so soft — my pictures really aren't doing this dresser justice — it has so
much depth in person, and because it actually soaks into the wood, I
feel it's more durable than just a coat
of wax on the top.