Sentences with phrase «much depth of feeling»

Not exact matches

The first description points to a level of mental functioning in which bodily experience is merely registered without much enhancement of the mental pole in the occasions other than perhaps a general feeling tone; the second points to an habitual form of bodily unity; and only the third suggests a flight from environmental obligations in the interest of greater depth of experience.
«49 Meland is convinced that intellectual and emotional sensitivity to culture, to its depth significance, to its transcendent qualities and felt reality can bring one to the realities of faith, to the meaning of realities which can not be contained within merely rational structures, to realities which have not so much to be defined as to be acknowledged.
Might not effect MC and CFC as much due to their much vaunted squad depth but personally I don't think they can rest some of their key players without feeling the effects; thinking Costa, Fabregas, Cahill, Hazard, Toure, Silva, Kompany, Aguero — no one is gonna tell me there are equally good replacements for them.
I can remember as a child my father taking my to see Stoke City who always out sang the away teams and the passion flowed through to their players, what's happend to Arsenal, what was the quote from Roy Keane Our club is in a downfall last nights Ossian average Gibbs - plays like a winger bel - looked out of his depth Mert NOT GOOD ENOUGH Kos can't play both Cb on his own Le coq found wanting in possession Welbeck 4th choice Utd plays ever week for us, says it all Sanchez poor last night tries to do too much Santii - felt sorry for him, tried, kept getting pulled back and no movement in front of him Ozil 1/2 things either he doesn't suit the premier or doesn't suit wenger approach GIroud not good enough no where near stevie wonder could see that And finally wenger 10 years ago ahead of his time, now NO PASSION, NO TACTICS, NO FEAR FACTOR, = no job
This is a long list and I haven't gone into much detail here as it requires much more in depth study, but it seems that leaky gut syndrome may be a root cause of many problems and certainly requires deeper investigation if you feel you may be suffering from it.
If you're not careful then it just becomes about swiping instead of connecting, and it feels like there is this endless stream of merchandise to choose from instead of viewing everyone as these individuals with so much depth.
Gamora (Zoe Saldana: I Kill Giants, Live by Night) gets a meaty chunk of story, too, though it might feel that way only because she has not been a character explored in much depth before, so there's lots to learn about her.
This series, created by Suzanne Martin and inspired by her own life, has a throwback feel, with lots of quick gags and not much depth.
The film definitely tries to cover as much ground as it can (It begins when Charlie is 5 in a London music hall and plows through the rest of his life, ending shortly before his death in Vevey, Switzerland, on Christmas Day 1977, at the age of 88) but in doing so abandons depth and development — so much so that the film inevitably feels like a bunch of glossy broad strokes.
The overall feel of the single player was much better than the original, in that there seems to be a lot more depth.
It feels much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and play, and I found myself diving into the game's training mode and performing advanced offensive moves with ease.
The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story lacks the depth and resonance of some of Paper Mario's earlier games, causing it to feel as two dimensional as its main character.
There isn't much in the way of depth or originality in Pluto Nash, as it feels mostly like a less - inspired rip - off of Total Recall.
But unfortunately, the scripting is much less successful, bouncing from incident to incident without much momentum or purpose, and never really digging into its characters or its setting (it feels like the novel's been faithfully put on screen beat - for - beat, but at the expense of any depth).
Sure, an S - Class is likely a better car to live with everyday over the long run due to its depth of engineering and plethora of technology, but if I wrote the check for the Benz, I'd have an underlying feeling that the Jaguar would have been the much more exciting and emotional experience.
Its engine, in comparison to Aston's old V12, also felt one - dimensional, the noise lacked the depth and its sudden delivery of torque was way too much for the rear axle to cope with alone.
It drives much like a regular Fortwo and we found performance around town to be more than ample; only out on M - ways and faster roads did we feel it felt out of its depth.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
A lot of this is very much the same as before, but given an extra layer of depth with the addition of class abilities that make each character class feel a bit different.
The new knockout physics feels great and the depth of the roster is fantastic, but these two aspects don't bring much longevity to the title.
The motion capture and overall facial movements in MKX add much more depth to the overall feel of the action and drama in the story mode.
One of the main comments that I always made about the Nintendo 64 original is how much Hyrule feels like it is a set world, with actual depth, and height.
The game just feels like a generic card game, I mean in some respects I enjoyed the rage mini-card game a hell of a lot better, sure it was simpler and lacked as much depth as the current Yu - Gi - Oh!
Clubs are available to purchase with in - game cash and adds a level of depth to the experience, and the ability to invite other players to your house is quite cool and feels very much like a PlayStation Home experience.
In the intervening quarter century, of course, game worlds have gained a breadth and depth almost beyond comprehension by comparison, and calling an SNES game «immersive» now might seem like a stretch, but Secret of Mana's world feels very much like a real place to me even today.
It is a great game, one that has so much depth to it that I found it so easy to get lost with side missions that I felt I wasn't ever going to make it to the end of the core story.
I Am Setsuna is a fine short little experience that brings back nostalgic feelings for the 16 - bit era of role playing games, but doesn't do much to explore the twenty years of depth since then.
Series veterans might be surprised to find that the jump back 100 years hasn't changed the weapon setup too much — there are automatic rifles, useful pistols, a couple of brilliantly powerful shotguns — and it takes a little to get used to them, but not so much that you'll feel out of depth.
The predecessor Siegecraft Defender was a much more traditional game in the tower defence genre, but Blowfish Studios» Siegecraft Commander feels like a very natural, although unique, evolution, and for a concept that seems very simple at face value, packs a surprising amount of depth and strategy to its gameplay.
Many people feel that Gaia «s less original, more linear gameplay made it a letdown, but the more in - depth gameplay engine and far less repetitive structure make it a much more solid title, and one of the best Zelda clones on SNES.
As a result, sitting in a room with a large group of people all much more prepared for the gaming experience we were about to share made me feel out of my depth and I worried I was about to be more of an annoying hindrance than any kind of help.
Although he disliked the term «abstraction», finding it smacked too much of geometry and rational thought, Hoyland was a life - long proponent of non-figurative imagery, in which he saw «the potential for the most advanced depth of feeling and meaning».
You can go as deep as you wish to; as a Wheat Ridge car owner, you can get to know each company in as much depth as you feel necessary to get comfortable with the idea of using them for your car insurance needs.
When you have a list of just a handful of top companies to zero in on, it will be much easier for you to get more into depth in your study and really come out feeling like you know which provider represents the best fit for you.
While you'll have to head to our full Samsung Galaxy Gear Review to see our in - depth judgement of this smartwatch, this much is true: not having to pull the Galaxy Note 3 from your pocket every time you get an email is a big improvement over past generations — especially if you're the sort of person that can't deny the draw of the beast but feel awkward having it make an appearance on the subway.
The hemp oil makes the paint so soft — my pictures really aren't doing this dresser justice — it has so much depth in person, and because it actually soaks into the wood, I feel it's more durable than just a coat of wax on the top.
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