Sentences with phrase «much developer support»

One of the reasons that the original Pre never quite made it was that it never garnered as much developer support as it could of, if timing had been better, and probably the real test for HP is being able to get them back to support the TouchPad.
It only worked with some core apps and pretty much no developer supported it, because no one really bought the phone to begin with!

Not exact matches

Another reason developers are supporting ETC for is that compared to ETH, which is too much influenced by Ethereum Foundation, ETC follows the basic principles of a decentralized open source community, and it provides a freer environment for application development.
FDA, meanwhile, has a so - called permanent authorization and relies on user fees from drug developers to fund much of its activity, meaning that there isn't a similar occasion for lawmakers on authorizing panels to suggest more support.
Vertrees had studied computer science as an undergraduate and appreciated PyMOL from the perspective of a developer — so much so that he joined the PyMOL user community and started supporting the software.
I hope this awakens some third - party developers out there to just how much this is a good reason why they should support the Wii U.
The Edge tried to do too much too quick, they tried to make a new device from scratch, make their own book store, tried to get Android Developers to make applications but without a supported market place in Edges plans, the ability for home brewed Indy apps is lacking.
A new SDK was released that allows developers to have a custom development kit to make apps directly for the iPad to take advantage of its higher end features.What it does lack is a built - in camera or support for Adobe Systems Inc.'s Flash software, which runs much of the video on the Web.
Having been a software developer myself for nearly two decades, I would ask that you allow me to paraphrase Khalaf's remarks: if you sell something using your app (be it virtual currency or physical merchandise) people will want to buy it, users are loyal but expectations are high (meaning you can create life - long customers if you support your app, and update it regularly to offer the features and functionality your users demand), and larger devices mean more screen real estate to play with (but not as much as tablets can offer, and you don't want to alienate users still stuck in a sub-5-inch-screened world).
Not to drag this out, at their core bindings are about supporting experimental content, so we're again into the open question of whether EPUB bends too much to accommodate anything a reading system developer might want to support.
And therefore developer support is unlikely to increase much.
To make Calibre much lighter when it is installed on one of the supported operating systems, the developer had to remove the ImageMagick dependency, a widely used media library to manage images.
Love the idea of a button sporting gaming phone... but can't see Sony and developers supporting this to too much.
I love developing low - level support tools for other developers much more than developing for end users; you really get to experiment and push the envelope more.
The following was translated by Nintendo Everything... Even though ten years have passed, I've still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn't ever be happier than now... I'm grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co....... but everyone's expectations have been swelling so much that they're going to burst, so even if I were to make a sequel I don't have even a pixel of confidence that it could surpass the original...
Could this mean a future devoid of fictional drug references in videogames,»cause as much as I support overzealous censorship gettin» bitch slapped, I'd really miss the silly names developers come up with to circumvent those conservative ratings boards.
When it comes to studios, it's not the number, but how much support and freedom you give them to do what creative developers do best, and that's create good games.
As a developer myself, I can say for sure it's much easier to come up with trophy support for a game than to create some add - on with extra missions and story like they did.
Certainly, it was something Firelight had hoped developers would turn to FMOD Studio for, and they had put much effort into supporting studios looking to embrace reverb in interesting ways.
Released at the beginning of the month on the PlayStation 4, Touhou Genso Rondo: Bullet Ballet was a quirky but charming introduction to the series, which has enjoyed just as much support from its developers as it has from its burgeoning fan community.
just flashing the games on said system its not impossible since the ps3 has its own hdd and since most game developers are tiring to support 360 by making shitty games that arnt over 17 gigs just so they can port it on the 360 on 1 disk mean not much of a pain to download and put on the game console since most people have at least an 60 gig hdd, so they can hold up to at least 3 games at once, since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
Custom game support is much like how predecessor DotA was built in Warcraft III, only this time, Valve makes the process smoother for developers.
Not only do your purchases support charity, but you get to choose how much of your purchase goes to charity, and how much goes to the developer.
Having to also release these games on last - gen consoles adds much work for the developers and they can only support those consoles for so long.
The shift challenges developers to create much higher quality games, it allows us to support a title, properly, for many years after its release, and it allows a developer to recover from a mistake, and rebuild the trust of the community, or to self fund its own title.
«Grim Dawn», very much an underappreciated ARPG imo, which continues to be well supported by it's developer (Crate), recently saw a major expansion (2 new classes, a new act, free in - game cosmetics system and much more) at 18 $ a pop and is utterly void of an online store.
One of the reasons they have major games coming up for their existing console, even as most of their developers transition to their new one, is because of how many studios Sony has, and how much it invests i first party development - Microsoft, for instance, would have (and has, with Xbox and Xbox 360, both) phased out its support for its existing console entirely in preparation for its upcoming one.
Just like the majority right now is going on large sales and bundling to their heart's content, if a majority did business like this the initial revenue would probably stagnate and be much lower than expected, but after the consumers got into their heads that the games they wanted would NOT follow the expected process, revenue would increase and maybe allow for less waste of resources on support (as you say) or channel them to good marketing campaigns that don't hurt either the consumers or the developers.
Pulse should be a biweekly TV show, you guys have so much in house developers, 3 consoles on the market and 1 coming out soon, third party support, it would be kool if you could do it and invite ps vita developers each show, for example you could start with Naughty Dog and Uncharted 3 together with Sony Bend and Uncharted Golden Abyss on the same show then you could get Insonmiac Games and Resistance 3 with Nihilistic and Resistance PS Vita and so on, im really tired of watching failtrailers and their bias, come on sony is a very powerful company in the entertainment industry
There is, of course, a little bit more to it than that, as our recent extensive look inside the PS4 Pro discusses; there is an additional 1 GB of DDR3 RAM specifically for swapping out non-game apps, and 1 GB of RAM dedicated to two functions, one half allowing developers to hit 4K render targets, and the other half dedicated to handling a 4K version of the dashboard; delta compression technology, enhanced 16 - bit half - float support and much more - full details and an interview with system architect Mark Cerny is within the prior link.
After the Facebook deal, Palmer Luckey suggested that they would be putting more resources into supporting indies: «Indie developers are the ones driving this VR revolution more than anyone else, and one of my personal goals has been to support them in a much stronger way».
This means developers don't have to do much to enable it for their games which is why Sony has made it a requirement for all games that don't need the Playstation Camera to support it.
If they didn't include the Kinect by default it's a feature that would not be supported much by developers.
[In this editorial, originally printed in Game Developer magazine and already causing much debate on online messageboards, editor - in - chief Brandon Sheffield questions whether oft - theorized «graphics plateau» has already occurred, as supported by the continued success of graphically modest systems such as Wii and PlayStation 2.]
Much like Humble Bundle's promotion, this bundle will help to support charity and the developers of the games.
Sure, it might have nowhere near as much content as previous games have had to offer, or be as large as them, but as a mobile game, Animal Crossing: Pocket Camp is something its developers can continuously support via updates and in - game events for as long as they desire to do so.
After only being out for a couple of weeks, the developers have pushed out a new update that brings with it a couple of much needed features, namely Android TV support and hardware controller support.
In addition, there will be future support for game specific achievements that are up to the discretion of the developers, much like how Naughty Dog implemented Twitter capabilities for Uncharted 2.
And last, but by no means least, we at Let's Make Games would like to take this opportunity to thank all the great Perth people who made this all possible; to the festival organisers for their hard work in putting this event together, the volunteers for lending their time and helping everything run so smoothly, the sponsors for supporting this event, the developers for creating such excellent games, the panelists for sharing their experience and knowledge with everyone, and... of course... the 1600 + people who attend this event and showed how much games and game - making means to the Perth community.
Around 1970 he began to describe the material supports of his paintings as «developers», and his disrupted surfaces not so much pictures, but energetic imprints, like a photograph.
These capabilities can be used by anyone from policymakers to developers, and they support growth of wind energy development worldwide by providing much - needed technical data for all geographical areas in a user - friendly, easily accessible tool.
I am proud to say I have purchased every related Layers plugin, addon and a number of style kits and themes from Envato — as a sign of my belief in Layers and to support Obox (and third party developers) in their continued journey of providing stellar tools (that make our lives SO much easier) that could easily have been fee based as most other frameworks are.
It's unclear how Bixby 2.0 will make the experience that much better, but there is the possibility that Samsung's assistant could improve over time and be made more powerful by third - party developer support.
Many software developers will continue supporting Windows 7 and 8.1, so don't worry too much about incompatibility.
Samsung's already made the S - Pen's SDK available to developers, so there's a chance the Note 10.1 could find much richer support in the future.
And if LG and Samsung's phones follow ZTE's example, they'll have display modes akin to the Axon M's Extended Mode and Dual Mode, which will give developers much more incentive to support them.
There's some good news if you love custom roms: although developer support is limited, you will see custom ROMs released by the end of the year for moto X Play, since its developer support is quite large, although not much for Droid Maxx 2 since it's got a locked bootloader and limited developer support, so if you have the X Play you will be able to play with all the new features that come with Nougat and some developer features.
Bitcoin Classic's strategy has not gathered much support among library and wallet developers, however.
And Google is making Kotlin an officially supported language in Android, an existing robust language that developers have been asking for, giving them a much - wanted alternative to Java.
We already knew from hacking Samsung's Multi-Window feature that most apps just shrink down to one side or the other without much of a fuss if they aren't officially supported, and our time with the Nougat Developer Preview shows the same results.
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