Sentences with phrase «much dialogue there»

Jill: It varies depending on what type of book, how much dialogue there is, whether the pacing is fast, etc..

Not exact matches

Karyn Twaronite, global diversity and inclusiveness officer at consulting and accounting firm EY, told Bloomberg that she had received hundreds of emails from employees «raising concerns, thoughts and observations» and «areas of angst,» but also noted she was «hopeful, because there's so much dialogue
However, if you are determined to twist everything I write into a personal affront, there is really not much chance of our having an honest dialogue, is there?
There is, of course, much more to be said, but this is not the time or place to develop a full - fledged Biblical doctrine of God in the context of interfaith dialogue.
I agree that there is much that needs to be dialogued about regarding the realm of Christian music / worship songs and I applaud you for addressing the topic; but I think you'll get more meaningful dialogue with an atmosphere that is more respectful and less accusatory.
And how much easier such dialogue should be where there is a common understanding of so much of the gospel message.
There is much two - way speech in the Gospels: dialogue in the forms of question and answer, discussion, and story and comment.
This is much to be regretted, not for any reasons of personal ambition, which I abjure completely, but because in the cause of postpartisanship (if not postmodernism) I believe a participant from the Culture 11 group (may it rest in peace) would add immeasurably to the depth of the dialogue going on within the administration, mixing it up with the likes of Susan Rice and Samantha Power (reminding them there was a free election in Iraq on Saturday), or with Lawrence Summers (recalling to him, since he failed so conspicuously in stimulating the women at Harvard, how one might do better with the economy).
«It is clear to me that whilst our theological dialogue will face new challenges, there is nonetheless so much troubling our world today that our common witness to the Gospel is of more importance than ever.
There had been a number of allusions to this, but, in the earlier Dialogues, Margaret had been mainly concerned to bring out how our participation in the «passage of nature» gives us a bare sense - awareness which is much richer than that presupposed in other empiricist accounts, notably the sense data account.
There is not much incentive to engage in a dialogue between practitioners in the two fields.
Ken Mehlman, chairman of the Republican National Committee and one of the principal architects of the GOP turnout apparatus nationwide, said a top - notch voter identification and turnout effort matters more in a congressional race than a presidential one because there is «much less of a public dialogue» about individual House contests.
And if you're able to engage a patient in that dialogue, there's a much better chance of a patient sticking to that treatment because they've been able to tailor that treatment to their individual preference.»
I didn't realize that there was so much dialogue about disliking the 30 for 30.
Since there's very little dialogue in the movie, the physicality of our characters became that much more important.»
Again, this just my interpretation — apart from the alien's conversation with the final hitchhiker, there are only snatches of dialogue here and there, and pretty much no exposition or detail provided in Glazer and Walter Campbell «s adaptation of the novel by Michel Faber.
The film's dialogue is horrendous, so there's not much he could do.
Nevertheless the graphics aren't overwhelming and although the synchronization is great, even if there is no german version, there are just too much dialogues in the game.
This is probably my last season of TWD, there just isn't much holding me onto it, asides from unintentionally bad dialogues that always make me smile.
Everyone on the moon is literally gay, the dialogue is so poorly written I cringed through half of it, the enemies seem much less imaginative than Borderlands 2's, and there are a tremendous amount of bugs and glitches that take away what little enjoyment that I had from playing this game.
Many of the characters dialogue was a little over-explained and there was a little much repeating of information we already had.
There's a ton of dialogue to be heard and choices to made and even though they won't impact the story all that much — it has a fixed ending — The Walking Dead's story shines and delivers one of the best game - endings we've ever seen.
There is so much bad dialogue, boring character moments, and the whole army setting makes it feel very distant from the series.
Very worthy - but it could have been so much better - the characters are too black and white, some of the situations they find themselves in are too twee, all of the stereotypes are levered in there somewhere and the dialogue is not clever.
It doesn't try to show some drastic change, but it does attempt to convince others that change can indeed happen, it also never puts blame on one person, because obviously with marriage it is a joint effort, there will be trials and on other occasions it simply won't work, but time and commitment can change that, rarely can a simple film like this address so much in such limited issues, but sharp, often improvisational dialogue and strong performances create a very real and insightful piece that underplays everything for maximum effect, which works.
To say there was too much dialogue in a film with what felt like only 100 words to begin with seems like a disservice.
Everything about «American Ultra,» from it's dumb dialogue, to it's ridiculous story, to it's very unfunny cast, there really is not much to enjoy about this film.
Not quite the clean, elegant creation that his earlier films were, The Warriors admits to failures of conception (occasional) and dialogue (frequent), but there is much of value in Hill's visual elaboration of the material.
There isn't a lucid moment in it (and much of the dialogue is rendered unintelligible by Russell's subversive direction), but it has dash, style, and good looks, as well as the funniest curtain line since Some Like It Hot.
Filmed without narration, subtitles, or any comprehensible dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating in the awesome beauty of life.Needless to say, their experience of the first year of life is vastly different, yet what stands out is not how much is different but how much is universal as each in their own way attempts to conquer their physical environment.Though the language is different as well as the environment, the babies cry the same, laugh the same, and try to learn the frustrating, yet satisfying art of crawling, then walking in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all there is, yet for all it will be an immediate experience far removed from the world of cell phones and texting, exploring up close and personal the mystery of life as the individual personality of each child begins to emerge.
Lends itself much better to multiplayer adventuring as there is no central character and, more importantly, the dialogue trees are kept to a minimum while the exploration and adventure are maxxed out.
It redefined the crime film with it's emphasis on cool and endlessly quotable dialogue and there's so much attention to characterisation that Tarantino could have made several films from his material.
Unfortunately, there is too much dialogue and too little action for him and his performance suffers for it.
Thornton, whose character in The Man Who Wasn't There was borderline mute, returns as a chatterbox this time around, spouting nearly as much dialogue in his first onscreen minute as he did in the entire previous film.
Luckily, there isn't much in dialogue, which I suppose is another element of the film that needed improving.
There's some fantastic lines of dialogue in this (Curtis is a superb writer) and I can't wait to see it, but I much prefer the international trailer to this one in many ways.
Generally my style would be very much out there in terms of dialogue.
I like how Cronenberg pays so much attention to detail here, and there are always great characterisations and powerful dialogue sequences in his films.
Oddly, there is little dialogue in much of the first half — other than the barks and barbs of Gunnery Sgt. Hartman, viciously and accurately portrayed by Lee Ermey, a real - life leatherneck who spent three years in Vietnam.
Matt: There's not as much dialogue in the film as I was expecting.
There isn't much sense of escalation, except for the fact that when it comes down to the final battle the robots yell out dialogue whilst pummelling each other, in that most gratuitous of cinema traditions that refuses to die.
For as much as fans of Tarantino love his scene - chewing dialogue (even if people don't really talk like that in real life), there's almost too much in «Death Proof.»
Despite good performances, there are plenty of ways that the dialogue and pacing of Outcast still feel too much like a comic book.
There isn't much help from the grim dialogue, which has a numbing effect as well: «We started this thing together.
The script is not as bad as Prometheus but there is way too much expositional dialogue for comfort.
If you're the kind of moviegoer who got restless during the more dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough action in a movie that teeters on the three - hour mark.
I won't spoil it, but the dialogue that Edgar does have in the film becomes so much more effective because there's so little of it.
There isn't much to the mix: the occasional bit of unidentifiable pop music and dialogue in which the filming location has more of a presence than most.
Largely set within Packer's high - tech iLimo, there's a very stagey feel to proceedings; dialogue is adeptly scripted but highly self - aware, and much of the film feels like a play imperfectly adapted.
There were no voice actors as the characters do not speak out loud, but there was also not much dialogue happening eiThere were no voice actors as the characters do not speak out loud, but there was also not much dialogue happening eithere was also not much dialogue happening either.
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