Jill: It varies depending on what type of book, how
much dialogue there is, whether the pacing is fast, etc..
Not exact matches
Karyn Twaronite, global diversity and inclusiveness officer at consulting and accounting firm EY, told Bloomberg that she had received hundreds of emails from employees «raising concerns, thoughts and observations» and «areas of angst,» but also noted she was «hopeful, because
there's so
much dialogue.»
However, if you are determined to twist everything I write into a personal affront,
there is really not
much chance of our having an honest
dialogue, is
there?
There is, of course,
much more to be said, but this is not the time or place to develop a full - fledged Biblical doctrine of God in the context of interfaith
dialogue.
I agree that
there is
much that needs to be
dialogued about regarding the realm of Christian music / worship songs and I applaud you for addressing the topic; but I think you'll get more meaningful
dialogue with an atmosphere that is more respectful and less accusatory.
And how
much easier such
dialogue should be where
there is a common understanding of so
much of the gospel message.
There is
much two - way speech in the Gospels:
dialogue in the forms of question and answer, discussion, and story and comment.
This is
much to be regretted, not for any reasons of personal ambition, which I abjure completely, but because in the cause of postpartisanship (if not postmodernism) I believe a participant from the Culture 11 group (may it rest in peace) would add immeasurably to the depth of the
dialogue going on within the administration, mixing it up with the likes of Susan Rice and Samantha Power (reminding them
there was a free election in Iraq on Saturday), or with Lawrence Summers (recalling to him, since he failed so conspicuously in stimulating the women at Harvard, how one might do better with the economy).
«It is clear to me that whilst our theological
dialogue will face new challenges,
there is nonetheless so
much troubling our world today that our common witness to the Gospel is of more importance than ever.
There had been a number of allusions to this, but, in the earlier
Dialogues, Margaret had been mainly concerned to bring out how our participation in the «passage of nature» gives us a bare sense - awareness which is
much richer than that presupposed in other empiricist accounts, notably the sense data account.
There is not
much incentive to engage in a
dialogue between practitioners in the two fields.
Ken Mehlman, chairman of the Republican National Committee and one of the principal architects of the GOP turnout apparatus nationwide, said a top - notch voter identification and turnout effort matters more in a congressional race than a presidential one because
there is «
much less of a public
dialogue» about individual House contests.
And if you're able to engage a patient in that
dialogue,
there's a
much better chance of a patient sticking to that treatment because they've been able to tailor that treatment to their individual preference.»
I didn't realize that
there was so
much dialogue about disliking the 30 for 30.
Since
there's very little
dialogue in the movie, the physicality of our characters became that
much more important.»
Again, this just my interpretation — apart from the alien's conversation with the final hitchhiker,
there are only snatches of
dialogue here and
there, and pretty
much no exposition or detail provided in Glazer and Walter Campbell «s adaptation of the novel by Michel Faber.
The film's
dialogue is horrendous, so
there's not
much he could do.
Nevertheless the graphics aren't overwhelming and although the synchronization is great, even if
there is no german version,
there are just too
much dialogues in the game.
This is probably my last season of TWD,
there just isn't
much holding me onto it, asides from unintentionally bad
dialogues that always make me smile.
Everyone on the moon is literally gay, the
dialogue is so poorly written I cringed through half of it, the enemies seem
much less imaginative than Borderlands 2's, and
there are a tremendous amount of bugs and glitches that take away what little enjoyment that I had from playing this game.
Many of the characters
dialogue was a little over-explained and
there was a little
much repeating of information we already had.
There's a ton of
dialogue to be heard and choices to made and even though they won't impact the story all that
much — it has a fixed ending — The Walking Dead's story shines and delivers one of the best game - endings we've ever seen.
There is so
much bad
dialogue, boring character moments, and the whole army setting makes it feel very distant from the series.
Very worthy - but it could have been so
much better - the characters are too black and white, some of the situations they find themselves in are too twee, all of the stereotypes are levered in
there somewhere and the
dialogue is not clever.
It doesn't try to show some drastic change, but it does attempt to convince others that change can indeed happen, it also never puts blame on one person, because obviously with marriage it is a joint effort,
there will be trials and on other occasions it simply won't work, but time and commitment can change that, rarely can a simple film like this address so
much in such limited issues, but sharp, often improvisational
dialogue and strong performances create a very real and insightful piece that underplays everything for maximum effect, which works.
To say
there was too
much dialogue in a film with what felt like only 100 words to begin with seems like a disservice.
Everything about «American Ultra,» from it's dumb
dialogue, to it's ridiculous story, to it's very unfunny cast,
there really is not
much to enjoy about this film.
Not quite the clean, elegant creation that his earlier films were, The Warriors admits to failures of conception (occasional) and
dialogue (frequent), but
there is
much of value in Hill's visual elaboration of the material.
There isn't a lucid moment in it (and
much of the
dialogue is rendered unintelligible by Russell's subversive direction), but it has dash, style, and good looks, as well as the funniest curtain line since Some Like It Hot.
Filmed without narration, subtitles, or any comprehensible
dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating in the awesome beauty of life.Needless to say, their experience of the first year of life is vastly different, yet what stands out is not how
much is different but how
much is universal as each in their own way attempts to conquer their physical environment.Though the language is different as well as the environment, the babies cry the same, laugh the same, and try to learn the frustrating, yet satisfying art of crawling, then walking in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all
there is, yet for all it will be an immediate experience far removed from the world of cell phones and texting, exploring up close and personal the mystery of life as the individual personality of each child begins to emerge.
Lends itself
much better to multiplayer adventuring as
there is no central character and, more importantly, the
dialogue trees are kept to a minimum while the exploration and adventure are maxxed out.
It redefined the crime film with it's emphasis on cool and endlessly quotable
dialogue and
there's so
much attention to characterisation that Tarantino could have made several films from his material.
Unfortunately,
there is too
much dialogue and too little action for him and his performance suffers for it.
Thornton, whose character in The Man Who Wasn't
There was borderline mute, returns as a chatterbox this time around, spouting nearly as
much dialogue in his first onscreen minute as he did in the entire previous film.
Luckily,
there isn't
much in
dialogue, which I suppose is another element of the film that needed improving.
There's some fantastic lines of
dialogue in this (Curtis is a superb writer) and I can't wait to see it, but I
much prefer the international trailer to this one in many ways.
Generally my style would be very
much out
there in terms of
dialogue.
I like how Cronenberg pays so
much attention to detail here, and
there are always great characterisations and powerful
dialogue sequences in his films.
Oddly,
there is little
dialogue in
much of the first half — other than the barks and barbs of Gunnery Sgt. Hartman, viciously and accurately portrayed by Lee Ermey, a real - life leatherneck who spent three years in Vietnam.
Matt:
There's not as
much dialogue in the film as I was expecting.
There isn't
much sense of escalation, except for the fact that when it comes down to the final battle the robots yell out
dialogue whilst pummelling each other, in that most gratuitous of cinema traditions that refuses to die.
For as
much as fans of Tarantino love his scene - chewing
dialogue (even if people don't really talk like that in real life),
there's almost too
much in «Death Proof.»
Despite good performances,
there are plenty of ways that the
dialogue and pacing of Outcast still feel too
much like a comic book.
There isn't
much help from the grim
dialogue, which has a numbing effect as well: «We started this thing together.
The script is not as bad as Prometheus but
there is way too
much expositional
dialogue for comfort.
If you're the kind of moviegoer who got restless during the more
dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that
there's too
much talk and not enough action in a movie that teeters on the three - hour mark.
I won't spoil it, but the
dialogue that Edgar does have in the film becomes so
much more effective because
there's so little of it.
There isn't
much to the mix: the occasional bit of unidentifiable pop music and
dialogue in which the filming location has more of a presence than most.
Largely set within Packer's high - tech iLimo,
there's a very stagey feel to proceedings;
dialogue is adeptly scripted but highly self - aware, and
much of the film feels like a play imperfectly adapted.
There were no voice actors as the characters do not speak out loud, but there was also not much dialogue happening ei
There were no voice actors as the characters do not speak out loud, but
there was also not much dialogue happening ei
there was also not
much dialogue happening either.