Not exact matches
Keep in touch with your friends and family as
much as possible: it is
easy to get depressed when you're stuck in «mommy -
mode» 24/7, and that's not good for you or your family.
We've travelled all
modes of transport
much easier than our life was with our buggy.
If you are a new pilot, you can turn on headless
mode, which makes it
much easier to learn all the flight functions and control your drone.
Headless
mode orients to drone to the pilot instead of the pilot to the drone so it's
much easier to maneuver.
Alda: I have, it's kind of an experiment that I am doing, partly because I realized how
much it benefited, most of the scientists to get engaged in the conversation and not to go into lecture
mode; [it] made them so
much more appealing and
easier to understand and make their work
easier to understand.
I love the workout, it's never
easy no matter how
much I practice it, and it gets me in my zen
mode.
I still might be in major recovery
mode from a busy / awesome / fun / zero sleep weekend in Charleston for #TBScon but it's that
much easier when I get to relive my favorite fashion moments... including this gingham midi pencil skirt.
Immensely hard difficulty levels aside in single - player, the co-op
mode is fun and
much easier to tackle.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that
much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story
mode with three story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
It feels
much more modern than its predecessors, and though it lacks the depth of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it
easy to pick up and play, and I found myself diving into the game's training
mode and performing advanced offensive moves with ease.
In addition to the new
mode, the Switch version will also provide local co-op multiplayer with each of the Switch's Joy - Con controllers, making the experience of playing the game co-operatively (and on the go) that
much easier.
Accessible
easy - input combos can only take you so far, and Dragon Ball doesn't do
much beyond provide a training
mode for grinding to help players bridge the gap.
The only downside to this
mode is that it tends to make an already
easy game that
much easier.
In this patch we're introducing an overhauled save system, which makes managing saves between game
modes much easier.
For those worried about the experience being tainted while playing in portable
mode, I personally found playing in handheld
mode much easier on the eyes and smoother all round — and no less scary!
Of course, you wouldn't drive a car like that in dynamic in a morning commute, that's what the comfort
mode is for and where the newer supercars are
much easier to live with.
Selecting Traction
mode, for example, makes it
much easier to pull away on loose surfaces or in deep snow.
Immediately the old car's niggles have been rectified: the seating position is lower, the interior has received a
much needed revamp, while a comfort driving
mode should make it
easier to live with day today — in theory, anyway.
The power
mode makes driving the Passport in the city
much easier, because a computer delays the shifting of the transmission in lower gears and lets the engine rev higher.
It was
easy to leave the S - Class» drive
mode selector in its most aggressive Dynamic setting for
much of the day — it's still a comfortable ride when all firmed up and sharpened — but I also had a very smooth Comfort setting, a fuel - saving Eco setting and a very interesting Curve setting to choose from.
Selecting Dynamic Traction Control (DTC)
mode, for example, makes it
much easier to start off on loose surfaces or in deep snow.
Whether you are running an errand or taking a road trip, the new Jeep Grand Cherokee makes handling various terrains
much easier through features like extended traction control, driver - selectable
modes, and four - wheel - drive systems.
The Samsung keyboard is functional but lacks a split - key layout, which would make typing in landscape
mode much easier.
This is sort of a big deal because KoReader brings a whole lot to the party... like 2 column landscape, night
mode, Kobo's * complete * control over the ebook experience (as you say in the video) within KoReader, * very *
easy ebook organization (KoReader understands folders so organizing a library is trivial) AND a *
much * better PDF reader with text reflow.
The keys were
much smaller, but
easier to reach with thumbs in portrait
mode.
Also, as far as hardware, provide a screen
mode that's like e-paper, a
much easier format to read, leading to far less reader fatigue.
In some ways writing about Edward R. Murrow was
easier than the other characters because his character, his
mode of speaking, his observations are so
much a part of the public record.
You can set up stations for each of your books to make slipping into your writer
mode that
much easier.
In portrait
mode, though, we found it
much easier to type on the 101.
However, when we moved into a half - shaded area, the Prime's screen in Super IPS +
mode was
much easier to read than that of the Eee Pad Slider, which does not have Super IPS + capability.
Using the Nexus 9 in landscape
mode was
much easier than with a 16:9 or 16:10 tablet since there are more vertical pixels.
Easier on the eyes than an e-reader, in the right circumstances: While the e-ink of an e-reader customarily strains the eye
much less than the LCD or OLED screen of a phone or tablet, there is one recent exception: phones and tablets that can use a «night shift» or «night
mode» setting to change the color temperature of a display to something warmer.
Unfortunately, I find it
much easier to hold the XOOM in landscape than portrait
mode most of the time, which makes reading an eBook using the new Kindle app a less than stellar experience.
Among a handful of stability improvements and bug fixes, Play Books has gained «remember zoom» and «tap to scroll» display options for image -
mode and fixed layout books, which should make navigating through books of all types
much easier.
That would be totally unrealistic, but I am saying that if you are diligent, (and read my training articles on Potty Training & Housetraining) and do your part in keeping your puppy off carpet, well supervised and confined to puppy safe areas when you are not in puppy watching
mode, you can expect our puppy kids to sleep through the night from night # 1 typically and be
MUCH easier than the average canine to get all things firmly under her paw in the house training department.
It's
much easier to use your site on iPhone with mobile site... Desktop
mode requires too
much effort.
(In some respects, S - ranking individual fights in Furier is
easier than Furi
mode, since they eased up on the «Time» and «Hits taken» requirements so
much that as long as the player can get through without dying once (and I guess does not intentionally stand around not - attacking for several minutes), then they automatically achieve max rank and unlock the full concept art).
But I need to push that aside, because when we compare DICE's effort to the older games its
easy to become annoyed at the lack of space combat, the
much smaller roster of Heroes and Villains and even the absence of a singleplayer
mode, although to be utterly frank most reviewers have rose - tinted glasses on and seem to remember Battlefront II's campaign as being something fantastic, when it really wasn't.
The
easier mode, Muso, offers up a
much more forgiving game, and focuses more on leveling up.
During this exploration
mode most items of interest will be highlighted and
easy to spot, and their icons will change colour once you've gained all clues which makes finding anything you may have missed a
much easier task.
Other additions to the game include a new camera to replay
mode, have up to 6 units in your favorites list, view individual unit win rates and usage
much easier, remove win rates from lobbies, convert your endurance conversation messages, more Full Boost missions, and balance updates that nerf both Banshee Norn and ReGZ.
Immensely hard difficulty levels aside in single - player, the co-op
mode is fun and
much easier to tackle.
There is a specific
mode geared specifically toward children, and it will allow them to gain that coveted five star rating
much easier this year.
It's a nice way to give something for newcomers to ease themselves into the battle system with (alongside the
easier difficulty
mode), without diluting too
much what the core of SMT's battle mechanics are.
Nintendo gave devs the option to hold the dock's graphic power while in mobile
mode to make it
easier for devs or if some problems occur with the switching... BUT THIS EATS THE BATTERY sooo quickly... I guess 3rd party Switch games will eat
much more battery and be more buggy during the first year.
I didn't put too
much time into this
mode as I'm not
much of a content creator, however, it did seem
easy enough dabbling with some of the user - friendly tools and can provide some
much - needed replay value.
The game has two
modes, Story Mode or Battle Mode, in Story Mode you can choose to start as either Ayato Amagiri, the series» protagonist, or create an original male character, this in a roundabout way functions as an
easy or hard option because if you choose the latter you enroll
much earlier to give your character time to increase their statistics as they start way below Ayato's premade stats.
This
mode makes the game's controls
much easier, and doesn't sacrifice any exciting, fast - paced gameplay.
League
mode starts off pretty
easy but later tracks become
much more challenging.
-- See It On Amazon: PS4 Xbox One Minecraft's survival
mode might be bit too hard for non gamers, however the creative
mode is
much easier.