Sentences with phrase «much exploration taking»

Not exact matches

They make an attractive target for exploration as a craft could potentially fly through them to take samples, much simpler than landing on a moon.
With a passion for local exploration and an uncontrollable wanderlust, you can often find her visiting with farm animals way too much, searching for vintage treasures, and taking spontaneous road trips with her husband and way - to - cute - for - words puppy, Lavender.
Much to my surprise, these booties took me through three full days of NYC exploration and were thoroughly comfortable every step of the way.
So many of us do find it takes much more self - exploration to determine our type, and I think that's totally okay.
Staying true to the franchise's signature gampelay style of blending stealth, thievery, exploration, and combat, Sly Cooper: Thieves in Time will take players on a thrilling journey around the world filled with epic boss battles, action - packed missions, engaging puzzle elements, new stealth moves and much more.
Much of the film takes place throughout India, and while it's lovingly shot, it's hard to escape the fact that the exoticism that it presents is for novelty, not for pathos or exploration.
His newfound freedom doesn't go to waste either, and we're told that Downpour will be much more open to exploration than previous Silent Hill games, so Murphy can discover Silent Hill's grotesque secrets in a non-linear fashion, and take on side quests here and there as you see fit.
Much of the technology behind the extended long take had to be specially made for the shoot — the ultralight steadicam rig, the ultrahigh capacity battery packs, etc — yet, what makes the film such a magnificent technical achievement is it's incredible organization of bodies throughout the hour and half exploration.
It's not a moral values lesson so much as a genre exploration that blends traditional and revisionist Western techniques, taking the best of both worlds to make something that is both action - packed, thoughtful, and thrilling.
There is too much testing, and it's taking time away from real learning — from art and music, from social studies and science, from time for play and exploration.
Now we travel in our own vehicle which is MUCH nicer, as I can stop where ever I like to take photos or go for a short exploration (providing I find a place to pull off the road).
There's not much exploration to be done in these hubs, either, but plenty of beautiful scenery does provide a reason to pause and take stock of your situation.
Initially, Aporia seems to fit into the walking - simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn't take long before you're solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost.
This is where Xenoblade Chronicles X seems to have failed to click for me, which is a shame, because its exploration - focus is undeniably attractive — it's just there's no powerful hook to bind it all together and keep me invested in moving forward, as much as I love grinding levels and taking my time discovering things.
Of course the time it takes for you to complete the game all depends on how much searching and exploration you do.
Whereas its predecessors were comprised of essentially linear levels (with precious few buildings open for exploration), Sniper Elite III (set in the African theater) takes a much more open approach to its level design, which is absolutely a good thing.
The side dungeons pretty much take out the joy of exploration in my opinion.
Much like in past games, exploration is taken on by multiple tasks that will require players to farm for materials, explore new zones, take on enemies, find uncovering relics and even take on the task of building up the alchemy shop skill level in order to take on more difficult recipes.
While the story in Mafia II was very much on rails, taking players along a tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the map up with side quests and optional activities.
Breath of the Wild addresses this shortcoming literally by taking place on a huge open world map that begs exploration much like the Overworld in the original NES game.
Taking a hint from the 1987/88 surprise hit Dungeon Master, Eye of the Beholder is a pure dungeon crawling experience that handles exploration and combat seamlessly through a first - person perspective, much unlike other SSI AD&D games from the famous Goldbox series, such as Pool of Radiance or Hillsfar.
Exploration of the wasteland will be much more vast than in previous games, taking advantage of the new generation of consoles.
Your point about coal vs. oil availability in the 19th century is well taken, although I would remind you that much oil exploration (outside of the middle east) is not done on the cheap, and is indeed supported by generous subsidies from governments.
Taken from photographer Mitch Epstein's book American Power, the question is a starting point for a much deeper exploration — and the path it reveals is a complex one.
So much more than just a coffee table book, this hardcover volume takes readers on an in - depth exploration of the man whom the New York Times has called one of fashion's most cerebral designers.
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