Sentences with phrase «much game time between»

Not exact matches

But the huge time difference between the U.S. and China means that the start times for most NFL games fall in the middle of the night in China, which makes the option of either streaming games live or on - demand that much more appetizing for Chinese fans.
Manchester United have no European competition and have solely the league to worry about up until January, with the attacking options they have and sufficient time to rest between games you can bet they will be fighting for a CL spot, Everton will be challenging, Spurs will be outsiders for a CL spot in my opinion and I don't expect them to be in it much but I wouldn't count them out and then there is Arsenal.
He was borderline unplayable on defense, his offense never fit next to LeBron, and in between underwhelming performances, he spent much of his time criticizing teammates, gameplans, and promising not to change his game.
I really hope Bellerin becomes more consistent with his quality.That's what will make him world class.He really needs to improve.His main problem is that he's not yet been able to create a balance between all of his abilities.Hopefully with more game time and less injuries this season he can play more maturely and improve his decision making.The talent given to him is so huge that he can be one of the very best RB in Europe if he wants to.He just needs to try as much as possible to maximise his potential by being patient and working hard.He can be so so good if he works hard.
I think gmv8 is right, there is something sinister going on behind the scenes, the way the team played today wasn't just usual wenger's fault, yes his time is up and he needs to retire but i think there is more to the team than we know, players weren't communicating with each other on the pitch, they weren't caring about the game at all, at one of the goals i saw ramsey was talking to another player and not giving a damn about the game at all, there is some internal crisis between players, some probably hate each other, the defenders and the midfield lost the ball too much that it seemed they are doing it deliberately, some players seem to want out but not gone yet that makes me think they want out not because of money or the club but because they hate each other, specially Ox and Sanchez!!
It is those errors in the line as a game predictor that account for the fact that year in and year out the Vegas casinos fail to hold their full 4.5 % of the drop in sprots betting, and that the numbers indicate that the general public consistently wins between 51 % and 52 % of the time, and sometimes as much as 53 %, with all bookmaker profits coming from sucker bets such as teasers, parlays, point buying, and parlay cards.
No doubt Wenger will be annoyed at how the fixtures have fallen, by playing a day earlier than us Wigan have had twice as much time to rest between the games than we have had.
However FC Rostov present a different challenge with long - haul flight with not much time between games and combine that with a very difficult opponent who defeated Bayern Munich and drew with Atletico Madrid at home.
Between mmorpg a and a few beta test games doesn't leave time for much.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
This is surprising, because he is more than willing to spend as much time as needed with his characters to develop them fully, but when it comes to the «cat - and - mouse» game between man and snake, he rushes it.
Completing the game will take between 30 and 50 hours, depending on how much time one spends monster hunting or level grinding.
Apart from overall quality, the chief differences between this film and Bruce Willis's franchise - starter are that a) Cale spends much of his time in the company of the (notably game) president; and b) the villains are far less stylishly accoutered.
are all you xbot peeps stupid or something you are having to pay all the time for all your games so effectively you are renting all your games even if you pay for them so long as they are multiplayer so there is little difference between ps + or gold except the games on ps + that are given away are of much higher quality overal ps can anybody tell me what games have been given away for 360 or xbox1 that are still any good to play?
I don't even have that much time to game anymore, but I still play stuff from Atari 2600 to Switch and everything in between.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
The game has its moments, but never really becomes more than a short burst of time filling between major games, at the best of times it just works, other times it can get glitchy, sure it's easy to control the bike, but for one reason or another the AI can't do it to save their lives, it doesn't help that their as light as a small child and have about as much physical tolerance as one too, one hit can be all you need to dethrone your competition only for them to get back up and get stuck in a wall, or to the back of a parked car.
The seller notes a couples differences between the prototype and other Vectrex displays he's seen: the images of games have been laminated or plasticized; and the body of the stand appears to be around three times thicker than normal production Vectrex kiosks, which he says makes this «far stronger and also much heavier.»
Multiplayer hasn't changed too much between the two games but this time it benefits from Andromeda's fine tuned combat and cover systems as well as weapon and kit loadouts.
As a fan of story driven games, I am absolutely in love with this genre (albeit, a bit frustrated with it at times due to the wait time between episodes, a fact exaggerated that much more when the series is excellent).
Limited time and long downtime between game sessions force them to select simpler games which don't require as much focus and concentration and can be interrupted at any time.
With so much time having passed in between those two launches and Rise of the Tomb Raider's impending launch on PS4, it does make you wonder how the game will look and play on PS4 Neo, assuming it comes to the platform, should all of the rumors surrounding the new console's release date turn out to be true.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
The game feels closely modeled after its precursory installments, falling somewhere between the snappiness of Uncharted 2: Among Thieves with the intermittent aiming discrepancies of Uncharted 3: Drake's Deception — and much like Drake's Deception, acclimating to the aiming discrepancies takes a little time, but it's easily overlooked afterwards.
It just messes with you when you realize that much time has passed from that lazy Summer in 1991 when I alternated between the first Sonic game, and Sega's equally fun Spider - Man title for the Genesis.
Despite load times being reduced so much so that you're no longer able to practice combo's between chapters, like you could in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
I enjoyed my time with the game but, between sporadic server issues and the lack of a single player campaign, I didn't play it much outside of its launch month.
Hear from first time game devs, all the way to veteran game jammers as they share their games, experiences and everything in between including audio, programming, art, hardware and much more!
Loading times on Xbox One are on the long side, even on the much more powerful Xbox One X. Starting the game and switching between mini games / rides can take several seconds, especially kids aren't known for patience so that's a shame.
Peaking somewhere between A Link to the Past and Ocarina of Time, the sense of scale and exploration that was once a signature of Zelda games has become much more scattershot.
A New Villain: Borderlands 3 is expected to be the direct sequel to Borderlands 2, though we don't quite know how much time will have passed in between the two games» stories.
It came out at perhaps the worst possible time, right next to the spectacular PS4 game Horizon: Zero Dawn and the all - time classic Zelda: Breath of the Wild — «Being sandwiched between Zelda and Horizon was just way too much for me to handle,» Yoko said — but it was a success nonetheless, drawing critical acclaim and selling far better than anyone had expected.
While Crash may not have brought much originality to the platform genre, the first game in the series was at the time a high watermark for colourful graphics, and the gameplay was perfectly poised between just - one - more - go addictiveness and argghh - how - can - you - do - that - to - me frustration.
Performing various tasks throughout the game's individual chapters, much of the suspense builds up from the time between scares, when we wander through the maze - like hallways expecting something to happen.
The game is said to last between 8 - 14 hours based on how much time you spend mingling in the bar and how much of the story you wish to unravel.
Shadows of the Damned is the product of an unusual collaboration between Grasshopper Manufacture (Creators of Killer7 and the No More Heroes series) and EA (the company that EVERYONE knows because they publish Soukyugurentai under the name Terra Diver to the US, making it the first time a Raizing game has made its way to western territories... and EA make a couple of sports games that no - one really knows much about).
Much of my leisure time now is on the couch with my wife, dividing my attention between her, whatever trashy reality TV she's watching, and playing a game or browsing the internet on my smartphone.
The last day of server operation had a full slate of plans, but what it boiled down to was spending as much time with players as I could, running the game's missions, taking photo ops, and even performing an impromptu wedding ceremony between players (GMs, like ship captains, can marry players under their charge).
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