Not exact matches
I mean look at how
much small chances we create when giroud is upfront... almost every
game he played in we struggled to score
until he nicks one at a vital
time....
Some people will wait
until minutes before
game time to capture as
much information as possible.
Also, because most Sun Devil
games aren't over
until midnight Central
time, 1 a.m. Eastern, newspapers back East don't get the score,
much less the stats, in the Sunday papers.
Manchester United have no European competition and have solely the league to worry about up
until January, with the attacking options they have and sufficient
time to rest between
games you can bet they will be fighting for a CL spot, Everton will be challenging, Spurs will be outsiders for a CL spot in my opinion and I don't expect them to be in it
much but I wouldn't count them out and then there is Arsenal.
Appreciate the comments on Acuna, from what I can find they don't open the gates
until an hour before
game time so I doubt we'll see
much.
The same thing applies to the
much younger Alex Oxlade - Chamberlain, who has never been given regular
game -
time over the years by Arsene Wenger
until he put him as a wing back in the Gunners new formation.
Unlike many I'm not scared at all if he leaves.You know why?Because I've seen better players leave the club and seen where we ended up.He's very good and world class but not as good as many think.Forget stats for a moment and look at his quality.I also hope the mistake of keeping Mr. Hold up at the club would not be made.Here at Arsenal we compromise a lot and we always ignore the cracks
until it's too late.Wait till Lacazette goes for a three or four month injury.Then we'll know we never learn.I hope Bellerin doesn't make this mistake of leaving Arsenal.He has so so
much to learn.His
game still lacks that something.He needs to know how to maximise his potentials and be consistent.That will only come with more playing
time and patience.Arsene should not even think of letting him go as we will have to spend money on a RB and besides we need him.
With Jenkinson thus likely to remain with the Gunners at least
until the end of the season, it poses the question as to how
much game time the defender is likely to see.
No matter how
much Arsene Wenger is hoping things will change, the fact is that all Arsenal fans know that at the moment Alexis Sanchez is more of a liability in the side rather than a possible
game winner, and think that should spend some
time on the bench
until he sorts his head (and his feet) out.
That doesn't leave
much time with just three weeks remaining, and
games every three days
until Xmas.
He hasn't had
much time to enjoy it so far, with a
game every three days for the last few weeks, but he can now have a rest
until we go through to the 28th when we cross London to visit Crystal Palsce, then it is back to the grindstone 3 days later with a visit to the Midlands to face West Bromwich Albion.
Until then, it will come as a flattering approval of his ability that a four -
time FIFA Ballon d'Or / World Player of the Year winner has so
much praise for what he's done in the
game.
A half
time scoreline of 5 - 1 didn't so
much reflect badly on Fulham as it did well on Chelsea; the visitors had been the better team up
until the moment they took the lead, but Morris» youngsters simply went up through the gears after that, and the
game as a contest was well and truly finished.
For instance Final Fantasy X, for the most part you walk in a straight line
until you come to the airship for the second
time but by then the
game is pretty
much over, i mean like wtf Seriously.
Just like how Nintendo Switch Online didn't happen and won't happen,
until September of this year and at this
time, we're without a great online
game to kick it off, so as
much as we love Nintendo and how they handled, they do need to step it up for Year 2 and this is what we're hoping for:
Often
times the consequences of Geralt's actions won't be apparent
until much later in the
game.
With so
much free
time, I often stayed up into the wee hours playing video
games until I finally passed out from sheer exhaustion.
* Note *
Much like our Killzone 3 review, there won't be any SOCOM online
time until after the
game is released.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too
much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up
until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play
much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too
much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Sadly
much of the Justice League don't get any screen
time until almost the end of the
game.
Additionally, while making changes in the settings menu, the
game freezes for an insanely long
time until it takes the changes, so try not to visit the settings as
much as possible.
In spite of huge signs telling me exactly how
much experience I was losing every
time I completed a mission as a Free Agent, I didn't feel the burn of the slow levelling curve
until past level 15, which was more than long enough to explore Global Agenda's selection of
game modes.
Just like how Nintendo Switch Online didn't happen and won't happen,
until September of this year and at this
time, we're without a great online
game to kick it off, so as
much as we love Nintendo and how they handled, they do need to step it up for Year 2 and this is what we're hoping for:
In fact, with the release date now set, it turns out that the total development
time we have spent creating Aliens: Colonial Marines is about the same length of
time as we had spent creating the original Borderlands or the original Brothers in Arms - both
games that we had waited to announce
until we were
much farther along in the development process.
The Nintendo Switch won't be releasing
until the beginning of March, so there's still a good amount of
time for Nintendo to put out other promotional videos and bits of information before the
game comes out, so hopefully when it does release Nintendo will have another success on their hands, even if it doesn't sell as
much as the original Wii.
And the fact that once you have maxed out your stats, there simply is not
much to do for you anymore during week - days, even though the
game does go on for a long
time after that... I mean, my memory might be misleading there, but I am pretty certain that studying does not work in the way of you reading a few books at the beginning of the semester,
until you are officially smart enough, at which point you just go walk the dog
until finally holiday season arrives.)
Dowsing is boring and used way too
much, the motions controls can annoy at
times, the first hour is incredibly dull and the Loftwings are only used to fly from one area to the next
until later in the
game.
There isn't that
much time to wait
until the
game launches on September 14th for PC, Xbox One and PlayStation 4.
Having not known
much about the
game until I randomly played it during one of those many
times when I'm not sure what to play, The Fall was a very pleasant... [Read full story]
That reminds me of what someone said about Phoenix Wright last week, about how
much more satisfying it was to beat the final bad guy there because he or she was around through the whole
game, gloating the whole
time and thwarting your best efforts
until the moment you turned the tables.
I agree, camera can be a pain at
times but I am absolutely hooked on it!haven't played
much on my Vita
until this
game came out, now I can hardly put it down!