Sentences with phrase «much gameplay aside»

While it is true that there's not much gameplay aside from bare bones interaction, the heart of the gameplay is choice, narrative and the wonder of discovery.

Not exact matches

It may not have a long gameplay length or much replayability, aside from achievement hunting, but I enjoyed the majority of my time with HERO.
Leaving aside the story, the gameplay is pretty much what you expect from a Warriors game.
The gameplay loop quickly becomes monotonous and, aside from quick bursts here and there whilst waiting for a download, I can't see many gamers putting much time into conquering the alien attackers.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sense.
Gameplay aside, seeing as it's much the same as before, the real fun that lies in Riptide is the cooperative multiplayer.
Not just in term of gameplay, but also how the visuals have managed to remain practically unchanged aside from the addition of physical based lighting to the game, there are minor tweaks here and there but the rest of the game doesn't offer much.
Filler missions through the game are common and didn't seem to add much to the overall story aside from adding on a few hours of gameplay.
The game doesn't have much in the way of true gameplay, aside from walking around the hotel, talking to characters, investigating objects, etc..
The game however, was pretty much exactly what I expected aside from the tweaks in gameplay style.
Aside from a few sharp endings, much of the game stays true to its relaxing gameplay style.
It's clear that this is a game that is meant for a child, as there is no depth or variety behind the gameplay; aside from motion - bashing waves of enemies through bland levels and basic switch - and - lever interactions, there's not much else to do.
In terms of gameplay, not much has changed aside from a slight change in controls and some balancing tweaks.
Aside from the roster changes and balancing, the gameplay isn't much different from the previous year's version, but that's pretty typical for a fighting game sequel.
Gameplay aside, seeing as it's much the same as before, the real fun that lies in Riptide is the cooperative multiplayer.
The above customisation elements and gameplay tweaks aside, it is still very much Fallout 3 with marginally better graphics.
Aside from the announcement trailer, not much else was shown in terms of gameplay or what VR platforms will be supported.
Special is pretty much the same story as 2 for me: it doesn't offer the greatest gameplay, and there's little distinct about it aside from a pointless two - plane system.
As they keep developing the multiplayer aspect of Shadowgun, they will bring much more unique types of gameplay to multiplayer aside from the stand ones you find in console games.
(A brief aside about spoilers: I would normally be reluctant to tell you much about Quiet, since it could involve significant spoilers, in terms of both gameplay and narrative.
Story aside, a game like this thankfully doesn't really rely on them too much so let's talk about the gameplay which fares a little better.
Now that the Disney Infinity franchise has been canceled, the only major toys - to - life aside from Skylanders is the Lego Dimensions series, which features licensed characters from some well - known properties, but does not offer as much gameplay in its basic form as Imaginators and requires additional purchases to unlock more levels.
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