Sentences with phrase «much higher level of difficulty»

Metroid Prime 2: Echoes, for the GameCube in November 2004, was a Prime follow - up that changed several concepts and was tuned to a much higher level of difficulty.
The report's author, Professor Keith Topping comments: «This year's findings reveal that, strikingly, children read their favourite books at a much higher level of difficulty and with a greater level of comprehension than those recommended to them.
The report's author, Professor Keith Topping comments: «This year's findings reveal that, strikingly, children read their favourite books at a much higher level of difficulty and with a greater level of comprehension than those recommended to them.

Not exact matches

Sadly, much of the work focuses on children who have been exposed to neglect where high levels of stress hormones coupled with minimum adult interaction has resulted in permanent changes in their brain structure leading to impaired emotional wellbeing and difficulty in adjusting to stress and anxiety in adulthood (Rutter 1989 et al).
He says that no matter how much you diet and exercise, you will have difficulty losing weight if you have a high level of toxins in your body.
The speed, versatility, and responsiveness that the higher levels of CPU difficulty demand pretty much make this a necessity.
The coursework prices are something which the website confusingly prices: GCSE coursework, which is of a much lower standard than A level coursework, is priced higher than both AS and A2 level: a discrepancy in price which would not reflect difficulty of the work.
The Rally Excellent Class is not accepted as one of the highest level titles due to the fact that the degree of difficulty for the Rally Excellent title is much lower than any of the the other titles at the highest level of training.
Conversely, the excellent PS2 horror game, Siren, failed to emphasize its extremely high level of difficulty (seriously, it's one of the hardest story - based games of all time) in its marketing and so much of the backlash towards game was a result of people finding it frustrating.
It's certainly something that'll keep you playing an extremely long time, especially given the high difficulty level of much of the rest of the game.
The speed, versatility, and responsiveness that the higher levels of CPU difficulty demand pretty much make this a necessity.
There are three difficulty levels including casual, survival and nightmare with the major differences being that casual difficulty has an abundance of items and enemies inflict significantly less damage, while nightmare difficulty deliberately limits your resources to force players into strategically managing their inventory of items in addition to much tougher enemies that inflict a high quantity of damage per hit, alongside a balance between the two in the form of survival difficulty.
There are of course multiple difficulty levels — easy, normal, hard and very hard — with higher difficulties naturally producing much more in the way of enemy fire and presence.
Overall, Middle - Earth: Shadow of War progresses beyond the high quality standards set by Shadow of Mordor through expanding pretty much every gameplay feature, while refining the finer points that received constructive feedback from its prequel such as introducing difficulty levels.
The (semi --RRB- permanent damage taken differs with each difficulty level, so on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health, while you have to face much less and weaker enemies than on the higher difficulties.
Xcom offers masses of replay - ability much in the way that StarCraft does by being able to play through the game again using different tactics whilst playing at higher difficulty levels.
Moreover, the difficulty becomes much higher when one of them is actually blind, which adds a whole new level of challenge for both parties.
Even at the highest difficulty level, regular enemies don't pose much of a threat.
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