Not exact matches
Much like the success of last year's Warner Bros. film Wonder Woman helped
change the conversation around a female superhero movie helmed by a woman director, a box - office smashing debut for Black Panther could pave the way for a similar paradigm shift in Hollywood with regard to how studios approach big - budget stories about
characters of color.
At a time when any small
change to our familiar and
much - loved digital landscapes prompts thought pieces and 140 -
character soapboxes, we're finding newer ways to express ourselves.
She articulates a practical way of living out what I learned in
much of my faith -
changing - books, about the nature and
character of God, and how we translate that nature and
character to our tinies.
Nowadays, Ghandi's words would be a bit out of context, because many Christians have
changed the
character of Christ so
much that he bears little Resemblance to Jesus.
I intend to confine myself to the three points that preachers traditionally allow themselves (more aptly, perhaps, the three wishes that fairy - tale
characters are always granted just before they are turned back into frogs) I wish, first of all, that one might avoid the statistical traps that lie in the path if one relies too
much on
changing church membership figures — in this case the figures that are supposed to show drastic decline and weakening in oldline Protestantism since the 1960s.
The Bible is full of fairy tales and should only be taken as a piece of literature of great importance just as the Odyssey is, but it shouldn't be used to govern one's life,
much less to help build a relationship with the biggest fictional and ever -
changing character in human history.
But for most people living in Australia today, the environment in which we are living has
changed its
character, and with it is
changing also the subconscious «suspicion» that people have of God's presence and activity, a suspicion on which so
much of our Christian apologetics and proclamation has depended.
I didn't realize how
much flavor they add and how
much they
change the
character of the dish.
As she describes it, «You can pretty
much add, sub, or remove 10 percent of any ingredient without
changing the
character completely.
The development taking place in both towns has sparked
much debate, whether it involves efforts to make sure high - density housing and newly built retail spaces don't
change the
character of the historic downtowns or ensuring teardowns — new homes built on the site of razed ones — don't clash with neighboring homes or the town's
character.
In the 23 years since we last saw the
character,
much has
changed in the financial world, but Gekko has adapted to the newly revolutionised world of investment banking artfully and with ease.
We are taught in our Muslims, Christians, Buddists, Hindus and the various religious bodies hat leaders are role models, so a role model can be a good or a bad role model depending on the
character traits of the person, is
much followed by people, Ghanaians are yearning for
change,» he said.
Overall, I was ready to give this film five stars until the ending, which might appeal to some, but I'm saying too
much when I note that there isn't enough
change or struggle not to
change in a
character.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would
change to
much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince
character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Zhang doesn't make a point once if he can make it twice, and the
characters don't
change much over the middle hour.
I feel that this particular shortcoming detracts from the indulgence of the game, as there are many items that would make the game
much more interesting if they actually
changed the
character's looks.
the script is bad with unclear
characters that do not
change anything in the plot that if they disappeared would not
change anything, the end was something exciting but expected
much more, has no comparison with the first season
Despite this film being based on a true story, it's both the script's and Travolta's fault for not spending more time on why this
character changed so suddenly and gave up so
much.
Much of the original script requires
characters to talk over each other or react quickly to
changes in the others» postures.
There's not
much mystery to her
character since this Footloose begins with the accident that took her brother's life and
changed her father the Reverend, portrayed by a timid Dennis Quaid.
By the time he finally does, we've reached the end of the movie, and most people have spent so
much time being annoyed with his
character to care if he's
changed.
I don't know whether it's the technology that's
changed, or that the artists, most of whom worked on the first, have grown, but there is a striking new level of emotion in the
characters themselves, particularly their eyes, that does
much to, well, animate the film.
But it has given us
much more: hours and hours of gameplay, acción / RPG gameplay, stellar Voice acting / script, tons of side missions and exploring, lovable / likable / crappy
characters, beautiful worlds and lore, dinamic battle system with different classes that totally
change the way we play as Shepard, female and male Shepard (how many games do that).
The
character models still haven't been
changed all that
much from the original game.
There's this family — the Godfrey family — and they were formerly in the steel business and they
change over to buy a medical institute where they do all sorts of mysterious things, which my
character's very
much a part of.
Interestingly, rather than try to keep as
much of the stage musical intact in order to please fans of the theater production, Condon has made several significant
changes in his adaptation, most notably in making the
characters play more like the real - life counterparts of their inspiration.
The two work well together, and after they
change lives, they pretty
much do
character impressions of each other.
It is frustrating for me to watch a
character who is far more financially secure than most people, disabled or not, whine about how
much he can't stand living simply because his life has
changed from before he was physically impaired, and it is impossible for me to sympathize with it.
While the medium of cinema comes with its own opportunities and challenges, in comparison to theater, Smith said her interpretation of her
character didn't
change when heading into Almereyda's adaptation, so
much as the visual presentation of the story.
At the film's press day, appropriately held at the Hollywood Forever Cemetery, actress Olivia Cooke spoke to Collider for this exclusive interview about why she wanted to be a part of this project, how she related to her
character, just how
much the story
changed and evolved, re-shooting 50 % of the film, who she'd want to contact with a Ouija board, the most challenging aspect of the shoot, having so
much fun with this cast, and why she doesn't think she'd return for a sequel.
While the public may look down on the
changes to Frank, I see it as a progress of
character that the series needed to see,
much like the aging of Solid Snake.
As for the titular
character, we don't get
much of Han himself, but I imagine that'll
change with the full teaser trailer debut tomorrow morning.
Although the settings and the casts of
characters change, these aren't stories that begin and end so
much as lives that we partake of for a time and then take our leave of, cups of water snatched from an ever - flowing river.
It is a film brimming with rich
characters, incredible performances, nuanced direction, and a pitch - perfect script, and Rees uses the backdrop of World War II America to highlight how
much — and how little — our country has
changed in half a century.
The
character was originally called Heather Mason, but they loved her so
much, they
changed the
character's name to match!
While it doesn't exactly feel as
much like a Spider - Man movie as I wish it would've because of the
changes from the source material and abundance of MCU references, I love that its a new take a
character we've seen so many times.
The only
character which feels short -
changed is Famke Janssen's, who doesn't get
much to do.
Of course,
much of the content and structure here will be instantly familiar to fans of the series — players create a
character, pick their favorite weapon, and head out to kill giant monsters — but there's been quite a few
changes.
Over time, B. begins to
change a little because of Alan, but Alan's
character doesn't do
much growing until the very end.
Her
character changes the most from the last film and she has become
much more of an adrenalin junkie.
There are plenty of moments pulled straight from the comics,
changes in
characters and
much more to learn about.
However, It wasn't so
much the switch in lead
character that I found jarring, but more the immediate
change in pace, that slowed to an almost crawl, and never fully regained momentum.
The majority of these
changes only really affect high - level play, and for casual or moderate players, their favorite
characters will still handle
much as they have previously, and the overall gameplay experience will feel very similar to Super Street Fighter IV.
Instead, over the course of the movie, as revelations come to light (particularly for the other
characters in the movie) and the story dips and turns, it's not so
much our allegiances that
change, as our understanding of the decisions that have been made and choices taken.
With the exception of the first section, where the client, played by the versatile
character actor Jared Harris (Pompeii), resorts to violent action to solve his problems, nothing
much occurs, surface-wise, to
change the lives of these women.
When asked about how
changed Coulson really is, and how
much fans should be worried about this pivotal
character, the actor had this to say.
That doesn't
change much of the final effect of director Ben Falcone's movie, which is mostly an excuse to put McCarthy's
character in a variety of scenarios in which she can be embarrassed, gleefully over-the-top, or awkwardly out - of - place.
The gameplay doesn't vary too
much from the single player campaign with the main
change being that upgrades to your
character drop
much more frequently on the map, creating quite the frenzy of a battle indeed.
With the tempo cooled, director David Yates (back for his third film) and screenwriter Steve Kloves pore over the nuances of
character and environmental
changes, delighting in the opportunity to kick the kids out of Hogwarts (nowhere to be seen in this installment) and into the treacherous Muggle world, staging
much of the action in outdoor locations that open up the scope of the series.
Morgan and Wong's snarky iterations on their initial premise don't show
much development here (other than a
change of venue), and the
characters are paper - thin.