Sentences with phrase «much jumping action»

Many use such slopes preventively to avoid too much jumping action.

Not exact matches

Facebook and Twitter provide much better opportunities to interact with followers, which helps build long - term relationships that help people make the jump into taking action when (for instance) your email arrives on their desk with an urgent headline.
All that said, and much as Dirk and his cohorts — sidekick Al (Steve Zahn) and Eva Rojas (Penélope Cruz), an action - inclined World Health Organization doctor — jump and push and shoot and grunt to make the thing go, Sahara never accelerates.
Much as McConaughey and his cohorts — sidekick Steve Zahn playing sidekick Steve Zahn (again) and Penélope Cruz playing action - inclined World Health Organization doctor Eva Rojas (go figure)-- jump and push and grunt to make the thing go, Sahara never accelerates.
With the online multiplayer mode Comrades is now actually enjoyable thanks to the huge reduction in loading times making it so much quicker to jump into the action.
Not really much action — just fishing, feeding, training and jumping.
Much to their own surprise, the duo jump into action, and find themselves on the run in Europe from the assassins and a suspiciously charming British agent (Sam Heughan), as they hatch a plan to save the world.
The film jumps from religious blabbering to intense thriller to all out action film... just too much to process in one sitting.
I hope it doesn't have too much wall - jumping action as the NSMB on the Wii as I find it more annoying than fun.
A more sporting variation on playing outdoors would be to use play items such as monkey bars or slides to help children understand the health benefits of exercise through physical literacy; the ways in which different play actions relate directly to those in sports, in this case, swinging on monkey bars and throwing a javelin or stretching out on a swing much like long - jumpers.
This is much different than just jumping in right away on our first observation of a price action signal or market bias.
Once you jump into the action, you realize this death - drenched disco has it all: some of the best weapons ever to grace your monitor (Bio Rifles and Flak Cannons for the win), a jump - happy physics engine that rewards verticality as much as as it does speed, AI that's still as deadly and reactive as real players, and a soundtrack that'll have your blood pumping quicker than a handy shot of epinephrine.
What helps the most is the fact that the action has been sped up significantly, meaning that simple actions like walking or jumping or dodging are much faster for all the characters than they were in the original.
having the primary attack button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B - special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).
Well, you can't get much simpler than Bounce Rescue, as other than navigating a lovely little blob from one end of a level to the other, making your way past a few enemies, actioning the odd jump and fighting back with the swing of your baseball bat, there is very little else to worry about.
You have the full analog range of jump heights combined with a distinct weakness of air control, which leads to a much more planned an executed movement than your typical reactive action shooter.
I didn't think there were any problems with the camera, I accepted it as part of the game, but did highlight that «Controlling the camera during the action is as much a skill as the running, gunning and jumping
As Maxwell, players can run left to right in the levels and jump using screen touches and swipes, but pretty much any other actions, such as climbing, flying, and so on, require that players interact to actually create the means by which this is possible.
The remade rendition is a much more action - centric affair, boasting an easier jump / climb mechanic and smoother gameplay overall.
Being quick to jump around is a great way to keep yourself in the thick of the action, but remember enemies who are stationary have a much easier time shooting you down.
So while it's true that Uncharted would probably have never existed without Tomb Raider, it's also true that Uncharted pushed the running / jumping / swinging / climbing action forward so much that it was Lara borrowing from Drake for her reboot last year.
While many fans love to control every piece of the action, novice players can have just as much fun jumping in to throw a touchdown pass, nail a three pointer or take a shot on goal.
Though the NES game displayed the action from a top - down view, the jump to the SNES meant the series could now take advantage of then - new graphical effects, with Little Mac being made transparent during fights to give players a much more welcome third - person perspective.
Dodge fireballs, evade UFOs, escape man - eating plants and much more in this action packed jumping adventure.FEATURES - Casual tap style gameplay - Dodge anything thats sharp and...
«Most decorators and designers avoid loud, bright colors,» continues Heyman, «as [they can] distract from the action in the scene... You don't want background set decoration that jumps out of the background too much
We essentially did the thinking up front so that, after the assessment, firms can jump into the action instead of spending too much time on working through theory and strategy.
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