Not exact matches
It's impossible to know how
much of Android's work made it into the
score, though as for the lyrics, one guess during a post-show question and answer with the
musical's makers put it at 25 per cent computer - generated.
Needless to say, this film is hardly as driven by its
musical aspects as its 1969 counterpart, and makes sure to remind you by underusing Richard Addinsell's
score, which, upon actually being used, is typically not fleshed out to the fullest, and is all too often tainted by a degree
of conventionalism that further disengages, but ultimately does only so
much damage to Addinsell's efforts, which are still spirited enough and recurring enough to play something
of a hefty part in breathing some liveliness into this generally dry project.
From Clint Eastwood's iconic performance to Ennio Morricone's unforgettable (and
much - parodied)
musical score, A Fistful
of Dollars (****) took the western down trails it had never explored.
The attendant 5.1 DTS - HD MA track proves that Zemeckis is still capable
of turning on the afterburners with regards to mixing set - pieces (there's an almost
musical quality to the Blitz as bombs clobber the subwoofer and hails
of gunfire flank the viewer), yet when I think
of Allied, I think
of its restrained use
of score —
much of the music is diegetic — and
of how Zemeckis finds a remarkable number
of variations in the sound
of the air around Max and Marianne's loaded silences.
The nominations for the 72nd Annual Golden Globes Awards have been revealed... and there are a few surprises in the motion picture categories — most notably the complete absence
of any nominations for Interstellar (except for its
musical score, and even the box office washout Noah got that
much attention).
The game supports Dolby Pro Logic II setups for enhanced audio, though the game's actual
musical score (all subdued, tinny techno) and its audio effects (hushed and mostly bland, though reasonably varied) won't make
much of a showcase for a high - end sound system.
This small film doesn't boast
much in the way
of cinematography,
musical score, even London doubles as Paris with some CGI for budget restraints.
Even better is the return
of the guttural sound
of The Blaster Beam, Craig Huxley's instrument so familiar to fans
of «Star Trek: The Motion Picture» and «Dreamscape,» Given that
much of the action is driven by dialogue and character, It says something about Trachtenberg's confidence in McCreary's
musical storytelling ability that the whole opening plays only with
score with
score, setting up a highly dysfunctional nuclear family, locked in by doomsday.
With a fast - paced
musical score, it may be an effective way to introduce privileged older teens to a life far too familiar to
much of the world's population.
There is so
much tension in this movie and the lack
of a conventional
musical score just adds to this.
The hostile film has two opening sequences, both where the 80's futuristic sounding Blade Runner style
musical score aims to assault your eardrums while drowning out
much of the dialogue.
Presumably included for the entire family is a sing - along feature that presents three
of the film's seven
musical numbers karaoke style, but given how weak the song
score is, I can't imagine anyone getting
much use out
of this feature.
The combination
of the stellar
musical score, which uses
much of the music from the original movie (remastered
of course) and the sound effects — from the grunts and growls
of the Alien to the creaks and groans
of an aging space station in the process
of being decommissioned and moth - balled — create an experience that many fans have been longing for from the Alien franchise for decades.
Ocarina
of Time also set world records for high review
scores, although personally I do not like the game very
much, apart from two elements — the titular ocarina, which was perfectly designed for the controller and taught the player some actual
musical skills, and the horse Epona, about which I will have more to say later in this serial.
During this session they talked about numerous aspects
of Alien: Isolation including how they made Alien: Isolation as authentic as possible by getting as
much original source material from 20th Century Fox as possible, as well as not only recreating but expanding the original
musical score and programming the audio so that the music reacted dynamically to both the player and the Alien's actions.
The
musical similarities extend to the background
score composed specifically for the game — many cutscenes and the end credits feature ambient, synth - heavy tracks very
much in the style
of Jan Hammer, who provided the background music for the show, while the «Theme From Vice City» is comparable to Hammer's «Miami Vice Theme».
There are also gaming experiences such as Dragon Age: Inquisition who use such a fantastic
musical score that it turns an RPG adventure into an epic journey, setting it vastly apart from other games because
of how
much detail and time has gone into the music and atmosphere.
Mark Mothersbaugh — currently featured in the critically acclaimed MCA Denver exhibition Mark Mothersbaugh: Myopia — is a composer
of scores for movies and television, frontman for the influential
musical group DEVO, and an artist who,
much like Clyfford Still, has created and shown works on the periphery
of the art world throughout his lifetime.
LAURIE ANDERSON: INVENTED INSTRUMENTS Thursday, April 26 — Saturday, June 9, 2018 Ruth C. Horton Gallery Laurie Anderson's Invented Instruments features a selection
of the artist's invented
musical instruments and unusual
musical scores developed over a quarter - century as key creative tools in the artist's
much - heralded career.
The exhibition will be accompanied by a new publication in which essays by Michael Tooby and Iris Priest explore the Hugonin's way
of working and, in particular, his use
of handwritten notebooks; plotting the course
of each painting,
much like a
musical score.
Across a bank
of four screens, Maria Callas, Jimi Hendrix, Marilyn Monroe and
scores of other musicians and actors make some kind
of sound, seemingly in response to each other —
much like players in a
musical ensemble.
The
musical score rolls up and down based on the intensity
of the action,
much like in the theatrical versions.