Not exact matches
With computer games running
on more modern hardware, however, the use of FMV for
cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with
much less disc space required for the source data.
With truely amazing sound and AAA film - like angles
on cutscenes and gameplay, it make the experience
much better than previous ones.
Cutscenes are shortened now so you won't spend
much time in reading the dialogue and instead the focus is
on creating a functional story.
Strange, the
cutscenes in Bayonetta look better
on Wii U, the gameplay looks sharper
on Switch and the load times are
much quicker.
Meanwhile
cutscene length is far better judged and features heavy use of shaky cam, something I'm normally against as movie directors these days rely
on it far too
much, but it's artfully done and combined with long, single camera shots.
These dips in frames would come in random places, some even in
cutscenes that didn't have
much going
on in the way of action.
Fear Effect Sedna features: The return of the original Fear Effect's
much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts
on both attack and defence Animated stylistic
cutscenes, stunning environments, and classic death
cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available
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In fact when Halo 4 came around I ditched playing the game at first and just watched the inevitable «MOVIE» version put up
on Youtube which basically just jams together all the
cutscenes, opting to purchase and play the game
much later when it was heavily discounted.
Cutscenes and multiple choice conversations are present too, but the options, coupled with some rather mediocre at best voice acting, are flimsy and do little to provide
much insight
on the wider story.
In FFXIII, I felt like all of the cool stuff was going
on in
cutscenes and in text summaries, whereas in the actual game, nothing
much happened.
Then you have the characters themselves who move with this real - world grace and the attention to detail
on both the characters and the
cutscenes is pretty
much flawless.
The big differences between Halo Wars
on the X box 360 to Halo Wars Definitive Edition
on the X box One is that in game models of units, buildiings etc look more sharp and better, the
cutscenes and in game gameplay plays out
much more smoothly at 1080p60fps which is awesome and truly lets the game shine.