Sentences with phrase «much on cutscene»

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
With truely amazing sound and AAA film - like angles on cutscenes and gameplay, it make the experience much better than previous ones.
Cutscenes are shortened now so you won't spend much time in reading the dialogue and instead the focus is on creating a functional story.
Strange, the cutscenes in Bayonetta look better on Wii U, the gameplay looks sharper on Switch and the load times are much quicker.
Meanwhile cutscene length is far better judged and features heavy use of shaky cam, something I'm normally against as movie directors these days rely on it far too much, but it's artfully done and combined with long, single camera shots.
These dips in frames would come in random places, some even in cutscenes that didn't have much going on in the way of action.
Fear Effect Sedna features: The return of the original Fear Effect's much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts on both attack and defence Animated stylistic cutscenes, stunning environments, and classic death cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available on PS4 ™ system, Xbox One, Nintendo Switch ™ and PC for $ 19.99 / $ 19.99 / # 15.99.
In fact when Halo 4 came around I ditched playing the game at first and just watched the inevitable «MOVIE» version put up on Youtube which basically just jams together all the cutscenes, opting to purchase and play the game much later when it was heavily discounted.
Cutscenes and multiple choice conversations are present too, but the options, coupled with some rather mediocre at best voice acting, are flimsy and do little to provide much insight on the wider story.
In FFXIII, I felt like all of the cool stuff was going on in cutscenes and in text summaries, whereas in the actual game, nothing much happened.
Then you have the characters themselves who move with this real - world grace and the attention to detail on both the characters and the cutscenes is pretty much flawless.
The big differences between Halo Wars on the X box 360 to Halo Wars Definitive Edition on the X box One is that in game models of units, buildiings etc look more sharp and better, the cutscenes and in game gameplay plays out much more smoothly at 1080p60fps which is awesome and truly lets the game shine.
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