Not exact matches
Sadly,
much of the work focuses
on children who have been exposed to neglect where high
levels of stress hormones coupled with minimum adult interaction has resulted in permanent changes in their brain structure leading to impaired emotional wellbeing and
difficulty in adjusting to stress and anxiety in adulthood (Rutter 1989 et al).
In fact, based
on my experience, the
difficulty levels only affected how
much HP the enemies had.
Now
on the professional
difficulty level there is none of this rewind, but
on the lower
difficulty levels it allows you to really just enjoy the game and not necessarily worry as
much if you miss a turn or over compensante for a drift.
However, if you choose to play the game
on the easiest
difficulty level you won't have access to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up to the highest
difficulty and you'll be getting those upgrades
much quicker, if you can survive long enough.
There are 5
difficulty levels including very easy, easy, medium, hard and realistic with the major differences between each of the
difficulty levels from very easy up to realistic is that very easy A.I. will remain
on a fixed racing line and are easier to overtake in comparison to realistic A.I. which provides far more aggressive A.I. that are
much harder to overtake due to their faster pace and the ability to vary their racing lines to increase the possibility of overtaking their opposition, but most impressively of all is that they are equally as capable of pushing the boundaries of their pace just a little too
much resulting in going off track or crashing.
Mastering these moves early
on is important and will save
much frustration when you make it to the later
levels in the game where the
difficulty is
much higher.
There are three
difficulty levels on the main menu, and while I played them all, I didn't see
much of a difference between them
on the SG - 1000.
Feats include what are effectively over 200 challenges such as saving a total of 1,000 humans as they are being harvested; saving a total of 31,337 humans in arcade mode; killing each of the six enemy bosses
on each of the five
difficulty levels; killing each of the six enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and
much more besides which makes for a positive design choice as it provides a further reason to replay every world.
complete the mission
on various
difficulty levels including the
much - dreaded Apocalyptic Mode!
The
difficulty level on this seems
MUCH higher than Stardust or Resogun.
I'm sure the conventional player wouldn't need to worry about team synergy as
much on Agents of Mayhem's introductory
difficulty levels, but for those seeking a proper challenge, weaving gunplay and Gremlin tech together across the three - man squad is essential to saving the day from LEGION.
The (semi --RRB- permanent damage taken differs with each
difficulty level, so
on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health, while you have to face
much less and weaker enemies than
on the higher
difficulties.
Pick your poison - Plunge into chaotic 16 - player versus multiplayer modes, some unique and others based
on campaign
levels, or enjoy the classic co-op action in a 12 -
level cooperative campaign mode featuring several
difficulty settings, increased enemy strength (based
on player count), friendly fire / infinite ammo options, and
much more.
On the plus side, the Kids
difficulty allows pretty
much anyone to practice, while the availability of the Hard and Maniac
levels provide a
much larger and more satisfying challenge.