Sentences with phrase «much on its difficulty level»

Not exact matches

Sadly, much of the work focuses on children who have been exposed to neglect where high levels of stress hormones coupled with minimum adult interaction has resulted in permanent changes in their brain structure leading to impaired emotional wellbeing and difficulty in adjusting to stress and anxiety in adulthood (Rutter 1989 et al).
In fact, based on my experience, the difficulty levels only affected how much HP the enemies had.
Now on the professional difficulty level there is none of this rewind, but on the lower difficulty levels it allows you to really just enjoy the game and not necessarily worry as much if you miss a turn or over compensante for a drift.
However, if you choose to play the game on the easiest difficulty level you won't have access to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up to the highest difficulty and you'll be getting those upgrades much quicker, if you can survive long enough.
There are 5 difficulty levels including very easy, easy, medium, hard and realistic with the major differences between each of the difficulty levels from very easy up to realistic is that very easy A.I. will remain on a fixed racing line and are easier to overtake in comparison to realistic A.I. which provides far more aggressive A.I. that are much harder to overtake due to their faster pace and the ability to vary their racing lines to increase the possibility of overtaking their opposition, but most impressively of all is that they are equally as capable of pushing the boundaries of their pace just a little too much resulting in going off track or crashing.
Mastering these moves early on is important and will save much frustration when you make it to the later levels in the game where the difficulty is much higher.
There are three difficulty levels on the main menu, and while I played them all, I didn't see much of a difference between them on the SG - 1000.
Feats include what are effectively over 200 challenges such as saving a total of 1,000 humans as they are being harvested; saving a total of 31,337 humans in arcade mode; killing each of the six enemy bosses on each of the five difficulty levels; killing each of the six enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and much more besides which makes for a positive design choice as it provides a further reason to replay every world.
complete the mission on various difficulty levels including the much - dreaded Apocalyptic Mode!
The difficulty level on this seems MUCH higher than Stardust or Resogun.
I'm sure the conventional player wouldn't need to worry about team synergy as much on Agents of Mayhem's introductory difficulty levels, but for those seeking a proper challenge, weaving gunplay and Gremlin tech together across the three - man squad is essential to saving the day from LEGION.
The (semi --RRB- permanent damage taken differs with each difficulty level, so on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health, while you have to face much less and weaker enemies than on the higher difficulties.
Pick your poison - Plunge into chaotic 16 - player versus multiplayer modes, some unique and others based on campaign levels, or enjoy the classic co-op action in a 12 - level cooperative campaign mode featuring several difficulty settings, increased enemy strength (based on player count), friendly fire / infinite ammo options, and much more.
On the plus side, the Kids difficulty allows pretty much anyone to practice, while the availability of the Hard and Maniac levels provide a much larger and more satisfying challenge.
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