Sentences with phrase «much plot here»

Not much plot here, but enough to precipitate some of the best song and dance numbers on film.

Not exact matches

It hasn't received that much coverage over here, but a recent Guardian editorial raised the possibility that the intelligence used to break up the terror plot in London was obtained, at least in part, by Pakistani torturers.
Trade - In Mother, by Marisabina Russo Here's the plot: Max wants to trade his mother for a model who hates vegetables as much as he does, who lets him eat cookies for breakfast, and who never makes him wash his hair.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
There's also the sidebar plot involving Elizabeth's doomed - to - be-headless half - sister Mary (Morton), although there's either too little or too much of Mary's predicament presented here to make much of an impression.
He's always had an incredible visual flair, no doubt, and while there is some really cool shit going on here, it's nearly impossible to follow, much less become emotionally involved in anything going on because of the way the plot unfolds.
There's way too much inside money talk here, when a simpler plot — one about a band whose apocalyptic vision comes to pass — would have been plenty.
There are no big names here, and there isn't really much of a plot to worry about.
Well, we quickly learn there's a much more sinister plot at play here.
In fact, much of the plot here revolves around the idea of sheltering a child from the horrific truth and consequences of that dark reality.
What Sightseers gets right where Seven Psychopaths (out today and reviewed here) gets it wrong is that this film does not try to admonish itself for including violence, and incidentally is much less indulgent in the violence, along with having a much more coherent plot with better direction, writing, acting, and presumably better catering too.
He would seem to be much more at home as the main crony of James Bond than as anything one could remotely find in a tale about the scariness of a ring of online predators, and his plot, which would necessitate the world's most inept law enforcement to pull off (and we have that here), feels like something borne out of a trashy crime novel.
Here, nothing works, as Bertino tries to build suspense by drawing out a weak plot only to revel there isn't much to sink your teeth into.
Corporate irresponsibility makes only a blink - and - you - miss - it appearance in The Poseidon Adventure, but here it's a major plot point, adding much - needed meat to the stew.
The plot here is pretty much the basic Hulk comics plot: Banner doesn't want to become the Hulk but people won't leave him — with predictable and dire results.
Director Jaume Collet - Serra put Neeson through his paces in Unknown and does the same here, unleashing him on a script that is not much more than a series of plot twists and evil genius scheming with so many moving parts that it could only work in the movies.
It's poorly plotted and poorly written, with dialogue so awkward and impossible that talented actors would have trouble making it sound cogent, much less the band of community theatre cast - offs assembled here.
With a predictable script, shallow plotting, and characters that are pale imitations of ones you've seen in much funnier films, there just isn't anything here to recommend.
It follows the same plot, though the first time through I was disappointed with the ways in which Miike changed the Kobayashi, providing too much exposition here or too little there.
This is Kazan's first screenplay credit, but we have no reservations on the quality of her work: her Off - Broadway play «We Live Here» unfortunately drew comparisons to the often histrionic and extravagant «Rachel Getting Married» for sharing a similar plot, but the former was actually a much stronger and subtler work without all of the miserablist Oscar - beggar mayhem.
Fuqua shoots the film with much style and pop - off energy, but the plotting here is strictly by the book — except for Gere's story strand, actually, which flirts with intrigue in detailing his complicated relationship with a hooker (Shannon Kane).
Yet unlike with * Spider - Man 3 *'s bloated plot, the plot here feels organically complex, not simply overpacked with too much crap.
The plot (or as much as can be revealed here with a massive spoiler spill) is thus: A group of five college kids — Curt the jock (Chris Hemsworth, pre-Thor), his girlfriend Jules (Anna Hutchinson), stoner Marty (Fran Kranz), good girl Dana (Kristen Connolly), and brainy nice guy Holden (Jesse Williams), head out to an isolated cabin in the woods for a nice weekend's debauch.
Unless you're a voyeur that finds endless pleasure in pretending you're underwater swimming behind Alba and her not - too - modest bikini bottoms, there's really not much here but lots of noise and a convoluted plot that could only work when every character involved is a complete idiot (Hmmm... Walker and Alba might be perfectly cast here after all).
Anderson is also meeting actresses of Eastern European descent for supporting roles, which could mean pretty much anything in terms of plot here.
There may be a line here or there of mine, or a plot suggestion that was adopted, but it's pretty much Alex Garland's story all the way.
There are the startings of a solid character comedy here, but too much plot is forced upon the characters.
The plot here matters about as much as it did in the original TV series, and to that end is suitably forgettable; larger - than - life lifeguard Mitch Buchannon (Dwayne Johnson) is seeking three new recruits for his elite lifeguard unit known as Baywatch.
There are more ideas here, more wacko side characters and plot curlicues than the film can support, and inevitably it deflates from having to shoulder so much
If that isn't doing it for you, here are a couple of newly released clips from the film that while don't give us much insight into plot or character, we do get a general sense for the film's tone and style — being in black and white probably the most obvious.
What is here amounts to little more than fairly routine «ghost in the building» horror, with not much in the way of scares due to some poor plotting, as well as the fact that Kevin Bacon just isn't all that scary no matter what he looks or doesn't look like.
Yes, movies have subplots in addition to the main plot all the time, but the problem here is that neither feels like they're ultimately about Kemp and our hero doesn't really have much control over either situation.
The only real problem here is the main story itself, held together by the barest of plot developments and a surprise ending which probably won't be much of a secret to anyone.
There is a great plot to be found here in Parker's relationship with the Green Goblin's alter ego Harry Osborn, but rather than let that mature, they dumb it down and drown us with too much other unnecessary material.
I can't say too much here because it might give away the plot; Where There's A Will has a bit of a double - meaning which I hope readers will realise when they get to the end of the book, and I liked the idea of that which helped me to decide on it, but the other reason I chose the title is because my intention with the series is to use well - known phrases that have some meaning for the titles — the second book is An Eye For An Eye, which should give you some hint of what it's about.
It seems silly to criticize this book for being sort of plot - thin and shallow when the whole series is not much deeper than a puddle — but even for this series, there just wasn't much here.
OK, I haven't really lost the plot here... This is an old trader's trick — for them, it's much simpler, it's all about their daily P&L.
Again, much like the plot the ideas presented here are intriguing: Nilan can literally build combos using «Pressens», each of which offer a certain benefit when successfully executed in a combo.
While I can understand that building upon the existing plot of Legacy of Kain could be nigh impossible, especially when trying to bring new fans to the series — the ending of Defiance would give them a fairly clean slate to build a new plot without referencing the past too much — perhaps a bit of fan - service here or there, or an odd remark — but generally, it wouldn't be too much work to take the existing world and make something fresh.
On the whole, all the staples are here — you still dive into cover and take pot - shots at enemies using weapons like the Lancer, shotgun and much else and you're constantly being funnelled from one challenging skirmish to the next with plot - points, set - pieces and the occasional vehicle sequence in between.
One wonders why they even bother still setting the games in a city when the plots have about as much to do with urban domination as they do with appraising fine bone china, but here it is nonetheless: part brimstone, part sleazy commercial dump.
If you look past hedgehogs falling in love with humans, an apocalypse plot that doesn't make much sense, and awful glitches (I could go on, but we'd be here all day), you'll find that Sonic «06 has a Back to the Future-esque story.
I am not going to summarize too much of Phantom Pain's plot here because I can't figure out any way to adequately establish it unless you're already familiar with the series and if that's the case I would be wasting more of your time than one of Kojima's leaden cinematics.
Here's a quick guide to the level pack with locations of all the major plot points in the story without giving too much detail.
It also recycles the plot point of Billy's brother Jimmy being abducted in order to get around the lack of a two - player mode, but here it is the main focus of the story, without so much as a mention of Marion / Marian.
There is defiantly no end of things to do in The Elder Scrolls Online, your desire to do them varies from task to task here but, much like the traditional games, there are some very well designed missions to undertake outside the main plot.
Without giving away too much of the plot, the explorers in Monster Hunter: World claim that they aren't against nature and are only here to observe.
I won't mince words here; Monster Hunter has never put all that much effort into telling a coherent plot or story, and World is no different.
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