Not
much plot here, but enough to precipitate some of the best song and dance numbers on film.
Not exact matches
It hasn't received that
much coverage over
here, but a recent Guardian editorial raised the possibility that the intelligence used to break up the terror
plot in London was obtained, at least in part, by Pakistani torturers.
Trade - In Mother, by Marisabina Russo
Here's the
plot: Max wants to trade his mother for a model who hates vegetables as
much as he does, who lets him eat cookies for breakfast, and who never makes him wash his hair.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to
much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the
plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from
here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
There's also the sidebar
plot involving Elizabeth's doomed - to - be-headless half - sister Mary (Morton), although there's either too little or too
much of Mary's predicament presented
here to make
much of an impression.
He's always had an incredible visual flair, no doubt, and while there is some really cool shit going on
here, it's nearly impossible to follow,
much less become emotionally involved in anything going on because of the way the
plot unfolds.
There's way too
much inside money talk
here, when a simpler
plot — one about a band whose apocalyptic vision comes to pass — would have been plenty.
There are no big names
here, and there isn't really
much of a
plot to worry about.
Well, we quickly learn there's a
much more sinister
plot at play
here.
In fact,
much of the
plot here revolves around the idea of sheltering a child from the horrific truth and consequences of that dark reality.
What Sightseers gets right where Seven Psychopaths (out today and reviewed
here) gets it wrong is that this film does not try to admonish itself for including violence, and incidentally is
much less indulgent in the violence, along with having a
much more coherent
plot with better direction, writing, acting, and presumably better catering too.
He would seem to be
much more at home as the main crony of James Bond than as anything one could remotely find in a tale about the scariness of a ring of online predators, and his
plot, which would necessitate the world's most inept law enforcement to pull off (and we have that
here), feels like something borne out of a trashy crime novel.
Here, nothing works, as Bertino tries to build suspense by drawing out a weak
plot only to revel there isn't
much to sink your teeth into.
Corporate irresponsibility makes only a blink - and - you - miss - it appearance in The Poseidon Adventure, but
here it's a major
plot point, adding
much - needed meat to the stew.
The
plot here is pretty
much the basic Hulk comics
plot: Banner doesn't want to become the Hulk but people won't leave him — with predictable and dire results.
Director Jaume Collet - Serra put Neeson through his paces in Unknown and does the same
here, unleashing him on a script that is not
much more than a series of
plot twists and evil genius scheming with so many moving parts that it could only work in the movies.
It's poorly
plotted and poorly written, with dialogue so awkward and impossible that talented actors would have trouble making it sound cogent,
much less the band of community theatre cast - offs assembled
here.
With a predictable script, shallow
plotting, and characters that are pale imitations of ones you've seen in
much funnier films, there just isn't anything
here to recommend.
It follows the same
plot, though the first time through I was disappointed with the ways in which Miike changed the Kobayashi, providing too
much exposition
here or too little there.
This is Kazan's first screenplay credit, but we have no reservations on the quality of her work: her Off - Broadway play «We Live
Here» unfortunately drew comparisons to the often histrionic and extravagant «Rachel Getting Married» for sharing a similar
plot, but the former was actually a
much stronger and subtler work without all of the miserablist Oscar - beggar mayhem.
Fuqua shoots the film with
much style and pop - off energy, but the
plotting here is strictly by the book — except for Gere's story strand, actually, which flirts with intrigue in detailing his complicated relationship with a hooker (Shannon Kane).
Yet unlike with * Spider - Man 3 *'s bloated
plot, the
plot here feels organically complex, not simply overpacked with too
much crap.
The
plot (or as
much as can be revealed
here with a massive spoiler spill) is thus: A group of five college kids — Curt the jock (Chris Hemsworth, pre-Thor), his girlfriend Jules (Anna Hutchinson), stoner Marty (Fran Kranz), good girl Dana (Kristen Connolly), and brainy nice guy Holden (Jesse Williams), head out to an isolated cabin in the woods for a nice weekend's debauch.
Unless you're a voyeur that finds endless pleasure in pretending you're underwater swimming behind Alba and her not - too - modest bikini bottoms, there's really not
much here but lots of noise and a convoluted
plot that could only work when every character involved is a complete idiot (Hmmm... Walker and Alba might be perfectly cast
here after all).
Anderson is also meeting actresses of Eastern European descent for supporting roles, which could mean pretty
much anything in terms of
plot here.
There may be a line
here or there of mine, or a
plot suggestion that was adopted, but it's pretty
much Alex Garland's story all the way.
There are the startings of a solid character comedy
here, but too
much plot is forced upon the characters.
The
plot here matters about as
much as it did in the original TV series, and to that end is suitably forgettable; larger - than - life lifeguard Mitch Buchannon (Dwayne Johnson) is seeking three new recruits for his elite lifeguard unit known as Baywatch.
There are more ideas
here, more wacko side characters and
plot curlicues than the film can support, and inevitably it deflates from having to shoulder so
much.»
If that isn't doing it for you,
here are a couple of newly released clips from the film that while don't give us
much insight into
plot or character, we do get a general sense for the film's tone and style — being in black and white probably the most obvious.
What is
here amounts to little more than fairly routine «ghost in the building» horror, with not
much in the way of scares due to some poor
plotting, as well as the fact that Kevin Bacon just isn't all that scary no matter what he looks or doesn't look like.
Yes, movies have subplots in addition to the main
plot all the time, but the problem
here is that neither feels like they're ultimately about Kemp and our hero doesn't really have
much control over either situation.
The only real problem
here is the main story itself, held together by the barest of
plot developments and a surprise ending which probably won't be
much of a secret to anyone.
There is a great
plot to be found
here in Parker's relationship with the Green Goblin's alter ego Harry Osborn, but rather than let that mature, they dumb it down and drown us with too
much other unnecessary material.
I can't say too
much here because it might give away the
plot; Where There's A Will has a bit of a double - meaning which I hope readers will realise when they get to the end of the book, and I liked the idea of that which helped me to decide on it, but the other reason I chose the title is because my intention with the series is to use well - known phrases that have some meaning for the titles — the second book is An Eye For An Eye, which should give you some hint of what it's about.
It seems silly to criticize this book for being sort of
plot - thin and shallow when the whole series is not
much deeper than a puddle — but even for this series, there just wasn't
much here.
OK, I haven't really lost the
plot here... This is an old trader's trick — for them, it's
much simpler, it's all about their daily P&L.
Again,
much like the
plot the ideas presented
here are intriguing: Nilan can literally build combos using «Pressens», each of which offer a certain benefit when successfully executed in a combo.
While I can understand that building upon the existing
plot of Legacy of Kain could be nigh impossible, especially when trying to bring new fans to the series — the ending of Defiance would give them a fairly clean slate to build a new
plot without referencing the past too
much — perhaps a bit of fan - service
here or there, or an odd remark — but generally, it wouldn't be too
much work to take the existing world and make something fresh.
On the whole, all the staples are
here — you still dive into cover and take pot - shots at enemies using weapons like the Lancer, shotgun and
much else and you're constantly being funnelled from one challenging skirmish to the next with
plot - points, set - pieces and the occasional vehicle sequence in between.
One wonders why they even bother still setting the games in a city when the
plots have about as
much to do with urban domination as they do with appraising fine bone china, but
here it is nonetheless: part brimstone, part sleazy commercial dump.
If you look past hedgehogs falling in love with humans, an apocalypse
plot that doesn't make
much sense, and awful glitches (I could go on, but we'd be
here all day), you'll find that Sonic «06 has a Back to the Future-esque story.
I am not going to summarize too
much of Phantom Pain's
plot here because I can't figure out any way to adequately establish it unless you're already familiar with the series and if that's the case I would be wasting more of your time than one of Kojima's leaden cinematics.
Here's a quick guide to the level pack with locations of all the major
plot points in the story without giving too
much detail.
It also recycles the
plot point of Billy's brother Jimmy being abducted in order to get around the lack of a two - player mode, but
here it is the main focus of the story, without so
much as a mention of Marion / Marian.
There is defiantly no end of things to do in The Elder Scrolls Online, your desire to do them varies from task to task
here but,
much like the traditional games, there are some very well designed missions to undertake outside the main
plot.
Without giving away too
much of the
plot, the explorers in Monster Hunter: World claim that they aren't against nature and are only
here to observe.
I won't mince words
here; Monster Hunter has never put all that
much effort into telling a coherent
plot or story, and World is no different.